Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Official - Call of Duty: Black Ops III - How to Create - Workshop Guide
By TA_PCProd
Learn some of the basics of the Black Ops III Mod Tools and how to submit to the Black Ops III Workshop.
   
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The Tools
This guide provides a quick overview for creators using the Call of Duty: Black Ops III Mod Tools. For more detailed information and documentation, please check the docs_modtools folder in your game directory

Important Notes:
  • Call of Duty: Black Ops III and Call of Duty: Black Ops III - Mod Tools need to be installed in the same steam library folder location.
  • The Decimal symbol setting in your Windows Region and Language settings must be a period "." in order for the mod tools to run correctly. A comma "," will NOT work.
  • Map names need to start with "mp_" or "zm_" depending on whether they are a Multiplayer or Zombies map, respectively.
Call of Duty: Black Ops III Mod Tools includes a number of different tools to help you manage and create your custom content. The primary tool set consists of:
Mod Tools Launcher
Radiant
Asset Property Editor(APE)

Launcher
When you launch Mod Tools for the first time, the Mod Tools Launcher will open.



The Launcher is where you will go to start the other tools and manage your custom maps and mods. You will create all of your new maps and new mods here and you will use the build settings to test and generate releasable versions of your content. Scrolling build feedback will be displayed in the bottom section of the Launcher.

APE
APE is where you will manage all your mod and map assets including Models, Materials, Audio, Weapons, etc.



In APE you can edit preexisting assets and create new assets. You can see asset previews, asset stats and asset settings all in APE.

Radiant
Radiant is the Black Ops III Level Editor.



Radiant is where you will build all your custom maps and custom visual effects.
System Requirements
The following are minimum system requirements to run the Mod Tools for Call of Duty: Black Ops III. We expected the requirements to be higher for the tools and were pleasantly surprised to see during the Alpha that some machines with lower specs could run parts of the suite. It is possible to do certain work on lower specification machines but in order to take advantage of the whole suite of tools we recommend using a computer of this caliber or higher.

CPU: Intel Core i7 2600 @ 3.4GHz / AMD FX-8350 @ 4.0GHz or higher (SSE4.1 support required)
OS: Windows 7, Windows 10 (64-bit OS is required)
GPU: GTX 770 / AMD HD 7970 or higher (SLI and Crossfire are not supported)
VRAM: 4GB or more
RAM: 16GB DDR3 or more

Memory usage with additional assets installed can exceed 16GB. It is possible to save some memory by keeping the texture and model browsers closed unless using them. Filtering with search terms to limit the number of assets loaded or loading prefabs directly instead of loading a whole level can also save on memory usage.

For reference, the following are RAM consumption values from an internal test:
  • Open Radiant with no map loaded, model and texture browser closed
    • Base Mod Tools installation: 950MB
    • With additional assets installed: 950MB
  • Open Radiant with no map loaded, open Model and Texture browser and start scrolling through both
    • Base Mod Tools installation: 6.5GB-7.5GB
    • With additional assets installed: 6.5GB-8.5GB
  • Open Radiant with no map loaded, open Model and Texture browser and scroll through all model assets
    • Base Mod Tools installation: 9GB
    • With additional assets installed: 13GB
  • Open Radiant with ZM_Giant open, open Model and Texture browser and scroll through all model assets
    • Base Mod Tools installation: 12GB
    • With additional assets installed: 19GB
Submissions
Call of Duty: Black Ops III Mod Tools utilizes Steam Workshop to manage and distribute user submissions.

Here are a couple notes for getting your mod or map ready to submit,
  • Delete any .xpak files from your map or mod's zone folder, commonly found at, C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\mods\"Your Mod Name"\zone or C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\usermaps\"Your Map Name"\zone
  • Once your .xpak files are deleted. In order for your game to work with all users, you will need to open Edit > Options and select all languages. This will make sure the game works for all users despite their Black Ops 3 language settings. Once you updated the options, recompile and link your map/mod.
When you’re ready to submit your mod or map to the workshop, tick the boxes next to any map or mod within the Launcher and click the Publish button

This will open the Publish Mod dialog where you will enter the Name, Description and Preview Image for your map or mod. These fields control how your workshop item will display to other users so make sure it looks good!



Once you click Ok, your workshop item will be published and a browser will open taking you directly to your new workshop item page. Here you can add videos, more images, edit name or description, and control the item’s visibility.

For more information about the Workshop, click here.


Community
Here are some Community sites and videos that should help you get started and dive into more complex topics. Although these are not official, the Call of Duty modding community is excellent and they will welcome you with open arms regardless of your question!

In alphebetical order,
CoD Utility[codutility.com]
Discord Server - Black Ops 3 Mod Tools[discordapp.com]
Dr.Lilrobot's Sound How To
MakeCents' Scripting/Modding Tutorials[sites.google.com]
Mappers United[mappersunited.com]
MelVin's Youtube Tutorials
SE2Dev Youtube Tutorials
UGX Mods Homepage[ugx-mods.com]
UGX Mods Wiki[confluence.ugx-mods.com]
UGX Mods Youtube
Wakka's Youtube Tutorials
Zeroy's Youtube Tutorials

We also encourage you to post in the Black Ops 3 Community Discussions if you have any questions or feedback. We look forward to seeing all your amazing work!
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149 Comments
Dqrk Oct 1, 2020 @ 8:39am 
woah
GirlfriendLocus May 31, 2020 @ 8:42pm 
how do you get mod tools?
siliconlottery May 11, 2020 @ 9:46pm 
中文優化能不能重新製作?
MICXITY Mar 22, 2020 @ 10:29pm 
Mod Tools are not starting!
Dubber Mar 15, 2020 @ 9:14am 
Mod Tools are not starting!
I've downloaded the mod tools and it's DLC twice now (so well over 200GB), i have verified the integrity both times after a download and found no issues. yet when i click the desktop shortcut as well as steam library shortcut the mod tools don't load. I will get a quick CMD window pop up but then nothing. I have gone into the install directory and found the 'ModtoolsLauncher.exe' which will open but there are no test or template maps so i can't do anything and Radiant won't open either. I have searched throughout the googles and can't seem to find anyone else with this issues. I have disabled AV, restarted steam/PC, even changed the format of my time/clock as i read that can help - i'm desperate. Any help would be GREATLY appreciated
Medic3405 Mar 12, 2020 @ 8:58am 
How do I install this onto another Disk because the disk im using has an unsupported file type.
Kronk Supreme Mar 9, 2020 @ 9:21am 
from the web page then press [DOWNLOAD]
Kronk Supreme Mar 9, 2020 @ 9:20am 
you install it
Mountain Mar 1, 2020 @ 7:52am 
how do i evn get the maker thing lol
epic poo man Feb 8, 2020 @ 11:57am 
how do i make a regular mod like a character or something like that or different weapons in a normal map like in origins replace the mp40 with a different gun from a different game?