This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Rogue Fantasy
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Sep 26, 2016 @ 9:05am
Oct 4, 2016 @ 6:56am
Recent Announcements View All (5)
Devblog #9
Some basic options have been implemented for the game! Things like volume, mouse sensitivity, invert Y, etc are in and functional now. The keybind implementation is still a work in progress, but it shouldn’t take much to finish it up.

Game Over
You can return back to the title screen after you die now. It'll definitely be expanded, but it's there for now.

Currently, we’re adding some meshes on a separate layer for the camera to render, but for now, a minimap camera has been setup to show the area around you.

Another pass has been done on the inventory UI, allowing you to see the description of items and organize it.

Status Effects
Status effects from various sources are now properly displayed below the health of the player.

Scripted events are working now, allowing us to move the camera around regardless of its position to execute the view required for the event.
A couple of bosses are working now, so here’s a preview of one using the cutscene functionality.

Cutscene Preview[]

You can find delicious and not so delicious food inside the dungeon occasionally now.

An ominous shop contains a lot of items…

Most actions now are tied down to a sound effect, and ambience noise as well as background music will play accordingly to the situations you encounter.

Persistent Progress
We’ve done a small refactor on the player scripts, moving some more stuff into a separate data holder. This allowed us to keep certain items and stats when entering and loading different floors (scenes) in the game. As well, a caching system for pathfinding allows the game to load much faster if the area has been loaded before.

That’s all! Feel free to leave any comments and feedback below!

Devblog #8
When we first started out, there weren’t that many items to get inside the dungeon, hence, we went with a pretty simple system to just scroll through the items. However, it wasn’t too friendly when we started to get more and more items, and choosing an item became a chore. So, we decided to try out a hotkey system in addition to some sort of inventory, and it seems to be working fine. (WIP UI)

Controller Support
Controllers are partially working now; we know that there’s a lot of different controllers available to plug into your computer though, so we’re developing a keybind system so you can customize the controls to your liking. The only ‘issue’ we have to solve has to do with the UI, therefore we’re going to say yes to controller support for the full release. Disclaimer though, we only have access to PS3/4 & Xbox controllers that we’ve tested with.

Custom Models & Animations
There were some comments about using bought models, and well, we took note of it. We’re not the best 3D artists and animators you’ll find, but we’ve gone and tried our hand at creating some enemies. You’ve probably noticed the blob enemy, that was custom rigged and made, although it’ll likely be changed later. Here’s another model currently finished and animated, about to go inside the engine:

We’re almost at a point where we’ll need some testing to make sure that the game works fine on your machines, as well as general feedback. A couple of floors are currently being prepared for the demo, and well, once it’s done, the demo will be available for the community to test!

That’s all for this week’s devblog, feel free to leave any comments or feedback!


A rogue-like action adventure inspired by Legend of Zelda.

Rogue Fantasy tells the tale of a villager who awakes one day to find themselves inside a mysterious dungeon.

Your journey through the dungeon will never be the same, and seeking the exit isn't easy with the countless dangers lurking around every corner. And is seeking the exit even the answer? The future is however you decide to take it.

  • A procedural generated dungeon, filled with unexpected twists and turns.
  • Reactive enemy AI with different parameters towards the environment and stimulus.
  • Clever level design and rules that generate an unique challenge.
  • Multiple tools to deal with the dangers and puzzles.
  • First person combat making use of the surroundings.
  • Persistent perks and traits for each attempt to get out.

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Blayne Jan 14, 2017 @ 1:28pm 
Is there any possibility of a review copy of this game? I could give some great feedback and an honest review with praise where its due and constructive criticism.

I feel like i need to make this clear, im not a scammer and i dont want payment to review the game, all i want is the game to review in the first place, giving me something to do is payment enough :) lol

If you are interested add me on steam or email me at
HellCow (HC) Nov 5, 2016 @ 9:22am 
Hey, i woud like to promote your game or to test the game.
Also i can get some testers if necesary, Add me if interested in steam or send me a mail:

(BUT my promotion will give honost reviews and votes if you dont want this then i suggest go to GREENLIGHT boosting group... and be one of the bad boosted devs... p.s its Steph if you havent heard of them..)
ExtraCredit Oct 17, 2016 @ 12:19pm 
cant wait to try it out.
苏糖 Oct 16, 2016 @ 10:11pm 
Unremarkable Oct 15, 2016 @ 8:58am 
This looks really interesting! Can't wait for updates!
リューク Oct 14, 2016 @ 11:50am 
Largeth Oct 14, 2016 @ 8:36am 
looks good
Raiju Oct 11, 2016 @ 6:01am 
INGVAR Oct 9, 2016 @ 12:23pm 
oFix Oct 9, 2016 @ 3:23am