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A note on ship numbers; Incoming Update! SVs xx-yyn - xx is the designated capital class partner/support vessel, yy is the SV chassis number, n is the variant designation.
CVs xxy - xx is the CV chassis designation (leading zeros may be removed), y is the variant designation
SV/CV variants A - unarmed, lightly armoured, base chassis B - unarmed, hardened steel armour C - unarmed, combat steel armour D - minspec, steel armour , minimally armed E - runspec, hardened steel armour, selected armaments F - elitespec, combat steel armour, fully armed P - Planetary/Atmo spec. Has jet engines. R - Recon, minimal armaments, steel chassis, high mobility, extended range T - Transport, passenger seats, extended chassis X - PvP variant, all Medium Thrusters, fully shielded intfrastructure, no RP elements.
Notice: These ships are currently considered Design Only, i.e. whilst we have made every effort to ensure vessels are functional, the game is in early alpha stage and balance is an ongoing process. Any suggestions and ideas regarding balance issues are very welcome!
- Updated GARMR 86 to Empyrion v6.0+ standards - Oxygen ventilators have been added throughout - Numerous sensors/switches have been configured to control various functions - Cargo hangars have been completely over...
During our ongoing experiments in Blueprint Sorcery this was our background project, the one hull we knew we really wanted to do something with. The interior was initially frustrating but we think it came together nicely.
A long range heavy bomber and sector denial ship, Vasara is designed to obliterate, and keep things obliterated. Ample food, fuel, oxygen and ammunition storage allows for extended combat and peacekeeping missions*....