rFactor 2

rFactor 2

111 ratings
File Size
390.811 MB
Sep 24, 2016 @ 2:02am
Aug 1, 2018 @ 12:45am
4 Change Notes ( view )

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Original Track: Darren Blythe
Conversion: Craig McDonald (Nibiru)
Objects: Darren Blythe, Nibiru, ISI
Textures: Darren Blythe, Nibiru, ISI
Cam File: Hexogramme
AIW: Hexogramme.

All rFactor 2 elements have been added
2 Layouts (Long and Short)
terrain Radiosity Pass
new terrain shader
wet reflections
Animated objects
Billboard trees and shrubs
added grass verge
re-textured all objects
albedo maps
Ambient Occlusion maps made for some objects
Graphic detail settings (high, med)

Barbagallo Raceway is a motorsport circuit located in Wanneroo, approximately 50 kilometres (30 mi) north of Perth in Western Australia.

The circuit was originally known as Wanneroo Park and the first race meet took place in March 1969. Initially the major race per year was a 6-hour Le Mans style race for sedans and sports cars known as the Six Hour Le Mans. However, as interest dulled in that event, production car racing took over as the major race type. The circuit was also known as Wanneroo Raceway.

In 1979, the Australian Grand Prix was held for the first and so far only time at Wanneroo Raceway which coincided with the opening of the new pits and paddock area to the west of the circuit. The Grand Prix was won by South Australian Johnnie Walker driving a Lola T332 Formula 5000. Walker was the last driver to win the AGP driving a Formula 5000.

In 1992, it was decided that a short circuit would be constructed by linking Turn 5 on the current circuit to the back straight forming a new 1.7 kilometres (1.1 mi) long circuit. This extension was funded by prominent West Australian motorsport identity Alf Barbagallo and hence the circuit name was changed to Barbagallo Raceway Wanneroo. The short circuit allowed for an increase in the types of racing including the inclusion of truck racing and also allowed events to be run at night.

The circuit was completely resurfaced in 2004 and this saw almost all lap records broken in the first few months of 2004. The surface changed from an abrasive surface which was renowned for being very hard on tyres to a grippy, smooth surface..
Popular Discussions View All (1)
Jul 5, 2018 @ 2:13pm
v2.2 AI to check
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Beanbagbatman Jun 16, 2020 @ 4:23am 
Like the only track in WA, good to see something local on a racing game :) thank you very much
coolc1dag4u Oct 17, 2019 @ 8:25am 
Great track with a nice flow! Thanks again, and its fully working on my end
DYNAMITE_296 May 31, 2019 @ 4:37am 
Not currently working, can it be updated
shovas Aug 5, 2018 @ 4:31pm 
What a fun track! Very good performance, and track details, could use an ffb and texture refresh, I guess. Great work here. Glad you uploaded a little known track here, it's very nice.
Andrea1968 Aug 1, 2018 @ 1:47pm 
perfect, now everything is ok thanks for the fix of ai, great job
Andrea1968 Jun 24, 2018 @ 2:00am 
dopo aggiornamento v2.2 la AI non va piu bene,ad ogni curva si verifica un incidente bloccando tutto,se possibile controllare grazie!!
dajdosta Oct 3, 2017 @ 1:38pm 
One of nicest looking tracks for RF2.
xmcgee May 18, 2017 @ 12:41am 
Nibiru, i have driven this track many time in real life and have GPS data from my races (Long course only). if any of that is uesful to make the track more realistic, let me know and i can send it too you. Can create a csv file. Have video overlay too.
Tnadz May 5, 2017 @ 2:25pm 
Oooooo DX11. So good. This is a great track. You did so awesome here. Thank you so much.
LokiD1978 May 3, 2017 @ 12:41pm 
getting black artifacts off the pit exit on the grass. With PP effects on.