Natural Selection 2

Natural Selection 2

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Ghouls Balance Mod
Modification: Gameplay Tweak
Compatibility: Must Be Run On Server
File Size
5.680 MB
Sep 24, 2016 @ 12:19am
Jun 15 @ 7:27am
68 Change Notes ( view )

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Ghouls Balance Mod

In 2 collections by Ghoul
NS2 popular server mods
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Greenlight mods for Ranked NS2 Servers
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Ghouls Balance Mod

SteamWorks Mod ID: 2dd47a50

This mod contains various prototype balance changes based on various ideas of the NS2 balance team.

Current changes:

- Aliens
- Fade
- Decreased the size of the Fade's hitbox. It's now in-between were it was before the last change and the current hitbox size see
- All fade skins are disabled for now because only the normal fade model has been changed. Sorry for that.
- Upgrades
- Autoselect upgrades at spawn
- At spawn, previously selected upgrades will be reapplied if they are still available.
- If the player hasn't previously selected an upgrade for an available trait, a random one will be applied at spawn.
- Crush
- Requires a Shift Hive (instead of a Crag Hive)
- Silence
- Doesn't affect attack sounds anymore
- Requires a Shade Hive (instead of a Shift Hive)
- Vampirism
- Now requires a Crag Hive (instead of a Shade Hive)
- Doesn't cloak anymore
- Does also restors carapace (alien armor)
- Does restores a fraction of your max health instead of healing instead of static amount:
- Fraction for each shell / attack:
- Skulk Bite: 8% (6-8.9 hp)
- Gorge Spit: 3% (4.8-5.5 hp)
- Lerk Bite: 4.76% (7.1-8.3 hp)
- Fade Swipe: 3% (7.5-9.3 hp)
- Fade Stab: 6% (15-18.6 hp)
- Onos Gore: 1.5% (18-25.2 hp)
- If Focus is selected, Vampirism will heal additional 33% to compensate for the longer attack cooldowns.
- Alien Regeneration
- Alien Regeneration (both the upgrade and the natural one) doesn't restore health if you have been hurt less than 3 seconds ago.
- Regeneration
- Increased amount of hp regen restores every 2 secs to 4% (from 2%) of the base hp for each shell.
- Focus
- Attacks consume 33% more energy.
- Adrenaline
- Adrenaline no longer increases the energy regeneration rate. It did increase the regeneration rate 1/sec per shell. The default energy regeneration rate is 10/sec.
- Adrenaline increases now the max energy by 20 energy per shell (instead by only 10). Default max energy is 100.
- Gorge
- Gorge Tunnel
- Increased the growth time to 25 seconds (from 10). So it takes now 12.5 seconds to build with heal spry instead of 5 seconds.
- Heal Spray
- Decreased the enrgy cost for using healspray to 10 (from 12)
- Structure drop ability
- Decreased the energy cost for dropping a structure (clog, hydra, babbler egg) to 15 (from 20)
- Lerk
- Increased Pres Cost to 21 (from 18)
- PvE
- Drifter
- Added passive abilities for each hive type:
- Camouflage (Shade Hive): Drifters turn invisible when they idle.
- Regeneration (Crag Hive): Drifters regenerate 3% of their max hp every 2 secs while not at full health.
- Celerity (Shift Hive): Drifters move 18% faster.
- Cysts
- Decreased max health of full matured Cysts to 200 (from 450).
- Decreased the time it takes cyst to mature to 15 seconds (from 45).
- The max health of a Cyst does no longer vary based on it's distance to the next hive.
- Marines
- Advanced Amory
- The Advanced Amory now repairs armor and removes parasite
Code @ Github:

Feel free to leave feedback ;)
Popular Discussions View All (1)
Jul 10, 2017 @ 12:27pm
Leave Feedback here!
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The Nice Lesbian Apr 7, 2017 @ 10:08pm 
true enough, I apologize
flyons_gary Apr 2, 2017 @ 5:39pm 
Can the onos move while it uses your version of boneshield? Or is it still
Nerdish by Nature Mar 28, 2017 @ 7:11am 
Big fan of your Biomass 3 idea!
Makes alien comebacks more possible.
Ghoul  [author] Mar 7, 2017 @ 6:35am 
Short comments like "fuck aliens because I like mariens better" without further reasoning are not really helpfull at all. Hence please take a few minutes to leave constructive feedback in the forum of this mod.
|-DMD-| WiseChoices Feb 13, 2017 @ 5:54pm 
It's nice to see ideas for balancing.

For the MG, can you make the world sound of the firing louder? Right now the sound of the MG sounds mufffled and quiet. It's very difficult to hear it when you are busy chomping loudly as an alien.
Nin Feb 13, 2017 @ 6:00am 
Have you tried stomp with only 2 hives? Considering it would cost 120 res, it might be okay...
Ghoul  [author] Feb 12, 2017 @ 9:40pm 
@Nin The bio 3 research isn't available at all hives so aliens can't get stomp with only 2 hives ;)
KKyle Jan 17, 2017 @ 11:11am 
/ponders nins question ~ I had biomass 12 on siege before but the side effect is increasing HP.
Nin Jan 17, 2017 @ 8:06am 
I really like the Biomass 3 research tech idea. Why limit it to only 1 hive, though?