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It does not change specific objects, but components. So it also works for mod items. But very very special items may have problems with this.
Is it compatible with Island Adventures?
I recommend to use a mod like "Insight" to show you the left and max uses/freshness and so on from items, because with "overmax" the percentages displayed will be confusing.
@Lanple: if you want to write to me personally, please write me at the Klei Forum: https://forums.kleientertainment.com/profile/881349-serpens/
Btw. is there menawhile any item that uses finitieuses/fueled/armor AND is stackable? Or is this still only something for perishable objects? I think my calculation with stacks when using overmax modsettings is also not correct (assuming that the shown freshness or uses are valid for all stacked items at once and are decreasing for all of them at once)
I attached the code that I am trying to modify, hoping it will help you understand what I mean:
(The same applies to other REPAIRCOMBINE_overmaxXXX as well)
- added priority = 2 to the combinerepair action.
this prioritizes the combinerepair action more compared to other actions, so now you can eg. also repair the "luxury fan".
Let me know if this causes problems for other objects