Arma 3
893 ratings
Blastcore Edited (standalone version)
 
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Data Type: Mod
File Size
Posted
Updated
88.974 MB
Sep 21, 2016 @ 2:02am
Dec 20, 2017 @ 1:26am
31 Change Notes ( view )

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Blastcore Edited (standalone version)

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Description
*The original author of the Blastcore mod is Opticalsnare. He didn't update Blastcore more than a year. I could not find information about Blastcore license, I tried and could not contact Opticalsnare via Bohemia Interactive forum to ask for permission to modify it. Opticalsnare, if you read this and you don't like what I have done, please contact me via Steam and mod will be removed from Steam Workshop.

**Please, don't upload this mod on any other sites or hostings without permission (read above).

Blastcore is one of the best mods ever made for Arma series and it is a big loss for a lot of Arma players. Hope Opticalsnare return to continue his work on Blastcore mod series.

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This version is standalone. You should not run Blastcore Edited (standalone) together with Blastcore Edited (a fix version). You don't need any other mods to run.

Set particles quality on High.

Dependencies: none

This mod is based on Blastcore: Phoenix with edits taken from Blastcore: Phoenix 2 and Arma 3 vanilla effects. This version fixes a lot of errors caused by Arma 3 updates and changes some of the effects. I have put a lot of work in it (more than a year), but not as much as Opticalsnare, of course.

You download this mod AS IS. Some effects may be broken or don't work at all. Test it on vanilla only. Effects may be broken with RHS mods or any other mods that uses custom or edited effects. Feel free to contact me if you find errors.

______________________________________________________________________
Original author of Blastcore: Phoenix and Blastcore: Phoenix 2 is Opticalsnare.
Modified to Blastcore Edited by ruPal.


Additional downloads (read descriptions of each mod):

Server side smoke: http://steamcommunity.com/sharedfiles/filedetails/?id=855973772
Vanilla smoke: http://steamcommunity.com/sharedfiles/filedetails/?id=853303947
Extended vehicles fire time: http://steamcommunity.com/sharedfiles/filedetails/?id=857496480
Popular Discussions View All (2)
1
Nov 10 @ 8:03am
Campfires get a lot bigger
Grimwald
0
Jun 1 @ 5:11am
Get this mod
WastL
< >
394 Comments
Rogue Dec 6 @ 2:08am 
@arismagic it’s a client side mod, you just need the key on they server
@Drako Uzi it’s both
Drako Uzi Nov 19 @ 5:06pm 
Description doesn't say what this is, so is this explosion effects or smoke effects?
arismagic Oct 26 @ 10:07am 
Ehm... Guys, excuse my ignorance but is this a server-side, client-side or globally run mod? Thanks a lot.
Rogue Sep 13 @ 4:16am 
@Eastkhan please contact me, I'm interested in working on some fixes and uploading them here.
Artful_Dodger Sep 13 @ 3:23am 
Does anyone know how to make this mod not to remove ACE fragments from Slammer HE shells?
de5ync Aug 28 @ 7:51am 
Arma 3: Michael Bay Edition
SoulTechnology Aug 26 @ 5:46pm 
for issues with vic smoke use the vanilla smoke mod linked in the description also AI don't react to the new larger smoke (they behave as if it was tiny stock smoke that blows away) unless blastcore is loaded on server as well so another reason to just sue that mod to disable that effect (or delete the smoke section of the mod from the pbo if u know that much). the serverside smoke is also linked if you don't care about borked vics (ACE fixes it as it seems to mess with smoke aswell)

dependencies issues are common but avoidable. ideal to load a 'just the basics' modset when making missions. if you want to 'recover' a mission just open the mission file in a text editor and ctrl-f search 'Blastcore_VEP' and delete the single line instance 'in a list of other dependencies, should be first result. DONT DELETE THE SECOND INSTANCE, should be apart of a block to spot it and will break ur mission.
Drift_91 Aug 7 @ 1:17pm 
Hey, I know this isn't maintained anymore but I'm just putting it out there in case anyone works on it in the future. For some reason the mod seems to set 'Blastcore_VEP' as a mission dependency under certain circumstances. Would really be appreciated if anyone who takes over development fix that issue. Thanks.
☭SuperGidon☭ Jul 14 @ 7:08pm 
Really like this mod but there is one problem, if you deploy smoke from a vehicle using a vehicle mounted launchers, the smokes deploy instantly instead of flying thru the air before deploying normally. Here is an video to demonstrate the problem: https://www.youtube.com/watch?v=7E7Svx4Zq-k

Major General Waste May 23 @ 2:58pm 
Feels like i'm playing JC3