Cities: Skylines

Cities: Skylines

3,289 ratings
Move It!
 
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File Size
Posted
Updated
0.186 MB
Sep 18, 2016 @ 2:14pm
Jun 10 @ 7:04am
53 Change Notes ( view )

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Move It!

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Description
Compatible with Cities Skylines 1.10.0-f3 (Park Life)

This mod allows you to select and move various things.

NEW IN 2.1.0
- It is now possible to Export a selection into a file and Import it later in game or in the editor.
- Exported files can be found in the folder %localappdata%\Colossal Order\Cities_Skylines\MoveItExports
- Improved raycasting
- Improved marquee tool allowing (filtered) single click selection

NEW IN 2.0.0
- Major rewrite of the code for more robustness
- Bulldozing with Move It can now be undone
- While Cloning right click will rotate by 45° clockwise (can be disabled in the options)
- Escape will close the tool or cancel the current action (cloning, aligning heights)
- Holding Ctrl while rotating will snap to 45° angles
- Added key shortcut for Aligning Heights (default Ctrl + H)

Instructions
Use the M key to toggle the tool or click the button (draggable with right click) next to the bulldoze tool.

Hold the Shift key to select multiple objects to move at once.

The following objects can be selected with Left Click:
- Buildings
- Trees
- Props (Get Prop Snapping to be able to move up/down)
- Nodes (roads, quays, etc...)

This tool doesn't provide any limitations for maximum power. Use at your own risk.

Controls
Drag with the mouse Left Click to move selected objects. Drag left and right with Right Click to rotate.

Use the Arrow Keys to move selected objects. Hold the Alt key for even finer movements and Shift key for bigger steps.

Use Page Up and Page Down to move object up and down (when possible. Get Prop Snapping to be able to move props up/down).
Use Ctrl + Left/Right to rotate (Trees don't rotate).

Includes undo (Ctrl+Z) and redo (Ctrl+Y) feature.

Compatibility
Does not use the detour technique for maximum compatibility.
Does not alter game save files in any way and can be disabled/removed safely at any time.

Source code
GitHub: https://github.com/SamsamTS/CS-MoveIt

Thank you for:
★ rating this mod
✍ leaving your impressions below
☞ supporting me with a donation[www.samsamts.com]
Popular Discussions View All (19)
3
Jul 15 @ 6:03pm
Import / Export doesn't work
mikettl
5
Jun 15 @ 7:51am
Feature suggestion: better control of slope
MoistyShrimp
6
Mar 18 @ 3:53pm
Vertical rotation
Eep
< >
994 Comments
RandomGunfire 8 hours ago 
First of all. I love this mod.
Though all of a sudden, I am getting the Move It icon in the middle of the screen, and can't get rid of it.
Does anyone know of a mod that may be conflicting with move it to cause this?
Or a possible fix?
Impatient Jul 18 @ 6:50pm 
Oh man, ... If I had to pick the one mod I want to have, it would be Move it! Super useful! Thanks a lot!

Some advice from experience regarding roads: Sharp junction angles can mess up the game engines turning logic though. This can be a hassle with on- and offramps especially. Always pay attention that the turning markers on the lanes show the correct left and right arrows. If just a straight arrow is shown, the angle is so sharp that the game engine thinks, vehicles are going straight over the junction, instead of making a turn. In case of onramps this e.g. leads to the behavior that a vehicle choses freely from one of the three highway lanes instead of just taking the most outside one. Thus slowing down the traffic on all three lanes.
AmiPolizeiFunk Jul 18 @ 3:44pm 
+1
REV0 Jul 18 @ 2:01pm 
I am extremely sad that station tracks can no longer be extended in-game. It was pretty essential to make close-to-real size train stations and that way, longer or full set trains were being used in the game. Since that feature is gone, using long trains is no longer optional in the game, if user can live with visual glitches and congestions on tracks, since trains will occupy both station and main tracks, due to the shorter size.

I hope you add it back in future.

Cheers
Foli Jul 18 @ 12:32pm 
Problem!

When moving anything in-game all parked cars re-spawn with any slight adjustment, and will cause such serious issues in larger cities making it nearly unplayable.

Is this intended to prevent glitched parked cars? the update should wait until you release what you have been moving.
abeever234 Jul 17 @ 7:57pm 
Hi! I am having an issue in which using page up/page down does not move anything up or down! I have prop snapping and it still doesn't work. Any suggestions?
aubergine18 Jul 17 @ 7:50am 
@JUVIA - I've noticed that, it seems to affect station tracks bothin stations and at the edge of map where outside connections are. Only noticed it in left hand traffic games. Are you sure it's this mod that's causing it (does disabling move it fix the problem)?
JUVIA Jul 17 @ 2:57am 
this mod makes those train stations' catenary show at a wrong place when playing a none vanilla map with left-hand traffic. i don't konw whether others players have the same problem. is there any way to fix this?
aubergine18 Jul 17 @ 12:03am 
@dennismcw - I had this happen today, realised the problem was that I'd turned prop anarchy off by accident. When you move stuff, nearby trees will sometimes refresh (particularly if you have a mod that auto-rotates trees) and if they're colliding with a structure or road they'll dissapear. I turned prop anarchy on, used the marquee select tool (filterd to trees) to select the invisible trees and one visible tree, then moved the visible tree at which point all the trees became visible again.
航航 Jul 16 @ 11:53pm 
Unable to choose the road that the assets bring, such as ferry ferry station, which was originally available. This function is very good. Please add this function.