Stellaris

Stellaris

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Star Wars Weapons for Legacy version 1.9
   
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46.011 MB
Sep 18, 2016 @ 8:11am
Dec 20, 2017 @ 2:45am
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Star Wars Weapons for Legacy version 1.9

In 1 collection by Elratie
Elra´s Star Wars Mods
13 items
Description
Mod version for 2.2 can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1627919748


Star Wars Weapons and Soundeffecte.

Do not redistribute the mod without permission, nor use mod content in another mod even if it is only the asset. files without asking first! The Mod will be for Legacy version 1.9 from now on, for new stuff wait for the Fallen Republic mod:
https://www.youtube.com/watch?v=JnDLT5uFrVM&feature=youtu.be


What this mod adds:

  • 3 new defence point modules in green, red and blue
  • 2 new Flak modules in green, red and blue
  • 5 Turbolaser module, 3 Ion Cannon module, 3 Quadlaser module and 2 Octuplelaser module in green, red, blue
  • 3 Disruptor module in purple
  • 1 XL weapon, Conquerer Superlaser (kind of broken :( )
  • 4 new Concussion missile modules
  • 2 Ion Pulse missile modules
  • Support for Empire/ Rebel shippacks (Fighter/ Bomber and Patrol weapon effects)
  • For Green, Blue, Red and Disruptor weapons new hit and muzzle particle effects
  • 1 spaceport module only green
  • 6 Tech chains
  • Each module has it´s own tech
  • Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad)
  • 6 Shieldhit soundeffects
  • 6 Hullhit soundeffects
  • Everything has its own icon and description

Note: The Superlaser windup effect is broken, sound however works as it should, if you want to see it, open the command console and type:
spawnentity sw_superlaser_windup_entity

it will stay until you reload your save.


Guide for not annoying me:
http://steamcommunity.com/workshop/filedetails/discussion/741930256/152391995419802165/


How to use:

The first Tech is the Blaster Technology (the Shippacks Full version will get the first Tech with the event) after that you can research wich weapon color you want (tech) green, red and blue. You can only research one Weapon Color! so choose wisely and only research the color you want! The purple color is the Disruptor weapon, you wont get it at the start and it is rare.

For the first weapon you need a color and Light Turbolaser Tech.

Thanks to shuulleech you can now choose wich weapon color you want, if you get Blastertech!


Credits:
Laser Mesh and Textures are from Jeronimo and Megabalta
Particle Textures are from Jeroenimo´s mod Empire at war: RE
Octuple and Quadlaser sounds from Jeroenimo´s mod Empire at war: RE
shuulleech for the Color choosing event
Sounds from EAW and DICE Battlefront
Some pictures are from Fractalsponges render
Russian translation by: PLAY YOURSELF and friends

Sound and Picture Copyright belongs to LucasArts and Disney.
Popular Discussions View All (4)
140
Feb 28, 2019 @ 11:05pm
PINNED: Balance/ idea suggestions
Elratie
75
Feb 15, 2018 @ 9:21am
PINNED: Bugs go here.
Elratie
11
Jul 15, 2017 @ 9:58am
PINNED: Making the bolts bigger.
Elratie
643 Comments
tilarium Mar 14, 2022 @ 9:54am 
Any mod that changes any aspect of the game with the except of just graphics will disable achievements.
TYRONE Mar 14, 2022 @ 8:21am 
Is this mod achievement compatible?
Rex The Protogen Feb 26, 2022 @ 2:44am 
Update?
Elratie  [author] Aug 19, 2020 @ 9:45am 
sleepingpiranha Jun 28, 2019 @ 8:07pm 
i think that might be because of the ship mods
TheSting  [author] Apr 2, 2019 @ 3:27pm 
erm... is this a late april fools joke? star wars weapons has been in v2.2 for months now
randyrabb Apr 2, 2019 @ 2:53pm 
Are u going to update this one to?
TheSting  [author] Mar 14, 2019 @ 3:07am 
1.9
Full Spade Mar 13, 2019 @ 3:19pm 
Which one should I use for 2.1? The 2.2 version, or 1.9?