ARK: Survival Evolved

ARK: Survival Evolved

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Castles, Keeps, and Forts Medieval Architecture
 
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Content Types: Structures
File Size
Posted
Updated
624.976 MB
Sep 16, 2016 @ 3:32pm
Aug 26, 2017 @ 12:48pm
36 Change Notes ( view )

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Castles, Keeps, and Forts Medieval Architecture

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Description


https://www.youtube.com/watch?v=rzAagfevbXM


http://steamcommunity.com/workshop/filedetails/discussion/764755314/343786746011959391http://steamcommunity.com/workshop/filedetails/discussion/764755314/343786746011688956http://steamcommunity.com/workshop/filedetails/discussion/764755314/343786746014962415http://steamcommunity.com/workshop/filedetails/discussion/764755314/343787283744204164http://steamcommunity.com/workshop/filedetails/discussion/764755314/343786746011686579http://steamcommunity.com/workshop/filedetails/discussion/764755314/1290690669223684744http://steamcommunity.com/workshop/filedetails/discussion/764755314/343787920141800062


Mod ID:
764755314
Publically Released:
19/09/2016


Features
Over 200 versatile building parts
3 full structure tiers
-> Settler Tier = Wood equivalent
-> Villager Tier = Stone equivalent
-> Castle Tier = Metal equivalent
3 types of fully operational siege equipment
-> Mangonel
-> Trebuchet
-> Petard
3 Ranged weapons
-> Arbalest
-> Royal Arbalest
-> Longbow
Multiple arrow types and melee weapons.
Plus much more

True no collision on placement.
Adobe Cooling on all parts

Change the cosmetic appareance on all parts with the click of a button!
Currently included cosmetic options are:

Castle Tier
-> Greystone, Mossy, Sandstone, Obsidian, Hellfire, Red Granite, Dark Matter and Wood
Villager Tier
-> Herringbone Brick, Old Plaster, Cotswold Stone
Settler Tier
-> English Oak, Elm, Sweet Chestnut

-> Material Quick Change Tool to quickly change the look and style of your castle from a distance.
-> Foundations snap from ceilings for easy building on uneven terrain and bridging
-> Ceilings can become foundations via INI
-> Auto opening and closing doors
-> Foundation support radius increased from 2 to 3
-> Directional Glass Windows (one-way or two-way glass)
-> This mod is 100% stackable and does not require priority

INI settings for GameUserSettings.ini
*These are not required unless you wish to change them from the defaults listed below;

[CastleModifiers]
IsPrimitive=false
CeilingIsFoundation=false
DisableAutoDoors=false
ScaffoldTier=wood
SettlerTier=wood
VillagerTier=stone
Palisade=stone

A more in-depth explanation of INI-settings and values can be found here



Mod Discord and Support
If you're having an issue you can't figure out or just wanna hang out and maybe get some sneak previews of things to come, join our discord by clicking the image below :-)

https://discord.gg/Fs2kraW


https://www.youtube.com/playlist?list=PLdtfOMa5CM3Wu52kVl7EZRt5hQkCgaUpg


http://steamcommunity.com/sharedfiles/filedetails/?id=742077869


Search Meta Tags
Castle Fort Keep Building Construction NoClip No Clip No collision Pick up Pickup House Home Medieval Middle ages Dark Age Knight Custom Assets Gate Vertical Gate Portcullis Sliding Gate Sliding Door raising Gate Lowering Gate Advanced Architecture Mod Texture Material Change Swap Edit Foundation Foundations Stack Stackable compatible Gate Gates Walls Battle Battlements Crenel Crenels Merlin Merlins Defence 42 is the meaning of life the universe and everything Defensive Town village Structure Structures ancient historic history war warfare palace glass one way two-way switchable selectable prison jail cell dungeon bars barred


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http://steamcommunity.com/workshop/filedetails/discussion/764755314/133256689835079125
Popular Discussions View All (233)
630
Jul 21 @ 10:19pm
PINNED: Servers running this mod
eNc | Henrik
560
Jul 21 @ 5:50am
PINNED: Suggestions Thread
Leutian Kane
352
3 hours ago
PINNED: Bug Reports (March)
CKF | ExileAcid
< >
3,947 Comments
mpoffo 6 hours ago 
@Xrl69 ok....I guess my servers running this with many other mods is a fluke then? lol
Xrl69 7 hours ago 
jokes on anyone who still thinks this mod is playable CKF drop this mod already just contact steam and let them know already
NightRaven 7 hours ago 
Spawn code for Keep Foundry (cheat GiveItem “Blueprint'/Game/Mods/Castle/Structures/Crafting/Foundry/PrimalItemStructure_CKF_Foundry.PrimalItemStructure_CKF_Foundry'” 1 1 false) not working.
soepie7 23 hours ago 
@Captain Hooch
No support with vanilla crafting stations? You have obviously no idea how the devkit works.
It is not so that an engram is saved as "craftable in X", instead the crafting tation is saved as "contains the followign engrams: X, Y, Z."
Now, you cannot change vanilla things, at most you can replace them with a near-identical version of your own.
However, if 2 mods would for example do that to the smithy, then one of the 2 will not have its engrams appear.
N7_Shadow Jul 22 @ 1:27am 
I disagree. I have built several structures with it. Are there differences? Yes. But nothing an intelligent person can't work with.

I don't mind the crafting stations. It's a small issue.

It looks better than vanilla.
Captain Hooch Jul 22 @ 12:07am 
I want to like this mod because it looks super nice, but heres a list of reasons why its awful

1) No integration with vanilla crafting stations, gotta build a special CKF station for each style part
2) No Side supports, if you build a wall 2 walls high and 3 wide then destroy the lower middle wall the whole middle section comes down there.
3) Vanilla/S+ parts don't always want to snap right if at all to CKF parts.

Frankly if the above 3 issues were fixed, Heck if the SECOND and THIRD issues were fixed I'd like this mod, but frankly building with it is a nightmare.
IamSenpai86-LIVE! Jul 19 @ 7:14am 
Last Bug Report was march last year so dunno where to put this - there appears to be a problem with the petards, literally cannot ignite them
Jul 18 @ 1:42pm 
Would you please please please add some Asian style stuff?
N7_Shadow Jul 16 @ 4:17pm 
Yes, there are a few issues with not being able to stack foundations. First is structure count. To make a thick wall, it takes more pieces to do it with walls instead of foundations. Some might point out the 3x3 wall, but the problem with that wall is that unlike large vanilla walls, this one does not have snap points in the middle.

Second is the texture. The texture is significantly different from that of the walls. This is very noticeable when you have to use a wall instead of foundations, when building on sloped surfaces.

The texture difference is also seen in the corner roof sections. It's very different from the other roof sections, so I never use them now.

Look, I am OK with mod makers abandoning their mods, but I wish they would give permission for others to pick it up and run with it, if they don't want to work on it anymore. To me, this would be a way of showing that you actually care about the community.
soepie7 Jul 16 @ 3:25am 
@Zoetrope
He said once he won't do it because there's vanilla methods for that... I don't think he knows what exactly we try to achieve.