Dungeons of Dredmor

Dungeons of Dredmor

277 ratings
[Skill] Ace Attorney
File Size
0.078 MB
Jun 12, 2012 @ 5:24am
Sep 7, 2012 @ 11:27am
7 Change Notes ( view )

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[Skill] Ace Attorney

Changelog for v.2.2:

Reduced the base damage of Hold It! to 1. This should not seriously impact late-game damage, but should make it so that early-game doesn't have you blasting apart batties and blobbies from the get-go.


Ace Attorney: "You're an up-and-coming rookie lawyer with a flair for the dramatic. With your lawyering skills, you're going to prosecute Dredmor into oblivion, or at least get that long-overdue restraining order slapped on him."

Ace Attorney is a rogue skill focused mainly on keeping monsters at range and defense, with a little damage thrown into the mix. From the third level of the skill onwards, players will be required to gather evidence from defeating monsters in order to fuel the other skills in the tree, which in turn provide other buffs that are further comboed in other skills.

Damage dealt by the tree is mostly existential and scales with savvy.

Level 0: Point

"Rule one of the courtroom: know how to finger out your opponent! You have a chance of pointing dramatically at an enemy when you attack, dealing a small amount of damage. The damage inflicted scales with with your savvy."

*33% chance on melee attack to deal piercing damage. Damage scales off savvy

Level 1: Hold it!

"No monster is going to get away with lying! Stop them in their tracks and stun them into silence with your thorough cross-examination! The more savvy of courtroom antics you are, the more unnerved they'll be! Also, be sure to not cross-examine yourself."

*7 turn cooldown.
*Deals minor existential damage and roots+silences a single target. Damage scales off savvy.

Level 2: Objection!

"That smartass on the other bench getting a bit too cocky and going on the offense? Stop their reasoning dead cold with an objection and make their blows bounce off you! This requires a piece of evidence, which can be found when you defeat monsters."

*20% chance on killing monsters to find evidence. Evidence stacks up to 3 times.
*7 turn cooldown.
*Consumes 1 evidence when used.
*Creates a brittle shield with 3 charges that stuns and knockbacks enemies that hit you.

Level 3: Seek Contradictions

"Now that you've got the basics down, it's time to hear the monsters' testimonies and seek out the contradictions within! Doing this will help you build your case, restoring some health and letting you press home on any weak points you find. Naturally, you need evidence to be able to review it."

*7 turn cooldown.
*Consumes 1 piece of evidence.
*Restores HP based on savvy.
*Gives Contradiction Found buff.

Level 4: Further Investigation

"Thanks to your lawyering skills, the judge's ruled that a verdict is impossible at this juncture, and you've won another day of investigation! Go around town and nick objects of all sorts to present in court later! You also have an increased chance of collecting evidence off monsters' corpses. Cute forensic scientist sold separately."

*Another 15% chance of finding evidence off monsters.
*10% of finding random loot when defeating monsters.

Level 5: Turnabout

"This is it! You have the decisive evidence required to prove the killer's identity, all the pieces have fallen into place, and it's time to turn this case right about! While turnabout mode is active, all your skills are powered up and have different and stronger effects! Requires you to have objected, evidence and have found a contradiction in the witness' testimony."

*75 turn cooldown.
*Requires Objection, Evidence and Contradiction Found buffs.
*Activates Turnabout Mode for 35 turns, boosts stats.

While Turnabout is active:

*Point damage doubled.
*Hold It! gains a small AoE effect. Be sure not to cross-examine yourself.
*Objection! now deals damage when knocking away monsters.
*Seek Contradictions's healing increased and decurses.

Level 5(2): Cornered

"The real killer is about to break down! Use this finishing move to rain down existential hell upon the killer and all accomplices involved! Requires Turnabout mode to be active and will end Turnabout mode when used."

*Requires Turnabout mode active, consumes Turnabout mode when used.
*Massive existential damage to one target, followed by more in a random area (created by having templates that trigger other templates up to a maximum of 3 recurses). Damage scales off savvy.

All prospective lawyers will start off with a blue lawyer suit and may end up with a red one at the end of their career.

All bugs, feedback, underpowered/overpowered thoughts, comments, welcome.
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Buraiken Jun 24, 2014 @ 5:10am 
should have announce the truth as another skill, love the mod tho big Ace Attorney fan.
MrMarly Jun 7, 2014 @ 1:12am 
I haven't checked yet, but could you please edit this mod to have soundtrack clips in it, if it does not.
Nate McCloud Mar 29, 2014 @ 11:17am 
Am I mistaken, or is this mod based heavily on the Ultimate Marvel vs. Capcom 3 version of Phoenix Wright?
K W A S S O N Mar 15, 2014 @ 2:36pm 
Xanorth Jan 2, 2014 @ 5:18pm 
Very awesome, good work on this one!
ImDaPressed Aug 21, 2013 @ 1:46pm 
very fun but was anialted at a monster zoo like you said meant for a more ranged and 1 on 1 or 2
Compass Rose Aug 21, 2013 @ 11:21am 
I just finished the tree, this is amazing! Good work!
Raymar Jul 16, 2013 @ 4:03am 
Chiffon Jul 15, 2013 @ 5:29am 
Looks good! I'll try this when I have free time :D
Nycteris A Jul 10, 2013 @ 6:41pm 
Fantastic! I can't wait to try this - downloading now, but couldn't keep from cheering for you even before I try it! Thank you!