The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

75 ratings
Forlorn Keep - Evil or Dark player home for Mages - Roleplaying Home
Category: Houses
File Size
0.121 MB
Jun 12, 2012 @ 3:52am
1 Change Note ( view )

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Forlorn Keep - Evil or Dark player home for Mages - Roleplaying Home

Forlorn Keep is a player home geared towards an evil/dark Mage character situated high in the mountains near Dawnstar/Winterhold.

When you start your game, there will be a new icon on your map for you to fast travel to your new home. It's located in the mountain range that lies south of Dawnstar/Winterhold, close to Wayward Pass. (map in screenshots) To access the home, climb the steps in the tower to reach the trapdoor entrance.

The home is set atop a tall tower, in the ruins of a once mighty fort; Fort Forlorn. Many years ago, a notorious Necromancer summoned an undead horde to assist in the construction of a dark, yet cozy abode to look out across the sea. Over the years the timber walkway to reach the keep has rotted, and barely holds up. However, as long as the tower is reachable by any means, a ne'er-do-well will always reside at Forlorn Keep (as well as the Keep's Frost Spider, Legs)

Currently it contains the following:

- NPCs/Creatures -
1 Pet Frost Spider named Legs. Not essential, so can be killed.

- Storage - All safe to store your items, they do not respawn.
3 Weapon Racks
4 Display Cases (1 large)
6 Barrels
2 Chests
1 Apothecary Sack
2 End Table
1 Cupboard
1 Urn

- Crafting Stations -
(Bottom floor of home)
Arcane Enchanter
Alchemy Station
Cooking Spit
Tanning Rack (mods are available to create custom robes)

- Misc gear -
Bed with Well Rested bonus for sleeping
Bedroll under the stairs with Well Rested bonus
Small Shrine of Nocturnal
Steel Dagger
Hooded Necromancer's Robes
Food/Mead/Wine etc
Chairs and benches


This is the second custom home mod I've released to the public. I plan on releasing a series of player homes, named Roleplaying Homes. Geared towards particular classes, and not necessarily the common ones. Woodsman's Shack is the first of that series (Ranger/Hunter home), Forlorn Keep the second (Evil/Dark Mage home).

If you have any suggestions for classes feel free to comment.


=Compatibility and Conflicts=

Compatible with water/texture enhancing mods. Should be compatible with any mods that alter vanilla equipment as I have used almost all vanilla gear.

Will conflict with any mods that alter the cell the house is built, and the immediate surrounding cells

I always appreciate any feedback and bug reporting. Please feel free to comment.

The lighting in the home is dark, due to the theme of the mod. As such, it may not work well with some lighting mods. If it's too dark with the lighting mods, just use a torch ;)

I have done my best to Navmesh (first try) the keep for followers to go up with you, but it's glitchy. They will ofcourse enter the home when you do even if they're still on the ground (as always). However the home is navmeshed for followers.

As is the general practice of mod usage, please remember to backup your save before using this mod.

If you like this mod please rate and comment.

=Also available at=
Skyrim Nexus -
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The Emperor Nov 20, 2016 @ 6:59pm 
Is there any possible way that you could...oh I don't know make a towering spire that pierces the sky from which I view the entire map from? (Okay, not entire.)
dolphinonaroof Apr 25, 2016 @ 3:53pm 
iserched high and low for a mod that lets you keep items affter item timer to remove stuff from your hoem and i would would like to ask if anypone knows of such a mod?
pudgygamer2 Sep 23, 2015 @ 11:19am 
for those who don't want the spider you have two options: A. Kill it! B: go to firstperson view, open the console and click on the spider then type disable and hit enter, you can kill it first if you wish, you're very welcome if you're still wondering about this.
Panoramix le Druide Jun 24, 2015 @ 8:07am 
thats a shame we got all those red and blue lightnings... i know it is supposed to look "darker" but that just look like neons on a pool party :/ normal lightening would do
CIA Mar 21, 2015 @ 11:31am 
Please no spider. Other wise its great.
The Hag Jan 17, 2015 @ 6:06am 
SAME the spider wooks scary >,<
TheHydraGamer Dec 17, 2014 @ 4:21pm 
um, would it be possible for you to release an alternate mod without the spider? i am afraid of spiders
Mordred Feb 17, 2014 @ 8:11pm 
I don't know if you guys had the same issue, maybe it's just me and this one time. But I put stuff in the large chest across from my bed and everything disappeared.
zigeuner herz Feb 3, 2014 @ 12:49am 
Very cool house mod for it's intended use. Unfortunately, it resides on the same mountaintop as Caranthir Tower mod. I use Caranthir tower for 3 of my characters so I can't use this 1. If it were situated on any other mountain I would use it for a couple of my other characters. Oh well.
Zhivets Sep 29, 2013 @ 2:55pm 
Hi I really like this. Could you make a version without the Alchemy and enchantment table? like more geared 2wards explorers?