Take On Mars

Take On Mars

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Yet another survival scenario (SP/MP)
Item Type: Scenario
Dependencies: Standard
File Size
0.204 MB
Sep 8, 2016 @ 5:03pm
Jan 16, 2017 @ 8:15pm
10 Change Notes ( view )

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Yet another survival scenario (SP/MP)

Eric's dead. He must have fallen asleep at the wheel. Looks like we hit that outcropping at full speed. The truck is totalled. The only thing I could salvage in the dark was the rover. There's no O2 left. My only chance is to make a run for the old test drill site north of Victoria Crater. Maybe they'll be some supplies there. Maybe.....

The drill site has high resource concentrations and some stockpiled rock to allow for a fast start to your base building without making it too easy. There is also a storage tank for O2 dumping. Initially, you will need to focus on making emergency O2 to survive. Once the sun comes up, you may find some other salvageable items back at the crashed truck that will assist you.

'Vehicle Resource Storage Tank' mod required. 'MP Cooperative Start in other vehicles' required for multiplayer.

Scenario is now multiplayer compatible. Updated on 16 Jan 17.
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cstreet13  [author] Jan 16, 2017 @ 8:21pm 
Also added the resource tank buggy to make shuttling resources easier.
cstreet13  [author] Jan 16, 2017 @ 8:21pm 
New release! Scenario is now MP compatible (using 'MP Cooperative Start in other vehicles'). Beacon changed to worklight and a small comms tower added to mining site.
cstreet13  [author] Nov 1, 2016 @ 4:55pm 
I tried to time the stockpile of rock running out with sunrise so you could find the truck. Hauling cans back and forth helps keep you occupied while the drill runs.
Anya Oct 31, 2016 @ 7:41pm 
The vehicle tanks weren't spawning for me, so I didn't know there was any. I figured out what was causing that and fixed it. So the map should be even easier next time around. I'll probably give it a try this week.
cstreet13  [author] Oct 31, 2016 @ 7:38pm 
Re: plastic/carbon etc.
Did you try splitting the methane?
cstreet13  [author] Oct 31, 2016 @ 4:45pm 
Dead Astronaut fixed....
cstreet13  [author] Oct 29, 2016 @ 11:22pm 
I'll take a look at it....
Anya Oct 28, 2016 @ 10:43pm 
I think it's just right so far. If you wanted to make it harder you could probably remove two barrels from the refinery area. If you wanted to make it easier, maybe add a barrel of plastic, carbon, or something.

The only problem I have so far is with the dead astronaut. Anytime I press tab it wants to switch to him. If having his corpse not show up as a playable character isn't possible, maybe just have the gear in a crate or something?
cstreet13  [author] Oct 27, 2016 @ 6:10pm 
Feedback welcome... too easy? too hard? What's your skill level?