Arma 3
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JDAM Bomb script DEMO
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: Stratis
Meta: Collection
File Size
Posted
Updated
0.757 MB
Sep 8, 2016 @ 7:31am
Jun 17, 2018 @ 2:00pm
16 Change Notes ( view )

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JDAM Bomb script DEMO

In 1 collection by ALIAScartoons
ARMA 3 SCRIPTS AND DEMO MISSIONS
52 items
Description
Script creating a big satisfying explosion having as referrence the JDAM bomb from real life.
The size and blast area of the explosion is customizable.

Demo mission on STRATIS. Tested on dedicated.
Un-pbo the mission and read the comments or watch the video tutorial for more information.

See the script in action playing this mission:
http://steamcommunity.com/sharedfiles/filedetails/?id=818096595

If you like my work and want to support:



For those who prefer to donate via PayPal here it is the link
[www.paypal.com]

My Patreon Page:
https://www.patreon.com/aliascartoons

Direct Download link
http://www.armaholic.com/page.php?id=32567

My Twitter account
https://twitter.com/ALIAScartoons

Other Scripts
http://steamcommunity.com/sharedfiles/filedetails/?id=660222301

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!
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55 Comments
ALIAScartoons  [author] Mar 8 @ 2:28am 
@Σκουτάτος
Sort of. You can set up an object to be the bomb you can explode via trigger
Wort Wort Wort !!! May 1, 2020 @ 2:01pm 
can we use it on editor too ?
ALIAScartoons  [author] Apr 6, 2020 @ 2:23am 
@-mj-
See the demo mission, i don't remember in which mission i used it myself, i think i used a version of it in first episode from my Russian Winter campaign.
Also watch these:
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
-mj- Apr 5, 2020 @ 7:01am 
Hello, very good job like everything else.
I'm re-editing an old mission from Rtek, and would like to know if I can use your JDAM script in it?
oigor555 Jul 15, 2019 @ 11:12am 
thanks, it works:lunar2019smilingpig:
ALIAScartoons  [author] Jul 15, 2019 @ 3:17am 
@oigor555
In alias_bomb_ini.sqf you have this line which generates the effect post explosion:
[[_bomb_obj_b,size_b,0.01],"ALfire\fire.sqf"] remoteExec ["execVM"];
you can either comment/remove the line to negate the effect or you can tweak some sleep values to make it shorter in fire.sqf. Notice lines 73 and 79 (hopefully we have the same version of the script) whre the sleeps are and decrease the values, if the lines do not coincide look for spawn blocks at the end of the script that contain the sleeps
oigor555 Jul 14, 2019 @ 4:34pm 
Deleting an object does not stop the script, and due to the fact that it was planned to use it for a mission with a large number of players (160+), it can cause a strong decrease in FPS for a large period of time
oigor555 Jul 14, 2019 @ 5:40am 
Oh, ok, thank u)
ALIAScartoons  [author] Jul 14, 2019 @ 3:03am 
@oigor555
You want the smoke to disappear faster? Is not so simple, i think the simpler and quickest way for you will be to delete the object you used to create the bomb. I will have a look when i have time
oigor555 Jul 13, 2019 @ 8:43pm 
Hello? how can i make smoke animation shorter?