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Tick Tick Pass
 
 
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Genre: Casual, Puzzle
Platforms: PC
Languages: English
Posted
Sep 9, 2016 @ 3:33am
Recent Announcements View All (3)
Style changes and Gameshow mode
Development continues!
Description
Release date: 2017 (Version 1.0)

Tick Tick Pass is a huge quiz-based game suitable to be played either solo or in a group. The basics: you get yourself a categorised list, eg Flags of Europe. In solo play, you see how many of the countries you can list off, with the game tracking your progression. Playing against friends, you get 45 seconds to correctly name a country. If you can't do it, you're out for the rest of the round, leaving everyone else to fill in all the blanks. Tension mounts as you have answers on the tip of your tongue and only 10 seconds to get them out!

They aren't necessarily just blanks to fill in though. Sometimes, you will get helpful hints for each answer listed. Sometimes, as is the case with Flags of Europe, picture clues will be displayed. You might be able to see parts of the answer, eg the number of words, or the number of letters in each word, or an anagram of the answer, or the initial(s) of the answer, or even an example pertaining to the answer. Sometimes, the list might even just be general knowledge, with the clues simply being questions you have to answer.



Tick Tick Pass in its current format already includes 600 lists. This includes a good variety of different styles of list as set out above, in a wide range of categories and subcategories - geography, history, language, sport, gaming, TV, movies, music, food & drink, and more.



On top of the different styles, there are other features that crop up in some lists but not others. Entries in lists can contain a "landmine", which will either deduct points or knock you out altogether if you trigger them with a set incorrect answer. They appear frequently in lists with short answers to lure in people guessing answers. One example list to include them is USA State Two-Letter Shortform - you'd be penalised for answering "GE", because Georgia's shortform is "GA".


Tick Tick Pass is already playable by 1-6 players, and will alter the way it formats the game slightly to ensure a smooth experience whether you're going it alone or part of a team.




Each player is represented by an avatar which can be fully customised - name, UI colour, and facial features - the style, colour, size and positioning of their hair, eyes, nose and mouth, skin tone, shirt style etc. They also visually respond to successes and failures. We intend to expand this even further with customised sound effects, further animations, and perhaps even voice clips in the future.


While the game may be released as an Early Access project prior to this point, the version of Tick Tick Pass we intend to mark as the first version of the full game will include the following features:


Presently, the way the game works is that each player starts out with 0 points, gains points for correct answers and bonuses for clearing lists entirely, and these points accumulate from list to list for as long as you'd like to play.

This will remain an optional way to play Tick Tick Pass in version 1.0, but will not be the primary focus. Instead, we will be adding gameshow "structuring" to the game. You'll be able to pick from a number of preset game shows of various length and content, which can then be set to include things such as progress reports at set intervals, bonus rounds (perhaps specific to single players, eg the player in last place), and a victory screen at the end displaying the winner of the game.

These gameshows will be intended for party play, but still playable solo.


You won't be limited to the packed-in gameshows, of course. Version 1.0 will include the ability to create your own. They will be creatable quickly with default settings if you and your friends want to have a gameshow suitable for you up and running on the double, but will also be meticulously editable if you'd rather fine tune your experience.



You can choose your gameplay mode (of which we'd like to include at least three in version 1.0) for each round, the number of lists played, how you play them, add modifiers to them, and much more.


What's the fun of creating if you can't show it off? Version 1.0 will contain Workshop support for custom-built lists and gameshows. You'll be able to expand your content library quickly and effectively.

We're also going to be looking into a system to pick out and feature selected lists of high quality, and allow players the option to automatically receive all lists marked this way for a constant flow of fresh content. Tick Tick Pass is already set up to clearly display credits for content authors, so players will know who made it!


The other biggie for Version 1.0 will be alternative control schemes. Currently, you take it in turns to give a correct list entry, passing your keyboard to the next player once your turn is over. We feel like this isn't the best option, particularly in a party setting. So we'll be adding multiple ways to input your answers.

The keyboard will still be an option, but you'll be able to connect controllers to input into a virtual keyboard. On top of this, there will be a companion app for mobile phones, which you can connect to your network and use not only to input answers, but also to display your own avatar and alter them on the fly, pass on taunts to other players when you succeed in big ways, and more.


We've no intention of stopping development of Tick Tick Pass once "version 1.0" is out. We feel the game at that point has plenty of room for continuous expansion, both through additional list content and through additional gameshow modes and options. But we also have ambitious plans for the near and far future following the first full release of Tick Tick Pass. We can't absolutely promise any of this will occur, but we're serious in our intentions and in our beliefs that this is all not only viable, but potentially incredible.


Version 1.0 will continue to stick by, and carry, the list format that already exists in Tick Tick Pass. But we're planning ahead with how we structure the lists we include.

For example, some lists currently contain a hidden Trivia tag. One of our goals for early post-1.0 is to enable gameshow modes that, rather than using an entire list for whatever gameshow or round mode you're on, will simply pull one entry from it and present it as an answerable question. We mentioned general knowledge-based lists above - these would be candidates for the Trivia tag. But they're not the only candidates - we're also already including the ability to specify hidden questions for standard categorised lists, so that people playing them in 1.0 will see a standard list but future players playing a Trivia game will see the question.


Tick Tick Pass currently doesn't encrypt its content database, nor does it store it internally within the game code. It's all out in the open, externally, in .txt file format. You can open one in Notepad and understand all of the content.


We think the list database is a valuable asset to anyone making a game based on answering questions. So a longer-term idea we have is to find some way of letting people use the database for their own projects too.


There's more in store, but we just ran out of characters. So if you like what you see, a Yes is appreciated! Thank you!
Popular Discussions View All (2)
1
Sep 21, 2016 @ 3:33pm
The Goods of Greenlight (#GoodLight)
Mellow_Online1
1
Sep 9, 2016 @ 3:44pm
Linux Support?
lavaduder
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10 Comments
Rajeah Jul 11, 2017 @ 8:37am 
Upvoted ! Keep updating it !! great stuff :)
Indie Advertisers Oct 15, 2016 @ 7:52am 
Hi, I'm the manager of the Greenlight's Best Games steam group, we do daily showcases of the best Greenlight games, and would love to feature yours. If you wish to be featured, message me on Steam so I can get more information about your game! I look forward to hearing back from you!
KEN1METAL Sep 14, 2016 @ 3:50pm 
I love it . upvoted!
bgmrk Sep 10, 2016 @ 8:56pm 
Great idea for a game! :steamhappy:
pizzi boi Sep 9, 2016 @ 2:09pm 
Cool and good :)
Chequered Ink  [author] Sep 9, 2016 @ 11:11am 
@edderiofer: We do actually already have a system in place for the displayed correct answer being different to the answer the player gives to mark it as correct. However, its main function at the moment is so we can provide common misspellings and alternative names and give players a bit of leeway when they're playing. For example, the correct answer "Macho Man Randy Savage" would also allow "Macho Man" by itself or "Randy Savage" by itself.

We will be including the ability for some quizzes to be set up such that you have to give the answers in order, but will bear in mind the idea of modes like Minesweeper too - it's a superb idea, and we're definitely looking for almost anything list-based like that to be possible!

@laswt.: Thank you! :)
laswt. Sep 9, 2016 @ 8:09am 
wonderful:steamhappy:
edderiofer Sep 9, 2016 @ 7:45am 
One of the other things about Sporcle that isn't shown here is the ability to have correctly-inputted answers display things other than the actual answers. For example, one might type the correct answer to the clue "?????" as "NEPAL", and that would be marked correct, but the box containing "?????" might change to give a clue about the next word, like "This country is situated in the Pacific".

On Sporcle, this allows for games like Minesweeper (make sure you read "How To Play" first): http://www.sporcle.com/games/vikZ/hint-a1-is-safe
Chequered Ink  [author] Sep 9, 2016 @ 6:06am 
Currently, yeah - we do want to diversify it so the taking-it-in-turns is just one game mode.

We have a mode called Graffiti planned for people that can each connect phones to the game so everyone can type at once - in this game mode, everyone types as quickly as possible to "tag" answers in their colour over the course of a set time limit.

We'd honestly not considered making a cooperative multiplayer mode, but it's a great idea - we'll probably add it. Thanks!
edderiofer Sep 9, 2016 @ 5:22am 
So it's basically Multiplayer Sporcle?

Looks interesting. If you're planning on allowing online multiplayer (i.e. not everyone on the same keyboard at once), how about a co-operative mode, where all players try to clear the board by working together; anyone can type whatever they like, whenever they like, and the players only win if the board is cleared within the time limit?