War for the Overworld

War for the Overworld

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Lux and Nox CO-OP Afterstory 3.
 
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Legacy Maps: 4 Player Maps
File Size
Posted
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1.968 MB
Sep 5, 2016 @ 5:27pm
Apr 9, 2017 @ 9:24am
19 Change Notes ( view )

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Lux and Nox CO-OP Afterstory 3.

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In 2 collections by Green.Sliche
Co-Ops and Customs.
40 items
Rise of Overseers v1.0
12 items
Description
Light and Darkness, Good and Evil, Love and Hate, two became as one for one purpose - achive the inner balance and reach supremacy in the world of chaos and destruction.

Witness two overseers who merged their power into one core, while also retain their own source of power. They live in peace with themselves, but not with others around them. They choose different weapons for their goal - brute force, torture, corruption and knowledge, forge craft and alchemy. They look different but don't make mistake, they work as one and crush their enemies as one. Will you stop them?

Featuring two overseers who present in the unique dungeon layout, reflecting the union of two different personalities and the outcome of this fuse. One core, two physical manifestation of Overseers, two inhibitors that act as source of power. This is certainly new kind of opponent for you.

Works in SP and MP. Suggested mode is 4v1.
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9 Comments
mayamaras Jan 17, 2018 @ 5:08am 
love your maps they are so challenging.keep up the good work.
Green.Sliche  [author] Sep 29, 2016 @ 11:45am 
Added Extra Artifacts to Empire. Replaced AI personality with more aggressive one.
Green.Sliche  [author] Sep 29, 2016 @ 11:11am 
Moved second portal into safe spot. This should give players time to build up and solve troubles with AI team mates not building up in time.
Green.Sliche  [author] Sep 29, 2016 @ 10:45am 
Reworked map structure. Reduced half of gold's density so AI players can expand properly. Moved 1 portal closer to players for easier start. Area around Garrison is now covered with lava.
Green.Sliche  [author] Sep 29, 2016 @ 9:35am 
Reworked Garrison Area to be more protected from early attacks. Neutral Portals are better isolated.
Green.Sliche  [author] Sep 29, 2016 @ 8:46am 
Reduced the amount of starter units for Empire.
Green.Sliche  [author] Sep 28, 2016 @ 4:16pm 
Added Extra Lairs to Empire to prevent overcrowd problem.
Green.Sliche  [author] Sep 28, 2016 @ 10:38am 
Slightly restructured map so Empire has a chance to attack player as well. Added some artifacts to Empire.
Green.Sliche  [author] Sep 25, 2016 @ 5:19am 
Added 1 Outworld Gateway for all players and 2 portals for Empire faction. Provided Empire with starter units. Map structure changes for better visuals. Empire may now react a bit sooner to breach now. Added few bombard for better garrison protection.