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In 1 collection by Machine
Stockcar Tracks + Mods (NEW Tyre Model)
New Hampshire Motor Speedway is a 1.0 mile oval. Primarily aimed at Stockcar Racing Leagues. It is a scratch built track that was never released for Stock Car Evolution. (rFactor 1) The AI works well here in the Stockcars. 100% will give you close to elite level speed competitors. This track is also great in the Dallara. I turned some laps and have a base setup there also. The AI are not really raceable in the Dallara. They seem to run the one speed all the way around and I don't currently have time to support mods I am not directly aiming at.
The ideal racing line is a lane or 2 up from the bottom. Just like the real boys, the slighly more banking up a groove gives you more speed along the comparively long straights. (banking varies from 0deg on the apron to 7deg at the wall)
This is a fill in track until a new 3PA track becomes available
Thank to American Stockcar for quite a few high quality objects.
v1.80 update Staggered pitboxes up and down pit lane. Designed to give drivers more space like in real life. Slight adjustment to grip levels. Very minor reduction in grip to 4th and 5th lane in corners.
v1.75 update Grip changed to 1.0
v1.60 update Pacecar release endpoint moved back to correct place. New Pacecar Line (Centre of track) Grip adjusted so high line is not dominant
v1.50 update Disable cut track (as per Mountain Pk Speedway) As fields were approaching 30, online racers were starting to get cut track penalties in error. Pacecar release endpoint moved as close to finish line as possible. To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane. Slowwhenpushed set to "0" AI Cars will now not slow when you get close behind them. (as if they are scared of you!) Fixed some realroad textures missing alpha reflections layer Concrete walls use correct material. (Will have correct drag when hitting it) Safer walls use correct safer material. (Will have correct drag when hitting it) Loading screen updated Redo thumbs that were not working Cones added to remind drivers to stay in or out of pit lane when entering
1.20 update Updated textures to DX11 Removed some grip from the high and middle lines to fix too fast on high line issue caused by wrong tyre model under load. Added 3d start man, and some 3d workers. Yellow lights fixed and now work Reflections on track should now be right: thanks to Leo! Probably some other little things