Arma 3
289 ratings
Sab Secret Weapons
Data Type: Mod
Mod Type: Plane
File Size
469.249 MB
Sep 1, 2016 @ 2:57pm
Jul 15 @ 3:17pm
29 Change Notes ( view )

Subscribe to download
Sab Secret Weapons

In 1 collection by [Dust]Sabre
Sab's Mods
12 items
-Found a half working fix for the physX issue. That means it is not perfect, like... things still explode randomly
-Yes, AI can not drop stuff. they are too stupid. some recent update made them so
-Yes. the pod weapons muzzle flames are stuck, recent game update messed it up (Ju-87,Me 262, Bf110?)

Sab Secret Weapons

This is a port of a few of Helijah's FlightGear Planes and some of my own
F4U Corsair, F6F Hellcat, F7F Tigercat,
P-26 Peashooter, P-38 Lightning, P-51 Mustang, P-61 Black Widow,
B-17, B-24, B-25,
TBF Avenger, T6-Texan,
Gloster Gladiator, M.B.5,
IL-2, I16, La-5,
S510, D510,
Bf-110, Me-262, Ho-229, Do-335, BV-141, He-111, B.534, W-34, G.55,
B5N Kate, D3A Val, Ki-61 Hien, M6A Seiran, A6M Zero


Credits/Thanks to:
Helijah for most of the models and textures
Emmanuel Barranger (Helijah), Gary Brown, Brett Harrison, Laurent Hayvel, Sabre and many others for textures
[Dust]Sabre for P-51, A6M, B.534, F4U
Alwarren for the Blender Toolbox
Feint for Track IR extension
Hnchmc for scripts
da12thMonkey for pylon config help


Requirements: None

This addon for Arma 3 is released under APL
The authors of this addon give no warranty

Recommended Addons:

Popular Discussions View All (3)
Apr 29 @ 1:26pm
Armaments (2.0)
Mar 12 @ 7:49am
Classnames (2.0)
Apr 25 @ 9:41am
Not taking any requests!
< >
Ghost Aug 14 @ 8:38am 
Just a quick question, is this mod going to be updated like new planes and such?

Also my account was Hijacked sorry for that xd
[Dust]Sabre  [author] Aug 14 @ 8:37am 
Try a waypoint >dismount<. That's the command that will make a wingman land ingame at least. maybe it will work as waypoint too
international1_00 Aug 14 @ 8:33am 
I have no idea how to do that. I wish i could create missions, but any scripting is beyond my ability. The basic commands in the editor don't work very well and all the AI is super stupid. Even when you try to tell them to garrison a place they don't and guys run in the open or jump out of tanks instead. Like i said i would pay good money for good ai mod. I can imagine how landing works as difficult as it is to take off from a flat runway with nonone shooting at you.
[Dust]Sabre  [author] Aug 14 @ 8:22am 
I'm just glad you didn't try to make AI land yet. That's where the fun really starts
international1_00 Aug 14 @ 7:44am 
I just tried Tanoa and zeros still drive off runway and Ju 87's crash on takeoff. The rest of the aircraft act properly.
international1_00 Aug 14 @ 7:27am 
I just tried stratis. I still have issues with the Ju 87 blowing up on takeoff and the zeros still act wierd, but the rest of the aircraft are a bit more consistent.
[Dust]Sabre  [author] Aug 14 @ 6:52am 
yes, if we could just switch off all the modern stuff in altis and malden somehow, they would be great wwi /ii maps actually.
international1_00 Aug 14 @ 6:21am 
I guess I would pay good money for custom maps that worked. I like much larger maps than the standard maps. I guess I should try the standard maps to see what issues I am having.
[Dust]Sabre  [author] Aug 14 @ 5:53am 
the Ju 87 also got a milder case of bumping sickness. It works somewhat on altis and stratis airfields. some custom maps have bumpier ground and that is deadly
international1_00 Aug 14 @ 4:57am 
Yes I did see the fast and slow issue so i put fast planes first. I had one Ju-87 that wouldn't take off at all and always crashed so I used another Ju-87 and it would always take off. Just alot of wierd behaviour