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The Matter King
 
 
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Platforms: PC
Languages: English
Posted
Updated
Oct 19, 2016 @ 10:17am
Jun 7, 2017 @ 4:09pm
Description
Release date: Q4 2016
A 2D SCI-FI DUNGEON CRAWLER THRILLER WITH AN EPIC STORYLINE

“Slender meets Thomas Was Alone. Seriously chilling.” – Alpha Tester

“An unforgivingly difficult dungeon crawler... I love it.” – Alpha Tester

“A story that makes you hungry for more after each level…” Alpha Tester “




The stars are dying; the universe has been quiet for a long time. But in deep space a seemingly impossible cluster of stars remains, orbiting an artificial behemoth that has been dormant for eons. But something equally impossible has awakened it from its slumber.

The Matter King, Aura Games’ first game, is a sci-fi dungeon crawler that utilises a maze based puzzle system. It follows our protagonist, Alpha, on his disorientated exploration through the abandoned starship, The Revenant.

The stars are dying; the universe has been quiet for a long time. But in deep space a seemingly impossible cluster of stars remains, orbiting an artificial behemoth that has been dormant for eons. But something equally impossible has awakened it from its slumber.”

The Matter King is a sci-fi dungeon crawler which focuses on:

  • An epic storyline;
  • Death a gameplay mechanic;
  • A thrilling atmosphere achieved by the use of 2D dynamic lighting and music.



The Matter King, Aura Games’ first game, is due to be released in Q4 of 2016, and is a sci-fi dungeon crawler that utilises a maze based puzzle system. It follows our protagonist, Alpha, on his disorientated exploration through the abandoned starship, The Revenant.

“Alpha awakens in a tall metal room, surrounded only by silence, darkness and fear. At first Alpha’s concern lingers only on his inability to place where he is or how he got here, until he attempts to recall his memories. Alpha realises he is unable to see through an artificial block placed on his mind; he has no idea who he is. All he remembers is that he is Alpha.

Aided only by the dull light emitted by the visor he awakened with, Alpha begins to explore his broken surroundings. Where he is has suffered severe damage, damage he remembers witnessing. Maybe even causing.

As Alpha continues to explore his prison he comes across an area of his world that has suffered major damages, and parts of his memory come flooding back to him; suddenly it becomes all too apparent where he is. Alpha is on board The Revenant, a starship, in the middle of deep space. The area in front of him confirms this; exposed to the openness of space, smashed open by laser fire. But how does Alpha know this?

But in his exploration of the ship Alpha learns that he is not alone in this maze of horrors… An old enemy waits for him in the shadows, seeking revenge for the actions of Alpha’s past he cannot remember. As Alpha begins to interface with the computer systems on the Revenant he begins to understand who he is… What he has done… and what the creature waiting for him in the shadows actually is…

And he learns that death is only the beginning of fear.”
.



GAMEPLAY

In The Matter King you take control of Alpha, navigating the maze of the Revenant and solving the puzzles inside and outside of the ship, whilst attempting to escape the keeper of The Revenant, Drone, a damaged cyborg left alone in the darkness for centuries. Through Alpha you will attempt to escape The Revenant, and in doing so seek out its computer systems interface points, called terminals. Interacting with the terminals trigger memories of Alpha’s past, allowing him to figure out who and where he is.



AN EPIC INTERACTIVE STORYLINE SPANNING THE AGE OF THE AG UNIVERSE - Who is Alpha? What are The Revenant’s secrets? Why is Drone so fixated upon revenge? The storyline is told in two ways; firstly in game dialogue from both Alpha and Drone as you navigate the maze of The Revenant and secondly by interacting with the terminals, revealing a piece of Alpha’s past, located at the conclusion of each of the 20 levels within the game through a cut-scene 'mini-game' between levels. The story is based upon the between two hyper-advanced starships, and the impact this war has on the universe.



INSTAKILL DEATH AS A GAMEPLAY MECHANISM – In The Revenant death is just the beginning. Drone’s idea of revenge goes much further than just killing Alpha; he plans to do it over and over and over again. Upon death Alpha will be reconstructed at the last terminal he interacted with, in real time, and without resetting/reloading the level. Certain puzzles will require Alpha to destroy himself in order to remove an obstacle in his way, and only after doing so will Alpha be able to move through the puzzle unobstructed. There are no heath bars. If you encounter a death object you are sent back to the last terminal that you interacted with, regardless of how much progress has been made since that interaction.



A MYSTERIOUS AND CHILLING ENEMY – Drone pursues Alpha through the darkness with an intense hatred to kill him over and over again; making The Revenant a tomb and torture chamber for Alpha. Coming into contact with Drone will instantly incinerate and kill Alpha. Drone is damages at first but as you progress through the Revenant he begins to manufacture new bodies to inhabit, providing him with new ways to pursue and stop Alpha.



ZERO G AND SPACE AREAS – The Revenant is extremely damaged, exposing some areas of it to open space. In contained and undamaged sectors controlling Alpha works just like any normal platform game, but in areas exposed to the vacuum of space gravity disappears, allowing you to control Alpha in zero G.

LIGHTING – Lighting is an important feature of a suspense based game and we use this as a feature of The Matter King. Despite being a 2D platformer using sprite based assets the Revenant utilises dynamic lighting, allowing 2D objects to be lit as lit they were 3D. This also means that if a part of the maze isn’t lit, you will be unable to see it. There are various light sources scattered throughout the maze.



PUZZLE ROOMS - In exploring the ship you will come across damaged and malfunctioning systems in rooms, which act as puzzles that must be navigated before Alpha can leave the area and progress through the maze.



REVENANT TECHNOLOGY – If this is sounding very one sided right now don’t worry. Alpha will be able to utilise The Revenant’s technology to turn the tables on Drone, which appear in the game as various sentinels which Alpha can control. There are four sentinels so far, with more in the works (we plan to have a maximum of eight, subject to our stretch goals). You can purchase sentinels from terminals throughout levels by collecting data packets during the mini-game cut scenes between levels.

The locator will seek out the nearest exit terminal to you. The salvation sentinel will allow you to be survive a hit from Drone once. The defender will fire against Drone as he approaches you, freezing him in place momentarily. Finally, the beacon generates a bright white light which illuminates a large portion of the maze.
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20 Comments
Roran Dec 13, 2016 @ 5:02pm 
The tralier was trying to be so edgy that it didnt explain anything about the game/gameplay
FerrousBueller Nov 23, 2016 @ 4:58pm 
I don't think your video does a good job of explaining how the gameplay works. I don't understand what I just watched; it looked like you control a character who walks past a bunch of coloured orbs? I don't get it.
dogzig Oct 31, 2016 @ 12:49am 
y
nickk Oct 24, 2016 @ 5:02am 
Hi I'm Haise with SakiPRO Network! :D Your game looks super cool! Message me if you want to possibly be featured on our network group. We're growing and think your game would be a great fit :)
DeathGod Oct 21, 2016 @ 10:22am 
The concept is really good, BUT the gameplay don't looks better. :/
alientheorystd Oct 20, 2016 @ 3:39pm 
A Yes for me ! I can feel the passion and good things to come. Keep going.
Avukat yiğit Oct 20, 2016 @ 3:06pm 
Nice
Mr Nobody Oct 20, 2016 @ 2:30pm 
Un jeu fort intéressant
Demi Frost Oct 20, 2016 @ 6:59am 
I would vote for this game, if the characters movements were more animated. In the trailer the character looks like a non-moving image, which is pretty boring to look at.
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