Prison Architect

Prison Architect

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Female Reform XL
   
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12.689 MB
Aug 29, 2016 @ 3:35am
Oct 19, 2016 @ 10:40am
19 Change Notes ( view )

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Female Reform XL

Description
Massive female reform prison with 167+ hours of playtime, loaded with many of my mods.
Go check it out!


Featuring

450 capacity:
112 MinSec (full)
112 MedSec (full)
56 Protected (a handful)
56 Shared (mothers-only)
56 MaxSec (26 inside)
55 SuperMax (1 damn ♥♥♥ creep inside)
3 Death Row (with 3 prisoners ready to execute)

Special Reception: guards barely need to fetch prisoners, they walk in by themselves,
Automated snitch sorting for new prisoners,
Automated suppression at yard time,
Evacuation areas for prisoners,
Fire alarms in the kitchens, evacuates staff when needed,
Recycling and gardens, small but efficient,
8 Basketball courts, turn them on all at once, should be no problem,
Massive solar power stations: just 1 on the left and 1 on the right side needed,
Secure entry with dedicated roads for cargo, intake and emergency,
During the night the lights in cellblocks will be turned off,
Phone Taps are only powered during visitation hours,
Tunnel traps enabled during the night and guarded by towers,
Gangs enabled,
Events enabled.

Compatible with PA Update 10b (Sep 30)

Tips:

Shakedown switch
There is a 'Shakedown switch' in the Staffroom near the entry where all the door controls are located. Pull the power switch at night, wait for the 8 booths calling in 400 temporary guards, then press Shakedown to search the whole prison. When done, pull the power switch again to dismiss all the extra guards.


Death Row
You can put MaxSec prisoners (back) to Death Row by putting them into the Solitary room below the Reception. Leftclick Maxsec prisoner, rightclick the solitarry room and he will be escorted there. The Control Booth inside will turn on and make him a gang member, then send him to Death Row. There is a small chance you will be sending a Legendary to execution, beware for prison riots when doing that.


Execution
Executions should be done at night between 0-5am, when the door timer has unlocked the remote door entry for execution visitors. Executions are done in about 45 minutes, you can execute the next prisoner so fast that the prior one is either still smoking on the chair or being taken away in a pool of blood while the new execution visitors arrive... Just be sure you don't schedule Tazer Training between 0-5am, otherwise the Chief won't be available.


Temporary Staff
Need more staff members or have to many? Simply control the amount with the staff booths at Deliveries and Storage. You could also use timers to activate the switches of some staff booths if you want. During the evening and night time there will be 20 guards less, controlled by booth in reception.


Real-time Basketball
The Basketball courts are currently turned off, but you can enable them all if you want. This will have no impact on the basketball league reform programs. Watching a real-time game is just eye candy.


Temperature Control
To control the temperatures, use the pipe valves next to the boilers. You can turn them off during summertime to prevent overheating. Or leave them off during wintertime to have prisoners rush to the sauna to get some warmth.


Evacuation
If you turn on the evacuation booths to evacuate prisoners, make sure the regime is set to Freetime.
Want a serious riot? Then don't listen to the little advice above. In fact, I guess you came here to read why the fk your prison ended in a complete red mess after enabling an evacuation booth. That's because they became quite upset, not being able to fulfil their needs. Evacuation = Freetime or DEATH. Simple as that!


Power Failure
In case of a power failure event you can temporarily switch to the backup power station at the end of the road. It's controlled by some switches. I've tried to use the Circuit Isolator mod for automated backup power, but noticed the whole prison would run out of juice when an execution is scheduled and the facility test is running. So better just pull some switches manually in case your power station catches a fire. A power failure will probably mess up the Power Control Booths located inside the 8 cell blocks and near the evacuation areas. When lights go off but the booths are on (or vice versa), you can press the Update Power button on each of the power control booths. Do this after the power has been restored to normal (meaning once you've fixed the broken power station and the backup power has been turned off again).


Explosive "Smart" Phones
Prisoners get phones via mail, but they will be automatically seized with the phone detectors in their cell blocks. This is to spice up the Exports, since there are no cash-making workshops in this prison. If you want random explosions, remove the detectors from the walls (4 in each security area, 1 at death row). Or just give them a rigged phone...

Enjoy!


Please don't forget to press the Like button if you like this map.
Feel free to check out my workshop with tons of handy mods!

Non-Steam users: follow this guide to download manually.
21 Comments
murgh  [author] Oct 27, 2016 @ 4:58am 
There is another version of this map available over here:
https://steamcommunity.com/sharedfiles/filedetails/?id=787954066

It's using 1 combined mod instead of many separate mods.
murgh  [author] Oct 23, 2016 @ 9:13am 
Please provide a debug.txt when things don't load like they should.
C:\Users\YourUserName\AppData\Local\Introversion\Prison Architect\debug.txt
murgh  [author] Oct 22, 2016 @ 10:35am 
If you place new courts down you will also have to zone those courts as basketball league, otherwise it won't work.

Do you use the latest version of the mod? Try to load mods in the order shown in the screenshot (and perhaps deactivate other mods not in that list).

To quickly order the mods, you can edit C:\Users\YourUserName\AppData\Local\Introversion\Prison Architect\Preferences.txt and replace the Mods entry in that file with:

[code]
Mods "Small Road Gate,Branch Library,Border Changer,Road Sensors (Compact Edition),Solar Power Stations,Explosive SmartPhone,Metal Detector Fix,{ Perimeter Servo },High-efficiency condensing boiler,Sauna Mod,Customizable Control Booths,No Size Requirements For Rooms (V 1.7+),Office Chair,Roadworks,Basketball,Recycling"
[/code]
Bpol21 Oct 22, 2016 @ 9:25am 
When I try to load in the map, it deactivates the Basketball mod then I have to re-activate that and when it does that it deletes all of the basketball courts then I have to remake them manually, and when I do that people don't use the court even after I start the basketball program I'm unsure what could be making it do this.
murgh  [author] Oct 17, 2016 @ 3:40pm 
It's advised to pull the shakedown switch immediately and do a shakedown to find all the contraband that has been smuggled in by a teacher. And to find the two cells in MinSec with tunnels.
murgh  [author] Oct 17, 2016 @ 3:22pm 
Map updated with new items from the Recycling mod amongst other small changes.
Song Oct 14, 2016 @ 6:12pm 
@murgh I see. Thank you! Will try it out sometime. :)
murgh  [author] Oct 14, 2016 @ 10:38am 
@Song: By editing the saved game. On top there is a value OriginX, specifying the place where the 5 tiles vertical stroke is on the map (also defines the visitor spawning spot. Simply changing the value will move the stroke to the left or the right according to your likings. Then you bulldoze what was beneath and replace it with stuff you want. When done, edit saved game again to determine where you want OriginX to be.
Song Oct 13, 2016 @ 5:38pm 
Looks gorgeous. But how did you manage to create two new roads in the middle? The mod Roadworks says the default one can't be overwritten?
murgh  [author] Oct 2, 2016 @ 1:27pm 
The bug has been solved in the new beta test version, released on Sep 30. Hurray! :steamhappy: