Starbound

Starbound

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A.V.I.A.N.
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0.552 MB
Aug 28, 2016 @ 10:48am
Aug 4, 2017 @ 6:39am
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A.V.I.A.N.

Description
Version on the official forums: http://community.playstarbound.com/resources/a-v-i-a-n.2407/

An Avian AI that replaces the default AI of all races.
She has custom dialogue and animations, to give her her own personality and flavor. Sadly I wasn't able to include all animations I did with her. But most of them got in!

This mod works with already started games.
You don't have to start a new game for her to appear.


Has custom race support!


Things to note:
The mod can be added or removed at any time. As far as I know, when you remove a mod that contains objects, the objects will vanish without crashing the game.

If you are far into the game, and decide to pick up, for example, three liquids at once from the storage, there is a good chance you'll get three messages, one for each liquid. Same goes for metal bars. One message for each.

Though, if you start the game from the beginning, the messages will feel more evenly spread. Probably.

Some animations or actions might cut off in a non-smooth way. The reason for this is that all default A.I.s hardly move, so you can cut them off anytime by clicking on a command.
For example, if she's bent forward, and you click on a command where she normally talks, she will suddenly jump back into the normal talk position. There's no real way to make smoother transitions.


If you have issues, please use the discussion threads; I will ignore comments as I cannot reply to them, thankyou
Things like default messages, or a missing portrait, or just the normal AI portrait, or even crashes that happen on the same spot consistently. Might be that I missed something. The AI is spread out over many many folders and files, so there's a good chance it did.
I can't really test everything, especially in the later parts of the game, there could be glitches. But we'll see...

One thing I've noticed is that the animations in the radio messages play backwards. I dunno why that is. It seems to be a bug in the vanilla game. It's just not very noticeable with the default AIs, since their animations are only 2 frames anyway.


Does the mod work in multiplayer with someone who doesn't have it?
Probably not, because it also contains a few objects. So, it's not purely cosmetic, even though the objects themselves are.


Misc:
I cannot make race specific versions, because I use custom dialogue and unique animations. The game can't have different dialogue or animations for different AIs. For the same reason, I cannot make the AVIAN replace only the avian AI. It has to replace all or none. If you play non avians you could just turn it off.

I won't touch the tech stations introduced by custom races. I can't draw a new version for every custom race.


Anyway, have fun! :3
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1,141 Comments
indeepj May 19 @ 8:44am 
Its Just A Custom S.A.I.L But Better
Shirtless Man May 18 @ 1:54pm 
this is fuckin gross
Nurvis May 8 @ 9:08pm 
It has a unique AI that does FU stuff
It's the same AI, just with a different panel.
indeepj Apr 18 @ 4:20pm 
FU Has An AI?
{SCG}Dave_s4 Apr 18 @ 9:46am 
Is there a way to get this mod to overwrite the new FU ship ai?
Vanessa Apr 13 @ 6:08am 
It's so sad that I have to part ways for my new FU playthrough..I wish there was a compatible version..Amazing job I am sure I will be back!Thumps Up!
indeepj Apr 12 @ 5:25pm 
Which I Have Yet To Find
Wolf Steele Apr 12 @ 8:31am 
@CondiKing
I just say "Adult A.V.I.A.N," and the ... fanart of her.
CondiKing Apr 8 @ 5:10am 
what the fuck is wrong with everyone in this thread?
PANTHERK Apr 7 @ 3:08am 
Woneal, you mean the lewd posters?