RimWorld

RimWorld

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Enhanced Forests A16
   
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0.318 MB
Aug 27, 2016 @ 4:12pm
Dec 25, 2016 @ 12:48pm
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Enhanced Forests A16

Description
A greatly enhanced flora density and retweeked plant types slightly to fit in with the biome better.
this version also has a slight change to jungle animals with the rare pig and chicken. and some other minor rebalancing, this version also has a few weather tweeks, ie no snow in jungle stuff like that.

The only mods it is incompatible with are the kuzo mods, which alter the same file,if you enable both at the same time one will overwrite the other but it shouldent do anything past that.

For comparison to the kuzo mod, a similar forest density mod i will highlight key diferences per biomes

Jungle

My mod keeps the same animal density as vanilla, for balancing
Slightly thicker jungles
Same terrain as default
Edited weather -more rain and rainy thunderstorms
No cactuses/oaks
slightly less panthers
replaced boomalopes with boomrats
added chickens pigs iguanas they are pretty rare

TemperateForest

Same animal density as vanilla- less then kuzo
marginaly less forest density
same terrain as default
slightly changed weather a bit more rain and some snow tweaks
no jungle trees, no pine trees more grass no devilstrand/healroots everywhere
no camels


BorealForest

A same animal density as default- a lot less then kuzo
slightly higher pant density
default terrain gen
slightly changed weather a touch more snow
no healroot/tall grass extreamly rare poplar rare birch
removed artic fox/wolf sorry but it had to be done



Kuzo mod doesent edit these biomes
so these are changes that are compaired to default


Tundra

plant density is higher
slight weather changes a bit more snow less thunderstorms
a lot less red foexes and timber wolves

Ice Sheet

tiny plant density
mainly moss




AridShrubland

marginaly more animal density
slightly more plant density
less snow
less oak more bushes

Desert
marginaly more animal density
less snow

ExtremeDesert
marginaly more animal density

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46 Comments
mal_wilson  [author] Jan 1, 2017 @ 11:30am 
While you still can farm you will have a few trees in your outdoor farms untill you manualy remove them, i would recomend having smaller farms and more plant cutters/growers. and above that grow plants indoors, even though thats not posible in most early situations. but yea thanks for tree reports i guess?
mal_wilson  [author] Jan 1, 2017 @ 11:26am 
Ahh so after looking threw it and doing some gameplay, the game seems to be breaking its own limits on how fast trees can spawn. as of right now i have only one idea on how i would fix it. unless rimworld itself fixes it.
SmokinFire Jan 1, 2017 @ 3:10am 
a little overdone... but its a good try anyways
:steamhappy:
Boris Grishenko Dec 31, 2016 @ 5:25pm 
Mod adds way too many trees, also I cannot farm because whenever a pawn chops down a tree another one pops up immediately in the same spot. "Slightly higher plant density" is a vast understatement. It's now easier to build a base in a mountain than it is outside, especially in the jungle.
Sir Terrence Hood Dec 31, 2016 @ 9:56am 
the woods... they recapture the world... wait... is that groot? no that are some alphabievers...
alphabievers like this mod
mal_wilson  [author] Dec 29, 2016 @ 12:02am 
I HAVENT HAD IT CRASH BECAUSE OF THIS IT MIGHT BECAUSE YOU NEED RAM.
SmokinFire Dec 28, 2016 @ 11:15pm 
ITS A GOOD MOD, BUT IT MAKES MY COMPUTER CRASH EVERY MINUTE OF GAMEPLAY MAYBE RELEASE A LITE VERSION? U KNOW, SOMEWHERE IN BETWEEN OVERLY ENHANCED AND VANILLA?
Sheena-Tiger Dec 28, 2016 @ 12:22pm 
Well, I have on almost each and every field a tree on the map, at least where they can grow ^^
Nevertheless, that game is over anyway... maybe a bug for some reason (I use a lot of other mods) ... due to not many attacks but every even little event was taking a toll on my workforce who had no time to grow medicine and other stuff in bigger numbers while wood piled up ^^

Clearing out bigger regions... out of the question as well... as I could watch "they cut down a tree... now there is a new one", unless they had material next to them and there is an order to built something.

Funny thing was watching a group of alphabievers going through the map. they actually cleared a path... for a bit. But those were 10 or so doing only that and sleeping compared to my 3-5 people having other needs.
mal_wilson  [author] Dec 28, 2016 @ 11:02am 
And sometimes steam will just not update stuff that day. im not too sure why it would but it happens. you could try compleatly closing out of steam and relaunching it to see if it forces it to update or just wait a few hours.
mal_wilson  [author] Dec 28, 2016 @ 10:59am 
Also it doesent change the regrow rate just the max density so once you clear out land it should be clear for almost a season before anything but grass grows in it.