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Sins of the Prophets: Stellaris
File Size
894.802 MB
Aug 24, 2016 @ 10:43pm
Feb 20 @ 9:12pm
59 Change Notes ( view )

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Sins of the Prophets: Stellaris

In 1 collection by Lavo
How Lavo Plays Sins of the Prophets
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Sins of the Prophets: Stellaris v0.3.5

Compatible with 2.2.*, 2.1.*, and 2.0.*

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Sins of a Solar Empire's best Halo mod has come to Stellaris!

Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience!

We've brought our high quality ships and structures from the main mod on SoaSE over to Stellaris to allow you the chance to act out all your Halo space empire building fantasies! In addition, we've partnered with lossaa of Halo Universe Human Species and Halo Covenant Species to bring you UNSC style human portraits and cities plus portraits of multiple Covenant client races, with Geoffers747 from the Halo UNSC Overhaul mod to bring you a complete UNSC namelist, with Winters from Halo Emblems to give you access to a great selection of emblems, as well as with Trace Projectile of Trace's Empire Customization to bring you Covenant and Sangheili cityscapes! A big thank you goes out to Fal' Soram, who set up the engine trails for many of our vanilla UNSC units, and taught us how to do so for the future.

This is just the beginning! Once Stellaris balancing stabilizes we'll seek to move from just asset availability to a more comprehensive Halo mod so keep your eyes peeled!

If you enjoy playing with our ships in Stellaris, but desire a more visceral combat experience please come take a look at the primary mod on Sins of a Solar Empire: Rebellion at

Some Covenant assets have been created in a partnership with Homefront, a Homeworld 2 Halo mod:

Features native support for "Naval Overhaul", "Space Combat Expanded" (Carrier/Dreadnought), and "Stellar Expansion - Voidcraft".

For a version to use with achievements and ironman mode, please see:

For compatibility with "New Ship Classes & More" please get this patch in addition to this mod:

For compatibility with "Improved Space Battles [Balance]" and "ISBS: Doomsday Weapons & Ships" please get this patch in addition to this mod:

For compatibility with "Realistic Ships" please get this patch in addition to this mod:

For compatibility with any mod that changes the default Humanoid portrait group please get this patch in addition to this mod:

UNSC models:
Construction ship: Geneva
Science ship: Winter
Colony ship: Phoenix
Transport ship: Phoenix Refit
Corvette: Paris
Destroyer: Halberd
Cruiser: Marathon
Battleship: Valiant
Titan: Infinity
Colossus: Artemis

Covenant models:
Construction ship: DRA
Science ship: DAS
Colony ship: ACD
Transport ship: DSC
Corvette: SDV
Destroyer: CPV
Cruiser: CCS
Battleship: ORS
Titan: (Purple) CAS
Colossus: DOS

Do not redistribute without permission.
Popular Discussions View All (12)
Mar 10 @ 10:41am
PINNED: Frequently Asked Questions
Dec 12, 2018 @ 5:38pm
PINNED: Bug Reports
Apr 18 @ 8:26am
General Feedback and Discussion
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CheesusChrist15 Apr 19 @ 3:08pm 
@TuckerKU19 Did you ever find out what was going on between them? I'm having the same issue :(
TuckerKU19 Apr 17 @ 6:11pm 
I found the problem. Something is going on between SoTP and NSC
TuckerKU19 Apr 17 @ 6:00pm 
I am running into a issue where none of the UNSC or Covenant model are rendering correctly. The UNSC is using the default human models and Covenant is using the default Arthropods model for some reason. This only started happening today. Thought it was maybe since I was using Realistic Ships but have been using that for a while.
Lavo  [author] Apr 17 @ 4:12pm 
@Dreamer Again, using Realistic Ships and NSC at the same time is not supported.
NinepointRider_Official Apr 15 @ 6:25pm 
@Dreamer Press FN and f12 while in-game to take a screenshot, then upload it to the steam cloud, and copy paste the address on this discussion.
Dreamer Apr 15 @ 4:01pm 
That's what I'm saying. In Sins of the Prophets, they have the models correctly. But When I play it, the battleship blueprint I see is DDS Carrier and there's no Carrier class blueprint in the game. Once I figure out the way to give you a screen shot I'll tell you and you can see what I mean.
Lavo  [author] Apr 15 @ 9:02am 
@Dreamer With all due respect, are you aware of the name of this mod? This is Sins of the Prophets, the very same project you are mentioning in your comment. The ORS model linked is an older iteration of the ORS used in SotP.

That said, I loaded up the mod and NSC patch to test for your issue, and the ORS is the battleship while the DDS is the carrier as mentioned in the patch's description. Officially we do not support the combination of multiple ship class mods; disable one of the two to fix your issue.
RingYT Apr 12 @ 4:42am 
Ok thanks.
Dreamer Apr 12 @ 12:13am 
Yes, CRS is a miniaturized CCS but since CRS and cruiser class is both cruisers, I was just suggesting the name change but that doesn't matter much.

About DDS and ORS class ships, in Sins of the Prophets they did write the proper names for the designs of the ships.



After subscribing and building the design, I see DDS Carrier Model for the Battleship blueprint where the significant camo design can be seen on the front of the ship.

Can new class or realistic ship mod interfere with the designs? I might unsubscribe those to have ORS model for the Battleship.
Lavo  [author] Apr 11 @ 10:21pm 
@Dreamer The CRS is a miniaturized CCS in appearance and the DDS does not have a canon model; the battleship is most certainly an ORS. You are wrong on both accounts.

@RingYT An NSC update is in the works, no eta unfortunately.