ARK: Survival Evolved

ARK: Survival Evolved

107 ratings
Content Types: Mod
File Size
0.619 MB
Aug 20, 2016 @ 4:26pm
Jul 30, 2017 @ 1:55am
20 Change Notes ( view )

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Fills beacons with other loot and blueprints!

Mod-ID: 748556112

Compatible with (at least) all vanilla maps!

Basically another version of any other beacon mod, this is my version.

The purposes/goals of this mod:
* make every (engram-)item available through beacons
* also make every (possible) blueprint available
* make those blueprints able to spawn at a quality level of your desire
* while also trying to keep their balance (a reason for the higher level requirements)
* tl,dr: make beacons interesting again while not making them too OP!

What it does:
Remaps standard white to red beacons (as well as their double versions) so that pretty much every item available through engrams can be found in beacons, as well as the few resources known to drop from white and green ones. Does not alter cave beacons or deep sea loot crates (not yet, if you want those I will think about it). Also can't spawn items from other mods.

Also, every beacon has chances to spawn up to 2 blueprints from the appropriate beacon item pool (where appicable, resources and items crafted in the Mortar and Pestle can't be blueprints for sure). There are two types, each having a 40% chance: one set drops bps without quality and the other those with quality

Any actual item spawned has standard engram quality.

It also increases the required levels for blue to red beacons:
- Blue: 25 -> 30
- Purple: 35 -> 45
- Yellow: 45 -> 60
- Red: 60 -> 75
Don't ask me why I did so, I could say for balance reasons, but I don't think I'm good at balancing stuff. Let's just say I can remember those level requirements better.

Find all blueprint drop locations here:

An insight:
Beacons will spawn items following these simple rules:
* "Single" Beacons spawn one item set, "Double" Beacons two. Always. Double beacons on Center and Island also have the shiny ring around them (from SE) until they land, at least.
* Blueprints in all beacons can spawn with a quality rating of your desire, find a tutorial how to do that below. Every drop contains up to 2 blueprints, each has a 40% chance to drop a non-qualitied bp or a bp with quality repectively.
* Pre-made Items should always have a quality rating of 0 (standard, engram quality)
* The drops are distributed depending on their level (there may still be items in beacons where they don't belong actually as there was a engram refactoring someday.)
* some creatures on SE want kibble you can't get without transferring the necessary dinos as those won't spawn there. Blues to reds on SE spawn these eggs (50% chance for 1-2 eggs) so you can just hunt for them in beacons. Suggested by eSTeEeVauEe
* Most important (to me): red beacons don't contain items which could spawn in yellows, purples or blues. Yellows may not contain items regularly spawning in purples or blues. Also, purples won't give any items contained in blue drops.

Note: it may take a while until the new beacon contents are noticeable.
This mod was created using the ARK Dev Kit version 264. There are no Tek items included.

Leave me a comment or send me a pm if I can help you somehow. Feedback is always appreciated!

How to: modify quality settings
See this discussion for info about that feature.

Can I get the source files?
Yes! -->
I'm not responsible for any damage or headache this mod causes. Feel free to use it in any other way though.

Sources / thanks to:
* ARK Wiki, from which I also used the preview image on the Beacons page[]
* Brick Whut for the nice tutorials about the ARK Dev Kit: Playlist
* Everyone who helped creating ARK or is creating nice content
Popular Discussions View All (9)
Apr 11, 2017 @ 12:48pm
PINNED: Blueprint Drop locations / Blaupausen-fundorte
Naali 🐾
Nov 2 @ 11:18pm
PINNED: Servers running this mod
Naali 🐾
Apr 5, 2017 @ 1:41pm
Deep Sea beacons: your suggestions
Naali 🐾
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Thresh 420 Jun 30 @ 12:52pm 
Both? Hmmmm
DomiDarko Jun 30 @ 11:52am 
Yup, seems like no support anymore, but on my server it works. I put the config in both .ini-files
Thresh 420 Jun 30 @ 11:16am 
Ok we just deep sixxed this mod. Sorry but zero support = zero use.
Thresh 420 May 7 @ 2:41pm 
Good lord I asked my question 4 months ago... i think this is an abandoned mod...
DomiDarko May 7 @ 8:16am 
@Shigeru_Otori: Jup, bisher einwandfrei - zumindest bei mir :)
Shigeru_Otori May 7 @ 6:04am 
funktioniert das auf Ragnarok?
Thresh 420 Jan 8 @ 12:07pm 
Hello, I am using the below cfg and not getting any weap or armor BPs on my cluster, and neither are any of my players... Is this the wrong cfg to use or...?

DomiDarko Dec 10, 2017 @ 6:30am 
Am I the only one who's got some issues with blueprints lately? A tribemember found a BP for an ascendant Titanosaur platform saddle and it has ONE armor. :D Myself I found several ascendant blueprints (Anky, Sarco, etc.) all less than 100 armor, but the amount of required crafting materials is hilarious. For example: an ascendant Thorny Dragon saddle with 59 armor needed about 30.000 hide and this is way too much for such a low armor level... Not all BPs have these issues, but about 20-25%. ;)
kinglebron236 Dec 1, 2017 @ 10:51am 
I am trying to run this on my own personal single player server and i cannot get anything good. It seems to not be working for me. I have even gone in to the file to make the quality better and am still not getting it to work. i have not recieved a single colored blueprint from any drops . and the items are all not even worth gettting to be honest so far as well. can someone help me with this?
[RDC] Archemedes Oct 1, 2017 @ 8:18am 
I still prefer your mod to vanilla drops on The Center, Ragnarok and The Island. Havent tried it on SE though.