ARK: Survival Evolved

ARK: Survival Evolved

96 ratings
Content Types: Mod
File Size
0.619 MB
Aug 20, 2016 @ 4:26pm
Jul 30, 2017 @ 1:55am
20 Change Notes ( view )

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Fills beacons with other loot and blueprints!

Mod-ID: 748556112

Compatible with (at least) all vanilla maps!

Basically another version of any other beacon mod, this is my version.

The purposes/goals of this mod:
* make every (engram-)item available through beacons
* also make every (possible) blueprint available
* make those blueprints able to spawn at a quality level of your desire
* while also trying to keep their balance (a reason for the higher level requirements)
* tl,dr: make beacons interesting again while not making them too OP!

What it does:
Remaps standard white to red beacons (as well as their double versions) so that pretty much every item available through engrams can be found in beacons, as well as the few resources known to drop from white and green ones. Does not alter cave beacons or deep sea loot crates (not yet, if you want those I will think about it). Also can't spawn items from other mods.

Also, every beacon has chances to spawn up to 2 blueprints from the appropriate beacon item pool (where appicable, resources and items crafted in the Mortar and Pestle can't be blueprints for sure). There are two types, each having a 40% chance: one set drops bps without quality and the other those with quality

Any actual item spawned has standard engram quality.

It also increases the required levels for blue to red beacons:
- Blue: 25 -> 30
- Purple: 35 -> 45
- Yellow: 45 -> 60
- Red: 60 -> 75
Don't ask me why I did so, I could say for balance reasons, but I don't think I'm good at balancing stuff. Let's just say I can remember those level requirements better.

Find all blueprint drop locations here:

An insight:
Beacons will spawn items following these simple rules:
* "Single" Beacons spawn one item set, "Double" Beacons two. Always. Double beacons on Center and Island also have the shiny ring around them (from SE) until they land, at least.
* Blueprints in all beacons can spawn with a quality rating of your desire, find a tutorial how to do that below. Every drop contains up to 2 blueprints, each has a 40% chance to drop a non-qualitied bp or a bp with quality repectively.
* Pre-made Items should always have a quality rating of 0 (standard, engram quality)
* The drops are distributed depending on their level (there may still be items in beacons where they don't belong actually as there was a engram refactoring someday.)
* some creatures on SE want kibble you can't get without transferring the necessary dinos as those won't spawn there. Blues to reds on SE spawn these eggs (50% chance for 1-2 eggs) so you can just hunt for them in beacons. Suggested by eSTeEeVauEe
* Most important (to me): red beacons don't contain items which could spawn in yellows, purples or blues. Yellows may not contain items regularly spawning in purples or blues. Also, purples won't give any items contained in blue drops.

Note: it may take a while until the new beacon contents are noticeable.
This mod was created using the ARK Dev Kit version 264. There are no Tek items included.

Leave me a comment or send me a pm if I can help you somehow. Feedback is always appreciated!

How to: modify quality settings
See this discussion for info about that feature.

Can I get the source files?
Yes! -->
I'm not responsible for any damage or headache this mod causes. Feel free to use it in any other way though.

Sources / thanks to:
* ARK Wiki, from which I also used the preview image on the Beacons page[]
* Brick Whut for the nice tutorials about the ARK Dev Kit: Playlist
* Everyone who helped creating ARK or is creating nice content
Popular Discussions View All (9)
Apr 11, 2017 @ 12:48pm
PINNED: Blueprint Drop locations / Blaupausen-fundorte
Naali 🐾
Aug 8, 2017 @ 5:43am
PINNED: Servers running this mod
Naali 🐾
Apr 5, 2017 @ 1:41pm
Deep Sea beacons: your suggestions
Naali 🐾
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Thresh 420 Jan 8 @ 12:07pm 
Hello, I am using the below cfg and not getting any weap or armor BPs on my cluster, and neither are any of my players... Is this the wrong cfg to use or...?

DomiDarko Dec 10, 2017 @ 6:30am 
Am I the only one who's got some issues with blueprints lately? A tribemember found a BP for an ascendant Titanosaur platform saddle and it has ONE armor. :D Myself I found several ascendant blueprints (Anky, Sarco, etc.) all less than 100 armor, but the amount of required crafting materials is hilarious. For example: an ascendant Thorny Dragon saddle with 59 armor needed about 30.000 hide and this is way too much for such a low armor level... Not all BPs have these issues, but about 20-25%. ;)
kinglebron236 Dec 1, 2017 @ 10:51am 
I am trying to run this on my own personal single player server and i cannot get anything good. It seems to not be working for me. I have even gone in to the file to make the quality better and am still not getting it to work. i have not recieved a single colored blueprint from any drops . and the items are all not even worth gettting to be honest so far as well. can someone help me with this?
[RDC] Archemedes Oct 1, 2017 @ 8:18am 
I still prefer your mod to vanilla drops on The Center, Ragnarok and The Island. Havent tried it on SE though.
[RDC] Archemedes Oct 1, 2017 @ 8:15am 
The items I got most often were the Tranquilizer Pike from the very OP Tranq Pike and Bola Mod. I didn't even bother repairing them, I just ground up the broken ones. That and items from Reusable Plus (Bola, spear, flaregun). As for blueprints almost every blueprint from a mod was a low end S+ building item or large storage chests. rare as hens teeth though. Maybe one of the other mods I was running was trying to inject stuff from mods into drops and was above your mod.

As old school hackers and coders would call it "Deep Magic".:hatman:
Naali 🐾  [author] Oct 1, 2017 @ 1:33am 
That's weird, all drops should be vanilla or Scorched Earth ones.
[RDC] Archemedes Sep 30, 2017 @ 11:40pm 
*learnable not Learn Abe DYAC!!!:steamfacepalm:
[RDC] Archemedes Sep 30, 2017 @ 2:54pm 
That's Wierd, because the first 2 times I used your Md it was dropping items from other mods as long as there were learn Abe engraved for them. So now I take it as a bug? It seemed to be what your description was saying.

Well that explains allot.
Naali 🐾  [author] Sep 29, 2017 @ 2:14pm 
You need a beacon mod that also considers your mods and drops appropriate items? Do I understand that correctly? I don't know how to do that, and I don't think I want to, I'm afraid.

The main thing of this mod is to have something pretty balanced for vanilla (and SE) Ark. Sorry :o
[RDC] Archemedes Sep 29, 2017 @ 11:05am 
My freinds and I seem to be having an issue. Recently I was playing on a freinds new Annanuki Genesis server and suggested the mod to fix the OP Ammo farms that AG has. It worked in that way, but no mod BPs or items dropped... at all. After a couple of months we wrote it off as our freind monkeying with the configs to nerf them even more.

Now a different friend and I have played serveral Single Player games testing out mods and what balancing we want to do for a server of our own. We have both been using your mod with default settings, me on Ragnarok and my friend on a couple of unfinished maps while he explored them.

After an extended period of time all we have gotten from every drop is vanilla items and BPs.

We were running different mods with a couple of mods in common.

I only have ACM, Classic Flyers, and SRS Balanced Stacking before it.

Any Idea what is going on or how to fix it?