Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

84 ratings
Crazy Talk
Modules: Regular Module
File Size
1.373 MB
Aug 19, 2016 @ 4:31pm
Aug 26, 2016 @ 1:48pm
2 Change Notes ( view )

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Crazy Talk

Just simple communication.


Module ID:
Popular Discussions View All (1)
May 20 @ 10:56am
Foreign language support
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Very cool but it's broken when the module is on the back of the bomb, I can't look at the timer without having to reselect the module. Conversely, if I have the module selected, I can't flip the bomb over to see the timer.
Stop It! Dec 31, 2017 @ 8:36pm 
what are indicators
jexi Dec 16, 2017 @ 1:49am 
SiberianShay Nov 19, 2017 @ 12:37pm 
Hello I'm here to inform an update on your modules they need to be fix for the new beta. Here is what you need to do recompile their mods in Unity 2017.1 and then test them in the game's new beta, which can be enabled in Steam by right-clicking the game in the library, then "Properties" and then "Betas". These are for the following that need fixed: Crazy Talk
juliand665 Jun 22, 2017 @ 2:45pm 
Looking through the manual, there seems to not be the case of the display actually being blank. What a missed opportunity! That incapacitates all the other "blank" things somewhat…
Randall Jun 18, 2017 @ 9:11am 
LOL! You, kind sir, are a sadist.
DeadMansSuspenders Mar 16, 2017 @ 12:08pm 
Please never design an actual bomb.
Lan Peng Feb 16, 2017 @ 7:44pm 
I cant speak english :(
HorriblyAskew Feb 16, 2017 @ 4:35pm 
@Bobbert It really is supposed to be "risky". On the second page, left column, 12th down, it has the same exact NATO words in the same exact order, except "risky" is now properly "whiskey". ;)
Bobbert Jan 6, 2017 @ 6:22pm 
For the record, in the manual, one of the phrases (first page, right column, 15th down) has "risky" when I think it's supposed to be "whiskey" (since it's NATO for one of the other options). Not sure if it's the same in game, just noticed it in the manual.