275 ratings
Misc. Robots++
File Size
0.966 MB
Aug 19, 2016 @ 11:50am
Aug 26 @ 4:37pm
24 Change Notes ( view )

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Misc. Robots++

Robots? Y u no Robots++ also!?
More Robots!!!
More Better!!!

Contains four multi-talented robots to serve your colony. It also adds a research tab, materials, and a new Robotics workbench for crafting the Misc. Robots and Robots++ objects.

Translations will be included as people make them. Want to translate? Use the "/Language/English" folder as a template! Contact me if you would like me to include your translation.

R++ was made using the "Misc. Robots Xtension" provided by Haplo. Big shout-out to Haplo for the awesome misc mods, eh!

Repairing and Butchering Destroyed Robot
that functionality is handled by the parent mod - Haplo's Misc. Robots, and hasn't yet been implemented.

Temporary patch
I've added two independant mods to the requirements list that are fixes. R++ will work without these, but they fix specific issues like robots butchering humans, feeding patients, and building furnature / art. I'm hopeful there will be a cleaner solution in the future. For now, load those mods as close to the top of the list as you can.

Robots++ Contains The Following Bots
These four bots combine multiple abilities to perform common colony tasks
  • Kitchen Bot
    A unit capable of cooking, as well as sowing and cutting plants.
    A useful robot both in the kitchen, and on the farm.

  • Crafter Bot
    A unit capable of smithing, tailoring, and crafting.
    The perfect slaves for an automated assembly line!

  • Builder Bot
    A Builder unit capable of constructing, deconstructing, repairing, and mining.
    It will also cut plants that are in the way, but may not be used for farming.

  • ER Bot
    An Emergency Response unit capable of treating patients and fighting fires.
    Don't be scared of the needle; it wont hurt (much).

  • Omni Bot
    The OmniBot is at the end of the techtree
    and requires you to research all of the other robots first.
    The OmniBot can do the jobs of all the other robots.

R++ also changes the Hauling and Cleaning Misc. Robots.

(You can makey the thingies now!)
You will need to do the required robotic research in order to build a specific robot (techtree chart is uploaded to the previews). Each tier of robot has it's own robotic matrix which is crafted from robotic components and various resources.

It's important to note that it's cheaper to craft robots and their materials than to buy them from the Robots and Exotic traders. So much so you can actually turn a profit by selling them!

Multiple Tiers of Robots and Research
(Each Tier is generally better than the last!)
There are five tiers of robots:
Tier 1 Simple robots have Amateur skills (4),
Tier 2 Basic robots have Professional skills (8),
Tier 3 Intermediate robots have Master skills (13),
Tier 4 Advanced robots have System-Class Master skills (16),
Tier 5 Anti-Logic robots like the OmniBot have GodLike skills (20).

Each tier has a faster movement speed and more fire resistance than the previous.

Incompatible with Static Quality Plus (builder bots throw errors on construction)

(Load misc core and robots)
R++ requires Misc. Core, and Misc. Robots in order to work properly.

English (En-us)
Français (French) by amarin972
简体中文 (Chinese Simplified) by duduluu
繁體中文 (Chinese Traditional) by Alane

User-made translations are included. If you would like to translate for R++ please use the /Languages/English/ folder as a template. When you've finished please notify me and I'll include it in the mod.

Load Order
R++ requires Misc. Robots which requires Misc. Core so it's a fairly simple dependency chain. Misc. Core doesn't need to be at the very top - but the closer to core you make it the fewer problems you'll have. It's advised to only keep large collections of mods, like the Misc. Mods, close together near the top. Single-file mods and other mods should be loaded after them (not a rule set in stone, but it can fix a lot of headaches).

Example Mod Load Order:
  • Core
  • Miscellanous 'Core'
  • Misc Robots
  • Misc Robots++

Final Notes
I will keep the Change Log up to date with recent changes.
Please report bugs and make suggestions in the designated discussion threads.
Cost and resource balance calculations can be found in this Pastebin[pastebin.com].

Official Forum Thread[ludeon.com]
Current Mod Version: 2.0.7 (MMMs Format = Macro - Meso - Micro)
Made for Game Version: 0.17.1557
int misc_core(int misc_robots){ return misc_robots++; } // lawl :D

Wish vash was included? Well...
Popular Discussions View All (13)
Sep 11 @ 9:14pm
PINNED: Report Bugs Here
Aug 18 @ 11:45am
Robots and how to use
Sep 8 @ 3:51am
Mining robot
< >
Alæstor  [author] 10 hours ago 
dragon4mark 11 hours ago 
im having the same problem as mame_6
helldwarf Sep 18 @ 9:41am 
If MISC. ROBOTS does not work, look at your load order. If that is correct, look at your anti-virus program. Most have no issue, but a few seem to dislike the mod by Haplo.
Avalon Sep 18 @ 5:23am 
i got it to work, the loadorder was abit mixed up for some reason, must had been tired while doing it, anyway it works perfectly now :)
marne_6 Sep 17 @ 11:12pm 
So when i build the actual robot nothing appears. I can build all the components amtrix etc but when the work hits 0 on the actaul robot the pawn leaves nothing behind.
Alæstor  [author] Sep 17 @ 10:30am 
thats... worrying. But ok.
Tomadd123 Sep 17 @ 10:29am 
They are in the correct order. I haven't seen any issues in game yet. The research is all there. I haven't built a robot yet but everything seem to work for right now.
Alæstor  [author] Sep 17 @ 7:57am 
are you sure you have your load order correct? The log suggests it is, but these errors look like your loading them out of order, or pre-A17 version of misc. robots ...
Sentient_Worm Sep 16 @ 5:38pm 
Hmm Not sure off hand. Maybe aleastor might know whats wrong. Theres a few too many things going on for me to really figure anything out.
Tomadd123 Sep 16 @ 1:47pm 
I seem to be getting this error from all of the misc. robotics mods.