Arma 3
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Belravninan Army
Data Type: Mod
File Size
313.802 MB
Aug 18, 2016 @ 1:41am
Sep 12, 2016 @ 1:34am
9 Change Notes ( view )

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Belravninan Army

BIS forum thread:


This mod adds the Belravninan Army (or Armed Forces) [BVS] and Belravninan Defense Forces [BSO] to your game, along with their equipment. In short, the Belravninans are an isolationist splinter nation from the northern flatlands of Chernarus, whose buildup was secretly planned years in advance. This has resulted in them largely having conventional military capabilities, though the doctrine has been developed independently from other armies.

You can expect a fictional faction using domestically-produced, fictional weapons and equipment. Naming of this gear is in accordance with the Belravninan version of the GRAU index, with the 1B and 2B prefix denoting domestically-produced equipment. The faction is intended to be on the level of other conventional militaries that produce their own equipment. Doctrine is focused on mechanized infantry with little air support, so most aircraft currently in possession of the BVS has been traded away or hidden in storage. Unlike my previous South Zagoria units, Belravnina is a well-planned secessionist movement with heavy involvement from the local government and local CDF bases, and the country claims compliance with international laws as far as military behaviour goes.

The current release only contains infantry and their equipment, as well as a bicycle. A "Belravninan" language protocol, based on Arma 2 Russian, is included, along with a few Arma 2 faces (female).


In 2009, the Chernarussian Movement of the Red Star, or ChDKZ, attempted a military coup against the Chernarussian government in the South Zagorian region. While the final status of the region is currently debated, the event has polarized much of the rest of Chernarus along global political lines. The increasing globalization of mainland Chernarus has led to alienation from the secluded northern flatlands, who wish to retain full sovereignty and worry about potential exploitation of their resources. Since this time, the Belravninan isolation party has been formed to democratically serve the wishes of its people; its members have taken most local offices in north Chernarus, but have not seen their ideas implemented in the national policy.

Locally, the party has made many changes to the infrastructure. Many schools of various levels have been built, and the government has attempted to use its funds to allow everyone in Belravnina to attain college-level education. Research facilities have been built to keep the country from falling behind. The economy has been improved with new tools giving farmers the free time to plan out their lands, improved mining technologies to increase yields, and new factories to attain self-sufficiency.

Unknown to most outside Belravnina, the party has maintained a secret contingency plan for secession since its origin. Schools in the Belravninan region have made military training part of their program, the new research facilities have made unreported advances in military technology, and the factories have made secret arms hidden away in well-hidden basements and caves. Care has been taken to find out which CDF commanders would support the movement, and removing those who would not.

Just recently, Belravnina has declared independence at the same time as equipping its populace, and the loyal armies, with new equipment. The CDF are unlikely to allow part of the nation to split away, but the BVS is ready for war.


Belravnina comes from the northern border region of Chernarus; natural resources include food, timber, and common metals. International trade is carefully limited by the government to ensure a positive net flow of money, and Belravnina has its eyes set on the bordering region of Takistan for access to oil without requiring trade. The international outlook is very distrustful, and while Belravninans might often agree with their northern neighbours, they avoid official alliances with anyone. The new government controls most of the industry, but avoids taxing its populace. Finally, education is stressed with the average Belravninan civilian being expected to learn faster and stay in school longer than under Chernarussian rule; many adult schools have been opened to ensure everyone is up-to-date with the most current knowledge, and research facilities are quickly becoming the main source of income for the new nation. Other global income sources for Belrvaninan include food exports and the use of its army as a sort of mercenary force; however, Belravnina does not allow exports of its weapons.


The military forces of Belravnina are split into the army (BVS) and defense forces (BSO); members of both are career soldiers and share training and equipment.

The BSO is largely concerned with defense of civilian areas from both external and internal forces, and therefore also acts as a local SWAT force in conjunction with local police (but does not replace the police). The green-and-blue uniform is therefore intended to fit in better with urban clothing while retaining a unique appearance. Currently, the BSO is not entirely fleshed out and thus, while the uniforms are available, units have not been fully defined.

The BVS generally handles national defense, as well as offensive operations; in peacetime, units may be sent out as mercenaries to foreign conflicts to keep them in shape. The typical BVS platoon consists of two regular infantry squads, a skirmish squad, a support squad, and a recon squad. The regular infantry squad is intended for medium-range engagements and general-purpose usage, and is reasonably mobile with good firepower. The skirmish squad is an extremely mobile unit meant to harass the enemy and handle CQB situations. The support squad is a less mobile unit which would set up behind the front line and provide heavy fire support. Finally, the recon squad typically spreads out and allows the rest of the platoon to know what is going on ahead of time.

The Shturm elite forces are highly trained shock troops who focus on attacking new positions, and focus on highly mobile tactics combined with high firepower and range to eliminate opposition before they can react. They allow themselves to stand out through the use of uncamouflaged beige vests and black masks.

[Known Bugs]

-Some rare paths of loading assets can lead to materials on the weapons or uniforms not loading properly, or other strange bugs. Restarting the game should fix this rare bug.


v1.0: Initial Release
v1.1: BSO and OPF units, classname reconfiguration

[Future Plans]

-Further improvements to VS-1 and SP-1 weapons
-Upgrades to scopes
-Slowly adding vehicles, with priority to ground vehicles.


-Bohemia interactive, for the ArmA 2 sample models which have been used in this work. Please reference the readme.txt for full details.
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Pierre Dit Bonjour Jan 11 @ 2:50pm 
Lol happend to me too
Ķing Dec 26, 2017 @ 10:13pm 
why did this show up when i looked for starwars?
V. Berlioz Nov 18, 2017 @ 9:32pm 
I do have to agree with Stoney. When people try to be realistic, then they always pull too many punches. We play Arma to get excited, so we need some exciting gear!
StoneyMacgyver Nov 18, 2017 @ 9:20pm 
Wow, such unappreciative people here. I dig the effort put into the back-story of the faction. It's different. There should always be more fictional, ceative countries in Arma for versatility purposes. I'm sure this is still a WIP, yeah?
Stalins Hammer Nov 16, 2017 @ 7:25pm 
Hey I love this mod!!!
we tortured some folks Jul 12, 2017 @ 4:06am 
the last thing the game needs is more fake weapons
Cyberjax Jul 1, 2017 @ 11:56pm 
This is hideous
john19511 Apr 24, 2017 @ 8:38pm 
What's the map in the last picture?
LuMatiX Mar 4, 2017 @ 7:45pm 
weapons are very low quality.
SaxonRaider Jan 22, 2017 @ 9:53am 
the uniforms are great but what are those very low poly guns? surely just make them use vanilla guns would be much better. also you have opfor in blufor and vice versa. With those mistakes corrected it would be worthy