Starbound

Starbound

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Steambound reloaded - Automation, item transportation and much more!
   
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0.113 MB
Aug 16, 2016 @ 9:20am
Sep 25, 2016 @ 6:50am
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Steambound reloaded - Automation, item transportation and much more!

Description
Routers not saving their Inputs/Outputs has been fixed.

An industrial approach to starbound.
Automation, item transportation and much more!

This mod uses Pipe-Networks as a way of connecting things.
You can easily setup your own Network by placing "Heavy Pipe" blocks in the Background layer of your World.
Any Object/Container that is in front of those Pipes will automatically be connected to your network and will be able to communicate with every other Object attached to the same network.


Terminal

Easy access to all your items. Request any item from chests that are in the same pipe network as your Terminal.


Pipe Inlet / Transmitter

This little Device that you can attach directly to any Pipe will allow you to send Items through your network to the nearest available Container.

Quarry

Mines an area if supplied with coal. Once it is placed down it will search for the next wall on its right to define its maximum size.

It WILL break objects and pick up contents of broken chests so be carefull!
It will stop and wait if it`s Inventory is full/overflowing.

Pump

A Pump that gathers Liquids from below.
Place it on a wall, supply it with coal and it will suck up all liquids below itself into its internal inventory.


Spout

Don't think I have to say alot about this...


Router


Allows for unlimited automation. Configure which item from which container should go where in your system.


All of the Machines can be turned off by applying a Wire Signal.


If you have any Suggestions feel free to post them below :D
Popular Discussions View All (17)
45
Nov 9, 2019 @ 6:15am
Recommendations
Winnetouch
45
Aug 15, 2019 @ 7:31pm
Bug Report: Router resets everytime you leave the planet
Shinnonda
22
Jun 24, 2018 @ 1:52pm
How exactly do we use the router?
HEY MOONA!!
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374 Comments
Slime in a Box Feb 18 @ 10:47am 
Ah yes, FU but good.
(I don't like the direction FU has taken)
Nightyngale Feb 17 @ 4:45pm 
@Zethren527 All planets get unloaded when you leave them, nothing can happen on a planet you're not on. This is part of Starbound itself; if it didn't do this, the game would constantly have every planet you've ever visited loaded, which would lag immensely.
Zethren527 Feb 4 @ 9:23pm 
Kinda sucks that you need to stay on-world for things to function, but I suppose it needs to be limited in some way... or is mine malfunctioning?
Slime in a Box Oct 25, 2020 @ 5:20am 
This mod: exists
Frackin, with all of its excessly overdone and over complex clanky junk: I feel threatened
brigadon Jul 21, 2020 @ 2:47pm 
Is there any possibility of allowing foreground pipes to continue the network if placed? If you don't have custom ships installed, it would allow you to do things like having an extended fuel supply in an overhead box that feeds directly into your fuel, and 'large cockpit' blocks on big ships don't allow you to strip off the background panelling.
brigadon Jun 30, 2020 @ 3:50pm 
No, thank goodness it has NOT been assimalated by FU. FU has it's own system

Some of us believe FU has become insanely bloated and refuse to play with it anymore. Thank goodness there are mods like this that give a lot of the same toys but without the disgusting bloat.
=:Philos Tor'am:= Jun 25, 2020 @ 12:10pm 
Pretty sure this mod has been assimilated by FU.
Tellurian¹³ Jun 16, 2020 @ 4:37pm 
Still waiting...
Tellurian¹³ Jun 12, 2020 @ 2:09pm 
Does this still work?
Khe May 26, 2020 @ 8:13am 
not quite FU, but rather me. I made automation aides based off this and vesselbound (gone through a lot of iterations since). my stuff is also part of FU.