RimWorld

RimWorld

298 ratings
PetFollow
 
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0.166 MB
Aug 15, 2016 @ 5:17pm
Sep 2, 2016 @ 3:13pm
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PetFollow

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Description
Are you annoyed that your trained pets follow their masters everywhere they go in dangerous situations?
Do your pets get killed by friendly fire and drives your colonist crazy and into berserk?

Better control your pets!

With this mod, you are able to designate trained pets if they should follow their master if they are drafted and/or on a hunt.
Pets wont waste usefull hauling time with wandering in front of their masters gun anymore.

Even if your pet handler is going to tame a dangerous animal, already trained pets can be designated to follow their master and defend him.


Only pets who are trained ( Obedience trained ) and have a master can be assigned.

There are three ways to set these options to pets. ( As shown in the screenshots )
1. By selecting the pet itself.
2. By the Architect -> Order menu
3. By animal tab

This mod is compatible with Fluffy's Animal Tab
You just need to ensure to load his Animal Tab Mod after PetFollow in the Modorder menu (Big thanks to Fluffy to make this possible)

No issues with other mods known (except ones that modify the animal tab (except Fluffy´s Animal Tab). See below)
The animal tab is only optional and not necessary, cause you have 3 options to designate your pets.
If you have another mod which alters the animal tab, you can define by mod order which animal tab you want.

For more information and older versions, see the official Forum
https://ludeon.com/forums/index.php?topic=24422.msg250656#msg250656
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109 Comments
ScarabParamit Dec 8, 2018 @ 10:32pm 
ITS IN BASE GAME NOW
Read before asking for update.
groovybluedog Oct 22, 2018 @ 8:14am 
Such a shame this hasn't and never will be updated despite the creator being active :c

I suppose I can dream.
Kutsuu Mugen Feb 18, 2018 @ 7:11am 
@Hatti looks like a great mod I would love to use this when you can get it updated. Thanks.
Dominatus_41 Dec 30, 2017 @ 6:50am 
So so so need this updated.. shot my damn dog just the other day.. or maybe the enemy shot him. I don't know cuz HE WAS WONDERING AROUND IN FRONT OF MY BUNKER IN THE MIDDLE OF A FREAK'N FIREFIGHT!! Not a very smart dog at all..
Triobian Nov 28, 2017 @ 7:00am 
Any plans for a 18 update?
Admiralthrawnbar Jul 6, 2017 @ 11:51am 
@essentiality, you do realize the ability to make them no follow your colonists when drafted is an option in the vanilla game now right?? has been for a while now.
Essentiality Jun 2, 2017 @ 7:57am 
I hope this gets updated! Animals walking into terrible firefights is so lame.
Lauri7x3 May 26, 2017 @ 4:44am 
@hatti here dude the german translation
https://drive.google.com/open?id=0B9BSE9s3xaQXSnlHLXNpRnhmMHM
Shieldwall Mar 9, 2017 @ 2:28pm 
oh okay i didnt even see that, thanks
Hatti  [author] Mar 9, 2017 @ 12:14pm 
@Shieldwall no need to update this mod cause it has been included in A16. You have the same options as petfollow gave you in the vanilla animal tab and fluffys animal tab.

But by default, following the master is enabled in vanilla as soon as you train them obediance. Petfollow did the opposite