Sid Meier's Civilization V

Sid Meier's Civilization V

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The Olmec (Brave New World)
 
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Aug 15, 2016 @ 1:27pm
Feb 8, 2017 @ 8:42pm
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The Olmec (Brave New World)

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In 1 collection by Leugi
Abya Yala: Native American Civilizations
11 items
Description
Adds the Olmec Civilization to Brave New World, with U-Kix Chan as its leader!









The Olmecs, one of the oldest civilizations in Mesoamerica, and craddle of many of their customs and technologies. Their devotion to the stars was reflected particularly in the importance of the Venus Cycles which would be the origin of the Mayan and Aztec calendars. Their warriors would be blessed on such cycles, in special ceremonies, and be known as the Konukswu, the Hallowed Ones. We know few things of the Olmecs, but even now we can see the remains of this great civilization thanks to their buildings and specially their Colossal Heads all over La Venta. In Civilization V they are a tech-oriented civilization that can influence others with their discoveries and their greatness.
Olmec Civilization
  • Leader: U Kix Chan
  • UA: Venus Cycle: After researching Calendar, your Civilization enters Venus Cycles, which increase Great People generation by +25%, and earns +1 Tourism for every Technology researched but not yet discovered by another Civilization.
  • UU: Konukswu: Replacement for Spearman. Earns Science for defeating enemy Units. +10% Combat Strength during a Venus Cycle.
  • UI: Colossal Heads: Can be constructed by any Great Person, expending the unit. +4 Science as well as an additional yield equal to the type and half the amount of the Great Person's standard Improvement. Does not remove Jungle.
Screenshots[imgur.com]
Credits:
  • Leugi: Overall design, art.
  • Tomatekh: Overall design, Code, Map, Pedias, and making this mod
    possible.
  • JanBoruta: Icons
  • Andrew Holt / Charlatan Alley: DOM Voiceover
Popular Discussions View All (2)
2
Mar 8, 2017 @ 10:24pm
CBP / Vox Populi Version
Tomatekh
0
Aug 19, 2016 @ 3:00pm
Maps
blkbutterfly74
< >
67 Comments
Scotty Feb 23 @ 10:00pm 
Noticed something odd, there seems to be a missing texture on the Colossal head.
Namul Niram Jan 10, 2018 @ 10:13pm 
I used a Great Merchant to build a Collossal Head on a jungle-plains-hill-banana tile, and the yield is only 4 food and 4 science, yet there is no gold yield?
EvilStud Dec 26, 2017 @ 6:55am 
great mod!
Miles5280s Oct 17, 2017 @ 10:51am 
@Speed of Darkness: Great Scientist and General heads yield Golden Age points instead (check the wiki for details).
Vault76Survivor Oct 17, 2017 @ 9:34am 
The Great Scientist collosal head only produces 4 science. It should produce 4, plus half the Academy's science (8/2).... or 8 science.
NunquamReverto Mar 15, 2017 @ 4:50am 
Great mod but OOOH, how I wish the Konukswu actually kept the "gain science from kills" feature upon upgrading. Since it's not a promotion though, I don't even know how to make that happen.
Alex Jan 9, 2017 @ 5:43am 
Hi, i'd like to translate your mod in french. Give me a shout if you're interested !
hrafninn Dec 6, 2016 @ 12:35am 
This is a great mod but i have noticed a problem when using IGE. The colossal head UI makes the road placement impossible as it shifts the interface so that the road icon disappears.
Miles5280s Nov 18, 2016 @ 12:19pm 
Had a ton of fun with this one. Probably my new favorite Great Person-themed civ.
STFU Oct 13, 2016 @ 9:20pm 
Oh, and to any of those who don't like the big heads, I quote Bart Simpton, "Hey, don't knock the head, man."