Starbound

Starbound

889 ratings
Weapon Reinforcer
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
0.215 MB
Aug 14, 2016 @ 8:06pm
Aug 20, 2016 @ 7:52pm
5 Change Notes ( view )

Subscribe to download
Weapon Reinforcer

Subscribed
Unsubscribe
Description
INCLUDES SUPPORT FOR MODDED WEAPONS


Description

The Weapon Reinforcer Mod allows you to upgrade your weapons, increasing its damage.

There is no limit to the reinforcement but after a certain reinforcement level, the % is very low.


Overview

To craft the Weapon Reinforcer Pod you will need an Inventor's table and 999 pixels.
To reinforce your weapon you will need to place it in the pod , which will then unlock the reinforce process.
The window will show you the items required based in your weapon's current reinforce level.
Reinforcing is not 100% successfull , this means that the higher level your weapon is the lower chance you have to succeed.

Special thanks to:

DarkNekku for mentoring me along the creation of the mod. ( Make sure to check his mods )
Chuckefish for making starbound.

Change Log
v2.2
- fixed typo that prevented the Weapon Fusion mod from being crafted in the Inventors table
- slight nerf on the damage increase when reinforcing (something like 20%, not much :P)
- bug fixes

v2.1
- fixed typo that caused bug on some weapons.
- upgrading only goes to +10, you start at +0 and go up each time you success. once you reach +10, the required materials increase in rarity, that means you can try to break the +10 limit, the label will still show +10, but the weapon can be +11, +12, etc, it will still increase the damage if you success (this was in 2.0 but we didnt mention it)

v2.0
- Support for all weapons, including uniques and MODDED weapons,
- Revamped the reinforce system, it is based on weapon level and reinforce level, high tier weapons use high tier ores, low tier weapons use low tier ores (also reduced reinforce costs and higher chance overall),
- Added the reinforce level to the weapons tooltip(it is displayed below the Special attack),
- Tons of bugfixes, it should be pretty failfree

v1.5
- Label appears telling you that you dont have enough materiasl for reinforcement if you dont have them when you click the button.
- added priority value to the mod to make it load last to fix the issue with people not having the recipe in the inventors table

v1.0
- Mod Release!!
Popular Discussions View All (4)
57
Jul 1 @ 1:14pm
PINNED: Post Bugs HERE
DarkNekku
5
Nov 13, 2017 @ 9:49pm
The Barname Bug
Al The Conquerer
0
Aug 19, 2017 @ 2:45pm
Level 10 cap?
King Maraxus
< >
339 Comments
rqaN Nov 14 @ 6:37am 
reinforce max level?
Link117 Aug 16 @ 1:37pm 
ok its been a couple years since i used this and i dont remamber if i asked this before but is it possible to use this with armor? i find the end game armor a bit weak
Sirawesome Aug 8 @ 11:57am 
@ altronb
If your game crashes on start up, them this mod os incopatible with another mod that you have.
(also this mod's makers can't fix it if you can't tell them what it's incompatable with.)
altronb Aug 6 @ 10:19am 
my game cant load with mod fix please
Sirawesome Jul 24 @ 5:33pm 
Is the weapon destroyed if the improvment fails?
Ophelia Jun 24 @ 7:25am 
Strange question, is there a way i can see the file with the information about the reinforcer? Like see the information about how much the damage increases each successful chance?
Augusonic Jun 23 @ 4:50pm 
frackin?
Augusonic Jun 14 @ 4:27pm 
I found this gnome on an Avian tomb dugeon!
孤独なレモン Jun 9 @ 8:05am 
It is not something to "fix" but is something that could be implemented
turner148 May 14 @ 10:09pm 
This doesn't work with the Gunners mod. Any plans to support it?