Starbound

Starbound

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Weapon Reinforcer
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0.215 MB
Aug 14, 2016 @ 8:06pm
Aug 20, 2016 @ 7:52pm
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Weapon Reinforcer

Description
INCLUDES SUPPORT FOR MODDED WEAPONS


Description

The Weapon Reinforcer Mod allows you to upgrade your weapons, increasing its damage.

There is no limit to the reinforcement but after a certain reinforcement level, the % is very low.


Overview

To craft the Weapon Reinforcer Pod you will need an Inventor's table and 999 pixels.
To reinforce your weapon you will need to place it in the pod , which will then unlock the reinforce process.
The window will show you the items required based in your weapon's current reinforce level.
Reinforcing is not 100% successfull , this means that the higher level your weapon is the lower chance you have to succeed.

Special thanks to:

DarkNekku for mentoring me along the creation of the mod. ( Make sure to check his mods )
Chuckefish for making starbound.

Change Log
v2.2
- fixed typo that prevented the Weapon Fusion mod from being crafted in the Inventors table
- slight nerf on the damage increase when reinforcing (something like 20%, not much :P)
- bug fixes

v2.1
- fixed typo that caused bug on some weapons.
- upgrading only goes to +10, you start at +0 and go up each time you success. once you reach +10, the required materials increase in rarity, that means you can try to break the +10 limit, the label will still show +10, but the weapon can be +11, +12, etc, it will still increase the damage if you success (this was in 2.0 but we didnt mention it)

v2.0
- Support for all weapons, including uniques and MODDED weapons,
- Revamped the reinforce system, it is based on weapon level and reinforce level, high tier weapons use high tier ores, low tier weapons use low tier ores (also reduced reinforce costs and higher chance overall),
- Added the reinforce level to the weapons tooltip(it is displayed below the Special attack),
- Tons of bugfixes, it should be pretty failfree

v1.5
- Label appears telling you that you dont have enough materiasl for reinforcement if you dont have them when you click the button.
- added priority value to the mod to make it load last to fix the issue with people not having the recipe in the inventors table

v1.0
- Mod Release!!
Popular Discussions View All (5)
57
Jul 1, 2018 @ 1:14pm
PINNED: Post Bugs HERE
DarkNekku
5
Nov 13, 2017 @ 9:49pm
The Barname Bug
Alana
1
Aug 26, 2019 @ 9:29pm
Armor Reinforce we all need PLZ
I+D
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353 Comments
MacDaddy23 May 9 @ 6:44am 
Is this balanced when paired with mods like FU?
Slime in a Box Jan 4 @ 12:17pm 
It does not seem to be working. The materials are consumed but the weapons do not change.
💖 Officer Hotpants 💖 Dec 26, 2019 @ 3:32pm 
@Satan
The display is capped at that for whatever reason. I can tell you from experience that the actual damage value of the weapon can continue to be upgraded, however. The spear I'm using in my current game has been upgraded about 15 times at this point. The thing went from roughly 40 damage when I first crafted it to 108 damage as of now.
Dr. Samuel Hayden Nov 22, 2019 @ 4:25am 
wonderfulles. now i can dark souls even more in terraria 2
Satan Oct 22, 2019 @ 10:26am 
the limit is +10?
Slime in a Box Oct 4, 2019 @ 5:20pm 
Seems better than FU's version, let's try it out!
MiDNight Jul 13, 2019 @ 9:38am 
@D.A.R.K yes
D.A.R.K. Jul 8, 2019 @ 9:28am 
Does this MOD still work with 1.4 update?
jambez Jul 3, 2019 @ 12:38am 
Nevermind, that's just me being dumb - didn't realise, after all these years, it got moved to the Inventor's table instead of being able to craft it directly from your inventory.
Still works, surprisingly.
Well done.
jambez Jul 2, 2019 @ 9:00am 
It's compatible with FU.
Also, just after today, the reinforcement pod disappeared - what could be possibly conflicting?
I have both FU & RPG Growth installed.