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The Majesty of Colors
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Aug 25, 2016 @ 3:38am
Feb 28 @ 1:58am

View The Majesty of Colors in the store

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The Majesty of Colors is Released!
Majesty Development Update
The classic web game of love, loss, and balloons by Gregory Avery-Weir remastered for your modern device by Future Proof Games.

Last night I had a dream.

I floated in darkness, immense, squamous. My mind flowed like my body, slowly and sinuously, tremendous wheels both too slow and too fast for me to describe to you now.

I was perfect, and titanic, and serene. But then, as I moved through the cold abyss, I saw a light. And as I came near, I saw something... wonderful.

Previously only available in Flash, "The Majesty of Colors" will soon be available for your PC. Experience it again or for the first time with remastered sound, enhanced interactivity, and polished effects (but the same blocky pixel graphics)! Developed for Windows, OSX, and Linux.


"(I Fell in Love With) The Majesty of Colors" is a short, choice-based game where you embody an enormous, mysterious creature from beneath the waves as it discovers color and the surface world. You decide how it reacts and deal with the consequences in a story with multiple endings where one playthrough is under fifteen minutes.

Using a simple mouse- or touch-based interface, you interact with the world of "Majesty" entirely by grabbing and manipulating things with a single long, sinuous tentacle. When you encounter humans, will you be peaceful or aggressive? Can you understand enough of their strange world to help them, or will you ultimately prove too alien and awkward to make a difference?

Press and Awards

"So immediately distinctive and unique."
- Dora Breckinridge, IndieGameplay

"You could write reams about it, but it’s a game where much of the joy is in making those discoveries of what you’re meant to be doing."
- Kieron Gillen, Rock, Paper, Shotgun

Best Interactive Art or Webtoy of 2008 Audience Award
- JayIsGames
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Eiggy Nov 2, 2016 @ 7:45pm 
Yes,Yes, Yes!
I have followed Ludus Novus for years and I am glad to see some of the early work hitting steam.
Squatta Oct 21, 2016 @ 10:09am 
Absolutely yes! I played the flash game several times and its still one of my favorite flash games I've found. I'm a big fan of Gregory Weir's games, so I'd love to see more of the old games + maybe some new ones on here. How to Raise a Dragon could be really fun if it was released with more content. I'd like to see maybe more endings and more things to interact with, but I'd still support this no matter what.
我兄弟没有鞋子穿了 Oct 3, 2016 @ 11:53pm 
good game
Wig Bang Sep 21, 2016 @ 2:04pm 
Well good luck. I hope it does well so you can do a bigger game.
lissahearn Sep 21, 2016 @ 10:25am 
Exploit Zero Day looks like fun although I am frustrated to find that I didn't know of its existence until now. That being said I think it's great that you're going back to old titles and touching them up or expanding what was there. Some games could easily be expanded beyond what was already there. Others are wonderful as-is.
Future Proof Games  [author] Sep 21, 2016 @ 9:17am 
Browsers are making Flash games less and less accessible, for good reasons. And a native app has benefits like more customizability with regard to controls and graphic settings. Even if the game is pixelly it's still nice to customize its resolution.

As for a price tag, we think the game still has value to people and want to present it in the best possible form. That requires work on our part, and that work has value. A couplefew bucks isn't a large sum for a better, more accessible experience, and if you disagree the Flash version will still be available.

We'd love to remaster other of our old games and continue making new ones that explore similar themes and moods. To do so we have to balance our time and budget. Majesty is small, so we can use it as a way to gauge the effort involved and the interest in such things while managing the risks. When everyone in the company is working other jobs, we have to choose our priorities very carefully.
Wig Bang Sep 20, 2016 @ 1:14pm 
Why not make a full featured game out of Looming or Babies Dream of Dead Worlds?

Those were both super atmospheric and awesome.

I'm not saying this game doesn't have the potential to be expanded into something more. But I'm a bit disappointed that you aren't doing it.
Wig Bang Sep 20, 2016 @ 1:06pm 
It was a short flash game. I don't see how the changes you just mentioned would warrant a price tag at all...

And why is running natively on a machine better than running in a browser?
Future Proof Games  [author] Sep 20, 2016 @ 9:49am 
This is a horror-themed game, but it's not scary. It plays with horror concepts like unfathomable intelligences and the things that can happen when you don't understand the consequences of your actions.

The game will play very much like the Flash version, but it will run natively on your machine instead of in your browser (via Unity) and will have minor graphical and interface enhancements. It'll mostly look the same, but some bits will be polished to higher standards.

@lissahearn: We'd love to do more; that'll depend in part on how well Majesty is received. As for Exploit, you should check out Exploit: Zero Day []!
Jhonnies M. Sep 20, 2016 @ 9:07am 
I Fell in Love with this game when I first played it, years ago. It's one of the few I go back and play every once in a while. I'll certainly get it once it gets greenlit.