This is a concept or project early in development

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T a k e Y o u r T i m e レースゲーム
Genre: Racing, Arcade, Music
Platforms: PC
Languages: English
Players: Single-player
Aug 10, 2016 @ 9:14am
Recent Announcements View All (2)
Update: New Track
Update: Main Menu
What Is This?

T a k e Y o u r T i m e 's a vaporwave/synthwave/chillwave inspired arcade racing game, with nice pixelated aesthetics and great music to enjoy during your races.
It's more an experience than a game, made to be a cool tribute to chill music and old pixelated games.
The main focus is to create something that will give to these awesome music tracks a new interactive chilling dimension, like if you're in the song's videoclip.
This is something a lot of users in Youtube comments are writing about: feeling the digital nostalgia of riding a car in an absolute wonderful scenario.

The game part

The main things that make this a game are the following:
  • Choose between tracks and race to beat your best time in each track.
  • Race against other players times and try to be the leader of your favourite track.
Of course there is a lot of space to get better and add other gamemodes, and that's why I need Greenlight's help: I need suggestions for tracks, music and gamemodes.

What's next (I mean, the first thing I'm going to add when I get my hands back on the game): music changes as you race, making you able to slow it or pitch it if you smash something or go into a big jump. Then, finally, making music one of the most important elements in the whole gameplay, and I need ideas to make it for real.

The Aesthetic Experience Part

As an experience more than a game, the following elements are really something I spent a lot of time:
  • Music is important: switch between radio mode and normal mode to feel the music in a different way.
  • Pixelated graphics will take you into a cool nostalgic mood.
  • The best Chillwave and Synthwave tracks from the top small/indie/internet musicians.
  • Cool racing tracks: put yourself into a countryside sunset or a night city and feel the vibrations.

Will ever be on Greenlight?

Hopefully, as soon as I get some money to pay the fee I'll surely give it a try on Early Access category.

Is it already playable?

Of course, and will always be in the early stages of development.
When and if in future it reaches the store I'll probably sell it for a really low price, depending if there's interest in it.
If no one cares about my game, it will be free forever.
You find the links in the last section of this description.

Website and contacts

You find the game on these little dark slices of the internet: / takeyourtimeracinggame ( game page) (indieDB game page)
lifedream .altervista. org/TakeYourTime.html (Direct link to play the web version, only Mozilla as I'm still using the old web player)
Contact me at:
or directly using my Steam profile for help, collaborations, ideas and opinions

N i c e R i d e . . . .

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Il Cecca  [author] Aug 17, 2016 @ 10:43am 
Il Cecca  [author] Aug 17, 2016 @ 10:42am 
I n e e d h e l p: what track do you think will fit better a racing track like this? (
lotion Aug 16, 2016 @ 7:46pm 
Il Cecca  [author] Aug 16, 2016 @ 2:56am 
That could be a little weird for all the european/american guys I think :P
エルロイおじさん Aug 16, 2016 @ 2:37am 
for the full asthetic experience you should drive on the right side of the car like in japan
エルロイおじさん Aug 16, 2016 @ 2:36am 
cool, thanks for the reply
Il Cecca  [author] Aug 16, 2016 @ 2:21am 
Not yet, but that will hopefully be something easy to implement by adding some more physics to the wheels.
エルロイおじさん Aug 16, 2016 @ 2:18am 
can you drift?
Il Cecca  [author] Aug 15, 2016 @ 5:50pm 
The level editor is something I never thought and could be really interesting to add, surely it deserves a shot when and if the project hits more players. I'm trying my best on level creation and I will spend some more time doing the new tracks since the first two were made in barely a couple days in the hurry to release something playable. Thank you for the feedback!
Dfactor Aug 15, 2016 @ 5:44pm 
The accent on lighting in the tracks gives a nice vibe. With some high building and track variety or even a level editor/creator this could be an interesting nostalgia drive. Coming from someone that barely plays indie titles.