Starbound

Starbound

1,710 ratings
Combinable Augments
2
6
4
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
0.340 MB
Aug 6, 2016 @ 11:50pm
Feb 16 @ 8:12pm
20 Change Notes ( view )

Subscribe to download
Combinable Augments

Description
Combinable Augments
Combinable augments allows you to combine all of your augments, collars and fishing lures into a single piece of mastery.

1 Augment to rule them all, this is the goal of this mod.

What can you do?
- Combine epp augments together
- Combine epps together to merge epps or upgrate to a new level of epp (the output epp type corresponds to the epp on the right)
- Combine epps with augments to give them more augments
- NEW Combine collar augments together
- NEW Combine filled capture pod with collars to give them more collars
- NEW Extract augments or collars out of epps, filled capture pods, combined augments or combined collars
- NEW Extract specific augments or collars out of epps, filled capture pods, combined augments or combined collars
- NEW Extract all augments or collars out of epps, filled capture pods, combined augments or combined collars
- NEW Manage augments from armors when using mods that add augment slots to armors

To merge augments
You'll have to craft an augment combiner.
You'll need a fully upgraded inventor table (architect table)

To craft it you'll need:
- 10 durasteel bars
- 5 silver bars
- 2 silicone board
- 10 wire
- 1 battery

Can i combine/extract from augment comaptible armors from mod X
yes

is this compatible with augments from X mod?
the short answer is yes,



the long answer is some mods might have trouble getting their augments recuperated but they will all combine file.
The only issue with recuperating is that there is no way to know which augment item was stored when an augment is applied unless you do some wizzardry like this mod does. It will recuperate augments from undocumented mod, but will create vanilla friendly versions to recuperate unknown augments. So fear not your aguemnts are not in danger.

Popular Discussions View All (10)
34
Apr 25 @ 5:05pm
PINNED: Suggestions/Ideas thread
C0bra5
10
Aug 2, 2020 @ 1:16pm
Possible issue?
Fevix
6
Jun 4, 2018 @ 12:31am
What if I said... I want to uncombine augments?
Darkmega
< >
459 Comments
Ah there's the comment, I think I was experiencing an unrelated glitch, as the normal stacking resumed. Couldn't find my comment to remove. Thanks for the reply :)
C0bra5  [author] Apr 25 @ 9:10am 
Combinable Augments doesn't use or touch any configurations regarding storage objects in the game. If i was to guess you have some mod that modifies the UI of storage objects like chests. Modders can create UI components that are visually identical to the usual item slots with the exception that a player cannot shift-click items into said slot. This is because you can only shit click items into a slot which is directly connected to a "storage" slot in an object.

I would recommend you look at the other mods you have installed as this does sound like something that would be caused by a general chest/storage utility mod. Some other mod may have updated around the same time, causing this issue.
Hi there, I subbed to your mod and the Augment Extractor mod at the same time and suddenly I can no longer hold shift to split stacks or quick stack into chests. Can you look into this to make sure this mod isn't causing it? I'll pm the other modder as well. I'm not sure which of the 2 mods did this to my game.
Yukikadze Apr 11 @ 12:35am 
@C0bra5 TY
C0bra5  [author] Apr 10 @ 3:03pm 
It can be spawned in using a spawnitem command like any other:
/spawnitem augmentcombiner
Yukikadze Apr 10 @ 5:39am 
@C0bra5 bro can you add spawn command for this combiner?:expression4:
C0bra5  [author] Feb 16 @ 8:17pm 
I pushed the changes with the previously mentioned changes. I also took the time to make the system more modular adaptable for the future.
Wolfe Feb 16 @ 12:30pm 
@C0bra5 thank you. It was a syntax issue. That helmet.kafuka site helped me to find it. The issue was forgetting to add commas after the square bracket that ends patch before moving to the next line. It's working fine now.
C0bra5  [author] Feb 16 @ 11:07am 
I had code to detect issues and prevent any interactions with the ui if it died but it appears as though i never applied it to the primary functions; only button the button callbacks. i'll push an update that will make it so it applies to everything so that this kind of issue is easier to figure out in the future.
C0bra5  [author] Feb 16 @ 10:58am 
I presume that your patch file has an error in it; preventing the game from being able to load the recuperation config and the patch data you made. i suggest you try to lint your json file using a linter like the one from this site: http://helmet.kafuka.org/sbmods/json/ or something like my atom plugin suite to help with figuring out those errors;

Additionally you should check your log file; it usually tells you about the errors in your files when it is unable to load them.