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NyaaTech - Keypads
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Aug 3, 2016 @ 7:38pm
Jun 9, 2017 @ 1:10am
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NyaaTech - Keypads

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NyaaTech Mod Collection
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Programable Keypads, craftable in the wire station

A set of programmable keypads. Starbound 1.3 compatible.

Four types of keypad:
* TogglePad v1
* TogglePad v2
* ButtonPad v1
* ButtonPad v2

V1 pads have only one wire out node, they are programmed on first use.
v2 pads have two wire out nodes. The lower node is used for wrong code conditions. The node is activated after 3 failed attempts, regardless if the pad is in the on or off state. It is also programmed on first use.

Button and Toggle pads function as their names suggest, one act likes a button, one is toggled on and off like a switch.

Known Issue: Keypad GUI cannot be moved around the screen. I know the cause, the fix is going to involve redoing how the title bar text is done and some sprite work, and I just don't have the time to do that right now. Sorry.

Thank you to milkypoo & Kyo21943 for providing crash logs related to the 1.3 update 🐱
Popular Discussions View All (1)
Oct 26, 2018 @ 9:20pm
Incorrect output.
Alterran Longbow
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😼  [author] May 3 @ 5:38pm 
Break the keypad and place it again
Quip May 2 @ 5:02pm 
how do i change the code?
😼  [author] Feb 8, 2018 @ 4:35am 
The wrong code output was intended to stay on so that a security ssytem could stay on in an error state through server restarts and chunk unloading, I would handle the trap door logic to not dump all your lava outside of the keypad itself by making a timer circuit.
Yellow Beans Feb 7, 2018 @ 5:04pm 
I'm currently using Buttonpad V2 and making a trap door. But it seems like the activation after three bad attempt with buttonpadv2's output does not stop, which is weird because I'm trying to make a lava trap which after three bad attempt, lava will process to drop on top of the player while locking both door shut leaving them with no way to survive(Beside beam up). But the secret door doesn't close up so it used up all my lava while the door is still open. Can you make it so the button actually does what a button do and not toggle it?
😼  [author] Jan 1, 2018 @ 4:12pm 
Should be in the wire crafting station
HorrifyingMonkey Dec 31, 2017 @ 8:09am 
how do you get the keypad
😼  [author] Dec 19, 2017 @ 9:31pm 
All of the security measures put into the keypads to avoid spoofing and tampering go out the window without tile protection
😼  [author] Dec 19, 2017 @ 9:30pm 
As for "Add A Mecha Locking System For Multiplayer Servers", just build a garage for it and put down some sort of tile protection generator so no one can tamper with the keypad. Putting a keypad on a mech or w/e wouldn't negate the need for a tile protection system of some sort anyway as the keypads can be tampered with unless protected.
indeepj Dec 19, 2017 @ 10:19am 
😼  [author] Dec 19, 2017 @ 12:11am 
That can't be done with how the keypads function, the keypads require an actual interaction from your character.