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NyaaTech - Keypads
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Aug 3, 2016 @ 7:38pm
Jun 9, 2017 @ 1:10am
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NyaaTech - Keypads

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NyaaTech Mod Collection
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Programable Keypads, craftable in the wire station

A set of programmable keypads. Starbound 1.3 compatible.

Four types of keypad:
* TogglePad v1
* TogglePad v2
* ButtonPad v1
* ButtonPad v2

V1 pads have only one wire out node, they are programmed on first use.
v2 pads have two wire out nodes. The lower node is used for wrong code conditions. The node is activated after 3 failed attempts, regardless if the pad is in the on or off state. It is also programmed on first use.

Button and Toggle pads function as their names suggest, one act likes a button, one is toggled on and off like a switch.

Known Issue: Keypad GUI cannot be moved around the screen. I know the cause, the fix is going to involve redoing how the title bar text is done and some sprite work, and I just don't have the time to do that right now. Sorry.

Thank you to milkypoo & Kyo21943 for providing crash logs related to the 1.3 update 🐱
Popular Discussions View All (1)
Oct 26, 2018 @ 9:20pm
Incorrect output.
Alterran Longbow
< >
😼  [author] Mar 15, 2020 @ 1:27pm 
It only supports 5
Alex Mar 9, 2020 @ 3:28am 
how to use only 3 symbols?
i don't wanna using 5 symbols!
😼  [author] Feb 13, 2020 @ 11:48pm 
Well steam notifications suck :winter2019neutralyul:
KaiserFlame Feb 13, 2020 @ 4:19pm 
Wow, that took a long time to reply huh lol
😼  [author] Feb 13, 2020 @ 2:10am 
Probably because drawing UI's like this is a big semi hacky mess to start with.
Okwam Dec 30, 2019 @ 1:24pm 
How come the longer you stay in the keypad ui the game starts to slow down?
😼  [author] May 3, 2019 @ 5:38pm 
Break the keypad and place it again
Quip May 2, 2019 @ 5:02pm 
how do i change the code?
😼  [author] Feb 8, 2018 @ 4:35am 
The wrong code output was intended to stay on so that a security ssytem could stay on in an error state through server restarts and chunk unloading, I would handle the trap door logic to not dump all your lava outside of the keypad itself by making a timer circuit.
KaiserFlame Feb 7, 2018 @ 5:04pm 
I'm currently using Buttonpad V2 and making a trap door. But it seems like the activation after three bad attempt with buttonpadv2's output does not stop, which is weird because I'm trying to make a lava trap which after three bad attempt, lava will process to drop on top of the player while locking both door shut leaving them with no way to survive(Beside beam up). But the secret door doesn't close up so it used up all my lava while the door is still open. Can you make it so the button actually does what a button do and not toggle it?