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Fun with Gravitons
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Jul 23, 2016 @ 12:43pm
Jul 31, 2017 @ 1:39pm
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Fun with Gravitons

In 1 collection by Storm_UK
Storms SB Mods
101 items
Not long ago, core ore fragments from deep within a planet were discovered to have interesting properties, emitting particles known as Gravitons.

From these, scientists eventually created Graviton Magnifiers, a technology which proved to have numerous applications. The first of these were used in creating anti-gravity elevators, but today a number of different devices have been invented that utilize them.

Graviton Manipulator
This handheld device connects with a space station console [eg. can only be used on a player space station] and allows the user to denote whether a selected area that should be effected by the stations gravity field.

The gravmanipulator marks areas with proto-gravitons or 'hoovers' such up. The stations artificial gravity generator is then able to detect and create a stable gravity field within those areas.

Left click turns the selected areas gravity field on, and Right click turns it off. Additionally, by holding Shift you can turn the protective forcefield of a single tile on or all occupied tiles of an object and off with Left click, whilst Shift+Right click cycles the size of the tools selected area for manipulation of the gravity field.

This tool can be constructed at the Graviton Table.

Graviton Elevators
Gravrings and Gravpads objects can be used for construction of graviton elevators. Core Fragments are used in the primary recipe (Graviton Magnifiers) which can be made at the Wiring Station, from which you can make a Graviton Table at the Inventors Table (after its first upgrade.)

Graviton Rails
Horizontal 'gravrails' can also be constructed at the Graviton Table. A gravrail ranges from 1 to 30 tiles in length (a single recipe.) A Gravrail Control Unit can be interacted with or connected. Both objects automatically send signals to either side to get adjoining gravrails to change direction to match until another control unit is reached.

Graviton Shafts
As an alternative to Gravrings and Gravpads, vertical 'gravshafts' can also be constructed at the Graviton Table. A gravshaft ranges from 1 to 30 tiles in length (a single recipe.) A Gravshaft Control Unit can be interacted with or connected. Both objects automatically send signals to either side to get adjoining gravshafts to change direction to match until another control unit is reached.

Graviton Force Field Doors
Also available are one-way 'force field' door objects. These can only be interacted with to turn on/off from the side that allows you through (unless the object has had its on/off input node wired up.) The direction of the force field has a default determined by the direction of object placement.

These have two inputs and two outputs. The left side nodes are for on/off (true = off or 'open', false = on) whilst the right side nodes are for direction of the force field (true = left, false = right.)

Please note, one of my other mods More Tiles and Greebles is required for the recipes for these objects, as they come in a variety of styles: Titanium, Durasteel, Serence, Geometric, Wave, Opulent, Doom and Executive.
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{SNS}HeroFallenVillain Jul 22 @ 7:02am 
Really like the idea of this mood but I'm having issues getting it to work properly. Shame the upward momentum changed with gravrings. Works OK in an a->b setup but not for multiple floors.

The gravshafts are acting funny about synching with gravshafts and controls above themselves in a series. When activated downwards, all linked shafts light up green and work but activating upwards only works the current section and below. The shaft above the next control up does not light up green like the bottom does.

The shaft control parts have so many wire nodes I'm not sure where to be on testing them hahaha Can't seem to find any info by googling. Any help would be appreciated. Was just using platform shafts but a working elevator would be pretty sweet. Thanx.
Storm_UK  [author] Apr 26 @ 2:29am 
One should toggle the direction, the other turn the gravring on or off, which might be of use in creating stops. Unfortunately these do not work so well in space stations.
endertrot Apr 25 @ 5:06pm 
Can I ask what the wiring pins on the gravrings do? As far as I can tell, the upper input toggles the direction when it recieves a high signal, but I have no idea what the lower input or output does. Also, is there any way to create stops in a graviton elevator?
Slignerd Mar 14 @ 4:14pm 
Hey, could you make a standalone mod for the Grav Manipulator? I'm sorry to say, but I don't really want to install everything else along with it. 😕
AlphaOmega Nov 25, 2017 @ 7:52am 
I'm not sure how graviton rails work, could you please explain better?

Also, I am planning a base in which things are accelerated automatically, like panels/doors placed that accelerate me in a given position given that they're powered on ( like pressure tubes, so to say), any suggestions on how to make such thing?
🦌 [TeenageDeer] Nov 21, 2017 @ 2:17pm 
can you add a gravity feild? for things like asteroid bases?
Slurmpy Nov 17, 2017 @ 9:57am 
Um dude i might be stupid but. when i try to use the gravitron manipulator it does nothing i tried every but nothing. i even tried in the space station. nothing
Storm_UK  [author] Sep 18, 2017 @ 10:03am 
You should find them on the Graviton table, under All or the Other (?) tab.
Commander_AM Sep 17, 2017 @ 5:29pm 
i cant seem to find the forcefield door?
Storm_UK  [author] Aug 12, 2017 @ 3:20am 
It seems that somewhere into 1.3 there was a change to the physicsForces applied by objects. They used to slow down the Y velocity if an entity was moving faster upward. This still seems to be working when falling (the last pad/ring at the bottom) but the top ring no longer does so. I'm trying to find a workaround at present.