Starbound

Starbound

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Familiars Race
 
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1.794 MB
Jul 22, 2016 @ 3:07pm
Jun 8, 2017 @ 8:02pm
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Familiars Race

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Description
The Familiars mod lets you play as my own little creations - a race of fuzzy glow dudes made physical by magical forces beyond their understanding.
The sprites for this mod were made from scratch, so this race is decidedly shorter in stature and somewhat differently shaped than other races.
However, this species is fully compatible with others.

Features:
-Fully custom spritework built from the ground up
-Just a little bit short!
-Tons of colors and customization
-Cool energy weapons and armor (armor up to T4 but weapons go up to T6)
-You may find familiars as visitors in the outpost and as villagers!

Familiars should be compatible with other species mods and do not alter vanilla content. The only major difference in playing as a familiar (vs other races) is their relative shortness, which means that vanilla armors may not appear correctly on the character sprite. They come with goggles and invisible armor so you can keep your look without sacrificing stats.

As with other race mods, Familiars requires the use of a character creation UI expander. I recommend Kawa's Xbawks mod. You can run the game without the UI expander but you won't be able to choose to play as a familiar.

Relevant/addon mods:
Humanoid familiars (more vanilla-like character sprite shape so clothes fit better): http://steamcommunity.com/sharedfiles/filedetails/?id=1341717258
Popular Discussions View All (1)
7
Nov 8, 2017 @ 7:19pm
Can we just take a moment..
Wynter the Blu Foxx
< >
528 Comments
Skoll Drachen Sep 20 @ 7:29pm 
ahhhh that makes alot of sense. its a shame it was a pretty ship.
Bitcoon  [author] Sep 20 @ 4:33pm 
I made that ship before I knew the devs were going to update ships to be upgraded, and before they changed how the data for maps is setup. So either I would have to make new ships for each upgrade (which I never thought would be a thing so I'm not sure how I would do it) or I'd have to start from scratch on the idea. Going with a default ship seemed to get the job done well enough, just not as awesome ^^
Skoll Drachen Sep 19 @ 12:18am 
OMG rylasasin. i was looking for a mod for like 4 hours last night to avoid the entire colony thing and get the npcs i wanted for my ship this damn thing is perfect thank you so much man ! you have saved me so much stress.
Skoll Drachen Sep 19 @ 12:05am 
oh cool thank you! hay bitcoon what happened to that purple glowy ship?
Rylasasin Sep 18 @ 5:11pm 
Skoll Drachen Sep 18 @ 4:01pm 
is there a familier tailor for my ship i can get? i cant seem to find one or spawn one in with console codes no matter what i put in..
c6pyd9 Aug 10 @ 1:48pm 
ok but i dont have want you to tell what ht animal head types are because i already made my two characters. one male and one female.
Bitcoon  [author] Aug 8 @ 11:00pm 
Familiars aren't really based on any specific species, if that's what you mean. Each head type is just messing around trying to make something look good with the limitations here. Hopefully with the pixel art it's easy enough to imagine them being whatever species you prefer~
『 ZA BLANKO!』 Aug 8 @ 12:03pm 
One of the first race mod, also one of the best.
Dust Aug 4 @ 4:04pm 
Look at the pictures?