18,431 ratings
Frackin' Universe

Subscribe to download
Frackin' Universe

FU Discord:

Disclaimer: Installing FU is a one-way trip. FU will affect your game universe and ALL characters.

Note: Uninstalling the mod will cause crashes, unless you wipe your universe and player folders. This is not avoidable. Be sure to back up your universe and player folders before installing.

Frackin Races is not compatible, as it is already included. If you install it as well, you will crash.

Incompatible Mods
For a list of incompatible mods:

Error reports will be much easier to fix if you provide a link to starbound.log file. How to do that?
  • Go to starbound/storage/starbound.log
  • Open that with text editor like Notepad
  • Copy and paste its contents to
  • Report with the link to that pastebin

starbound.log helps us to detect what is the CAUSE of your error.

The largest mod for Starbound, FrackinUniverse combines new biomes, a completely overhauled crafting system, science, research, monsters, tiles and hundreds of other assets to the game. Nearly every major game system is changed.

Major Gameplay Changes :
New Races :
Mech Changes :

SAIL changes for modded races/ships
or its git link -

If using *modded* races, you will want the FU BYOS addon here

Avali Triage Players will require this:

Recommended Mods
The following are all top-notch mods we heartily recommend using with FU:

For a detailed guide on how to use the included automation systems in FU, refer to this guide-

Q: How do I tell if it's working?
A: Quite simple. When you launch starbound, look at the main menu screen. Do you see "Powered by Frackin Universe"? If so, you're good to go!

Q: Will this work on a server?
A: Read :

Q: How do I run a server?
A: Read :

Q: Do I need to delete my characters and universe before I start? Will it work with the character I already have?
(or any possible variation of this question)
A: No, you do not.
However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location.

Q: I seem to be taking forever to generate my starting planets. It's in warp for like...ever.
A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. By the time you come back you'll have your starting planet visible and a quest to begin!

Q: Where do I find (ITEM NAME)?!?!?!
A: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation...just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information.

Q: Does FU add quests/missions or bosses?
A: Yes

Q: Does FU affect the main storyline or game progression?
A: No. The only true progression change is with EPP packs (see above sections for info on that). Otherwise you can progress exactly as normal through the base game.

Q: I can't find something on the Wiki
A: The wiki is player maintained. So, if you find something missing you can feel free to add it in.

Q: My EPP pack isn't working
A: Yes it is. Read the mod description information above for more details about how they operate now.

If for some reason you want to hurl money at me for my labors:
Wiki (player maintained):
CF Forum version found here:
GitHub project version location is here:

A great number of mods and features in FU are from contributors or other authors. Check out the included credits.txt here: or visit for info
Popular Discussions View All (1203)
Sep 19 @ 3:06am
PINNED: Bug Reports - Put em Here!
Sep 19 @ 2:55am
PINNED: FU Quality of Life thread
Sep 3 @ 9:30am
Fist Weapons
Spark Bibo
< >
Sayter  [author] Sep 19 @ 6:23am 
Amcyeet: we provide a compatability list on the main page. Please use it.
Amcyeet Sep 19 @ 12:55am 
Is this mod compatible with all the mods on this collection:
? I tried booting up the game with all of them and FU installed and it crashed.
Extron Sep 18 @ 5:27pm 
alright thanks
Sayter  [author] Sep 18 @ 6:34am 
You don't. They were removed because collections add nothing but lag to gameplay. We do have a collections add-on/patch we keep forgetting to release though. Maybe one day we'll remember.
Extron Sep 17 @ 9:47pm 
Like i mean the FU collections
Extron Sep 17 @ 9:47pm 
Quick Question, I was wondering how to access the collections like pets and stuff?
Sayter  [author] Sep 17 @ 2:29pm 
Marinimaster : You've provided no details. I would need to see a log, in the Bug thread within the discussion area. Thanks.
Sayter  [author] Sep 17 @ 2:28pm 
grzegorz.szmidt84 : There is absolutely nothing we can do about that.
Sayter  [author] Sep 17 @ 2:28pm 
Rosamble: This mod does not break your crafting UI if you have no conflicts installed and the appropriate patches for whatever other UI mods you use.
grzegorz.szmidt84 Sep 17 @ 2:14pm 
Would be great if you could fix the way dungeons are fitted in the landscape. Often it is possible to see boundaries, like the way dirt is placed so it looks like copy paste if you know what I mean.