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Lightspeed Frontier
 
 
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Genre: Action, Adventure, RPG
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
Jul 26, 2016 @ 8:15am
Mar 7 @ 8:58am

View Lightspeed Frontier in the store

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Lightspeed Frontier is fully funded on Kickstarter with 5 hours to go!
We're going to PAX West!
Description

Lightspeed Frontier is a sandbox ship-building game with a dash of sci-fi humor, where players make use of galactic news, ads and various other forms of interacting with the universe to become the most successful space entrepreneur on the frontier!


We wanted to put our best engine forward and let potential backers see what we have come up with so far. This demo focuses on ship building and combat, and is a sandbox in its truest form. No rules, no limits, just hop in and start building. Note that this is more meant to get some general feedback, but is not indicative of the final game... We will instead rely on your input to make this vision become a reality!


[rivetedgames.itch.io]



Faster than light travel has recently been made available for the common middle-class galaxy dweller, and you’ve just saved up enough money to purchase your first command pod. This command pod can have it’s functionality and size extended with the purchase of additional modular upgrades, such as engines, cannons, lasers, scanners, software, and more. But of course, these cost money, and as we’ve just established you used all of yours to purchase a basic set up.


You can acquire upgrades for your ship in multiple ways: by completing various quests that you find around the frontier, by politely asking other ship owners if you can destroy them and salvage them for parts and resources or mine raw resources yourself and sell them at stations. Quests are one of the most unique features in Lightspeed Frontier, as they aren’t issued through your typical ubiquitous “mission posting”. Players will need to be aware of the various breaking headlines, advertisements, and direct messages from people you have encountered through your travels. This means that if you want to have work, you need to go out in find it! This makes exploration a key part of the game, since it also will result in more rewards and quests for you to pick up!


As I mentioned previously, battling other ships is a key part of the game, and also one of the challenges of traversing the frontier. Players are safe when they are near space stations, but once you venture out into open space, your engine fumes will draw in scavengers like sharks, so be prepared! You will need to utilize a multitude of different weapons, maneuvering techniques, and even physics to destroy your opponents (yes, ramming into other ships is actually a viable way of destroying them or knocking off their modules!). And it goes without saying, the brochure from the command pod salesman did not mention anything about the constant and ceaseless life-threatening encounters you would face in the outer reaches of the universe. Moving along…




While exploring the universe, you will encounter memorable NPCs, corporations, scavengers, programmers, asteroid belts, space stations, and more. Every encounter with an NPC will either make you enemies or allies with them, depending on if you choose to help them or stab them in the back. This could result on a bounty being put on your head, or more challenging (but rewarding) work from them in the future. There are also many different ways for you to make your mark in the universe. You can invest in high-tech drilling modules for mining if you want to be a raw materials salesman, or BFGs if you’re more the bounty hunter type. There are even different levels of tractor beams for improved shipping capabilities.



As you acquire more modules for your ship, your ship class will also increment unlocking more missions and zones in the universe. While you start out as just a tiny fighter-class ship with less than 20 modules, you can eventually reach the pinnacle of modular ship development by acquiring 400 or more individual components for your ship and be upgraded to the final Dreadnaught class! Each class has its own pros and cons, as far as firepower, speed, maneuverability, etc, but slowly acquiring more modules through whatever means necessary will open up more opportunities for you.



Were you born with a black lung? Then we've got a profession for you. Mining can play a crucial role in your success if you've got the will, the know-how, and of course a plethora of extremely expensive and dangerous equipment. Scanners, lasers, and just the right amount of thrust can leave you with a cargo bay full of exotic and rare materials. These materials can then be sold, or turned into powerful new modules for you to equip.

Don't forget to download the demo and try for yourself! Let us know what you think and join us on our forums!





Corporations

Space is a massive opportunity for investment and profit which brings interstellar corporations to the frontier's outposts and space stations. These corporations can provide you with shipping contracts, protection work (or even more shady jobs once you earn their trust) or you can just simply invest into their stocks.



One of the most powerful interstellar megacorporations which which brought forward the first affordable warp drive. They produce the large majority of standardised spaceship and space station modules and have a large presence in the frontier.



With great distances comes great thrist and that's why Kepler Cola is here to provide your daily hidration supplement.



The Flex Company produces premium quality girders for all your space station extending needs.



With your purchase of a standardised command pod you are automatically signed up for Pergect Deathcare® which makes sure you don't die on a profitable streak.



All transactions are done using a widely accepted cryptocurrency established by Wexler Watson Corp.
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50 Comments
The somemivix YEE ELITE Aug 29, 2016 @ 3:05pm 
Also im wondering if planet exploration will be allowed
The somemivix YEE ELITE Aug 29, 2016 @ 9:10am 
well the moment of the ship inteferes with the way you have to look at the drone or satellite you are trying to kill and i get very disoriented while playin. So i was just saying theere should be ike a lock on system or a callibrate feature to makee sure everything is on point. Thx for the responses man.
arkisvir  [author] Aug 29, 2016 @ 5:57am 
Could you elaborate a bit? if you mean "how can a ship improve its fighting ability", it really depends on the modules you build your ship with and your own skill. If you mean "can the mechanics in the game be improved", then I would ask "in what way?" and we can go from there :)
The somemivix YEE ELITE Aug 28, 2016 @ 11:13am 
can there be a way to improve the fighting mechanics?
alex.jlewis Aug 15, 2016 @ 1:58pm 
looks good
ciccioviaggiatore Aug 7, 2016 @ 1:11pm 
Up, up, and up you go!
Aluron Aug 7, 2016 @ 7:53am 
GooD
SirBubbles Aug 1, 2016 @ 6:18am 
Thanking ye for linux version. I like the idea of block building spaceship construction and definitely trying out the demo.
[95th] Harry_Martin Aug 1, 2016 @ 2:51am 
Looks really interesting would definitely buy this game - get it on Steam asap!
Dishwalla Jul 31, 2016 @ 2:06am 
voted