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I did notice while doing lil testing that you can now plop glasses on top of your full head helmets too which can look a bit silly in some cases
Thank you again for pointing it out
I'm not sure exactly why this has changed (in the base game) but it seems that apparel worn on eyes now conflicts with Upperhead, if its on the same layer (Overhead.)
In my game I've applied this patch and the eyewear now acts how it used to:
<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[@ParentName="EyegearelloBase"]/apparel/layers</xpath>
<value>
<layers>
<li>EyeCover</li>
</layers>
</value>
</Operation>
qt.gui.imageio: libpng warning: iCCP: known incorrect sRGB profile
Setting breakpad minidump AppID = 294100
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198036458986 [API loaded no]