RimWorld

RimWorld

1,564 ratings
Apparello 2
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Mod, 1.4, 1.5
File Size
Posted
Updated
9.312 MB
Jul 20, 2016 @ 2:46pm
Nov 16 @ 10:55am
37 Change Notes ( view )

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Apparello 2

Description
Tons of new clothing, complete with stat bonuses and whatnot!

Important notes

-If you're using CE, please make sure Apparello is anywhere below/after CE in the load order

-When adding the mod to already started colony remember to check and edit your Apparel storage zones and Outfits (in the Assign tab) to allow the new clothing, as they are disabled by default.


Contents
52ish hats, 15ish pants and 30ish pieces of other apparel, some of which may only be acquired through traders or raiders. For example all of the eyewear.

6 researches
- Apparel design and patterning
- Safety standards
- Apparel augmentation (not as exciting as it sounds!)
- Prototype apparel
- Quilting (Available without research on Classic start)
- Tribal adornment (Tribals get this one for free in their scenario)
- Starfleet uniforms

2 Buildings
- Tinkering bench
- Schematic cabinet (Addon for Hi tech research bench and Tinkering bench, Only available from traders!)


Translations - May or may not be outdated
- Chinese translation by Gosha
- Russian translation by Hikistnyaicu


Popular Discussions View All (10)
6
Mar 18, 2021 @ 1:25am
Apparello 2 Item List with Effects
tr0y
6
Jul 5, 2023 @ 3:55pm
I translated this mod into Russian
Hikistnyaicu
3
Mar 15, 2023 @ 9:59pm
Bug report about Joywire's brocade
Flarek
1,139 Comments
Shinzy  [author] Nov 16 @ 11:00am 
Quick update! eyewear should now all be on the EyeCover layer (And after thinking about it I do believe that entire layer was likely added with one of the more recent dlcs, none of which I own as I've not played the game since royalty)

I did notice while doing lil testing that you can now plop glasses on top of your full head helmets too which can look a bit silly in some cases :Bleaty:
Shinzy  [author] Nov 14 @ 8:02am 
No, I just checked the latest version still has the wrong layer, (So I was probably thinking of different change to all the hats/eye body part group or something similar, It has been a while!!) I'll have to change that on the weekend

Thank you again for pointing it out :stella_happy:
TKTom Nov 13 @ 2:57pm 
I wonder if I managed to be using an old version or something then?
Shinzy  [author] Nov 12 @ 7:07am 
TKTom thank you! I thought I had fixed that already when it was changed way back when but clearly not :KScared:
TKTom Nov 11 @ 7:46pm 
Is it intended that sunglasses can no longer be worn with hats or is this because the Layer hasn't been updated to EyeCover?

I'm not sure exactly why this has changed (in the base game) but it seems that apparel worn on eyes now conflicts with Upperhead, if its on the same layer (Overhead.)

In my game I've applied this patch and the eyewear now acts how it used to:

<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[@ParentName="EyegearelloBase"]/apparel/layers</xpath>
<value>
<layers>
<li>EyeCover</li>
</layers>
</value>
</Operation>
Shinzy  [author] Jun 15 @ 12:04am 
@graublau Thank you! :spiffo:
graublau May 26 @ 5:31am 
Got it working again \o/ not sure what the issue was though, since I just redid everything, just wanted to report, so people know it does work :D
graublau May 16 @ 10:17am 
No problem, thank you for this great mod, I used it lots already ^^ if I do find out what exactly it clashes with I'll report, I'm testing out mods atm anyways
Shinzy  [author] May 16 @ 10:15am 
@graublau sorry, This is a very simple mod (With an even simpler creator! :KScared: ) so I don't really know what it could possibly be clashing with. The error message is of no help to me either I'm afraid :/
graublau May 16 @ 9:52am 
I'd love to use this mod again, but somehow it clashes with one of my other mods or something :( not sure what it is, because the game won't properly launch with it active, just goes to title screen, with game cursor, but without buttons or anything. I do get a message in the RimSort console though, maybe that helps:
qt.gui.imageio: libpng warning: iCCP: known incorrect sRGB profile
Setting breakpad minidump AppID = 294100
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198036458986 [API loaded no]