This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
A Picture Perfect Murder
Platforms: PC
Languages: English
Players: Single-player
Jul 20, 2016 @ 11:17am
Jun 8, 2017 @ 11:36am
Release date: Released 6/24/16
Chris O’Connor is a freelance photographer on a deadline, but unfortunately a dead body is interfering with his schedule. Arriving to photograph an old mansion that’s under renovation, Chris is drawn into a murder investigation and must solve the crime before the article’s deadline.

The game features a murder-mystery plot and more than two dozen mini-games and puzzles, each of which provides either a tool or a clue to be used in solving the mystery. The last few games are logic puzzles that require the player to use the clues (and the journal, if necessary) to solve the mystery.

Like any murder mystery, the game has a fairly large cast of characters—18, many of whom appear to have the means or motive to have committed the crime. Matching clues to characters and alibis is an important aspect of the game.

Most backgrounds, some of the videos, the vast majority of items in the scenes and games, and all of the characters are photo-realistic but computer-generated. Some photography was used. Most actions in the game, but not all, are accompanied by appropriate sound effects.

An original soundtrack by Todd Hunter[] adds to the gaming experience. You may choose easy, medium, or hard levels of difficulty. A brief tutorial and a hint button help players new to the genre.

The game is complete and on the market on our website[] and on Amazon, but we will consider requests for reasonable upgrades. It is designed for Windows Vista or later.

Help us get our game on Steam by voting “Yes” today for “A Picture Perfect Murder.” Thanks!
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Indie Advertisers Nov 6, 2016 @ 6:16am 
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ducks  [author] Jul 29, 2016 @ 3:07pm 
n.makovin2014 Jul 29, 2016 @ 2:11am 
Интересная будет игра!
edderiofer Jul 21, 2016 @ 6:26pm 
At your request:

Sudoku, Kakuro, Slitherlink and other Nikoli logic puzzles (must be NP-complete or harder), chess puzzles (retro- and forward-play), mathematics problems (sufficient ingenuity must be needed), decryption, riddles, and crosswords are the main ones that immediately come to mind.

Note that mazes are LSPACE and Lights Out is in PTIME (O(n^6)), so I do not feel that these can be considered puzzles.

The MIT Mystery Hunt gives a wide range of different types of puzzle. I suggest you look through their archives to see what I consider a puzzle.

Also note that mechanics-specific puzzles are often NP-complete or harder by default (examples: Minesweeper is NP-complete, Portal is NP-complete, Stephen's Sausage Roll is probably NP-complete or EXP, Braid is known to be undecideable).

Oh, and match-3 puzzles aren't puzzles due to the presence of hidden information/RNG; those elements make these "puzzles" strategy games instead.
ducks  [author] Jul 21, 2016 @ 6:05pm 
We'd like to ask a couple of questions for our own education. First, several people have commented that the graphics need improvement, but so far no one has said in what way they need improvement. Too bright? Too dark? Too cartoonish? Too realistic? Too big? Too small? Without some specifics, it's hard for us to know how to fix it.
Second, for edderiofer -- thanks for the really specific comments; we appreciate that. Can you give an example of what you would call a "puzzle"? Because in the casual-game market, all of the things you are mentioning are normally called puzzles. We also have problems we'd call "adventure," where you do have to reason out what to do and how to do it, but without giving spoilers, it would be hard to tell you what they are. :steamsad:
edderiofer Jul 21, 2016 @ 11:04am 
> Gathering tools and clues from more than 30 mini-games:
> Hidden-object puzzles,

So, not actually puzzles, but tests of visual acuity.

> Tile matching,

So, not actually puzzles, but tests of pure memory and strategy (no abstract reasoning required).

> Tile swapping

So, not actually puzzles, but a trivial task that a computer could complete.

> Object matching,

Whatever this is, it doesn't sound like a puzzle.

> Spot-the-difference,

So, not actually puzzles, but tests of visual acuity.

> And many more.
> Playing a series of logic puzzles to identify the killer.

Given your current offerings, it doesn't sound like you have ANY puzzles in your game at all that are actually puzzles.
De_Sunshine™ Jul 21, 2016 @ 1:34am 
the game looks like a good idea and very deep into gameplay, but my big issue is it look like a flash game or point and click every were kinda game.
ducks  [author] Jul 20, 2016 @ 7:48pm 
Oh, dear. We truly didn't mean to mislead anyone about the release date. If that is supposed to be the date it's released on Steam , then we apologize for our confusion. The game is already finished and available on our own website, Storm Dragon Software [], and that's the date we were talking about.
Foster Jul 20, 2016 @ 7:24pm 
The theme of whodunits interest me.

My only concern is that even though it's good, it is still a bit unpolished from the visuals and the audio effects (the music is just fine in its jazz theme). I hope you'll take your time to get it right with what I said so that it appeals to me....

"Release date: Released 6/24/16"

"Posted Jul 20 @ 2:17pm"
"Updated Jul 20 @ 2:30pm"

Now, I know I'm not a good detective, but I went the Steam Store page to look it up to see if it's there. And surprisingly, it's not there [that I went there twice to make sure if I wasn't wrong]. If that game was supposed to be released [which it didn't...yet], wouldn't you INSTEAD need to CHANGE the exact release date so that you wouldn't make that mistake again? Because, it'll be mislead for people to think that it has been released.
Perrydotto Jul 20, 2016 @ 5:52pm 
The graphics really don't look up to par, they would need to be reworked.