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Down Ward
 
 
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Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
Aug 27, 2016 @ 12:00am
Oct 6, 2017 @ 8:12am
Recent Announcements View All (12)
Happy Halloween
Palette Update Info
Description


Open Alpha

The current build is publicly available and playable right now.

Play Down Ward (alpha)[gamejolt.com]




Overview
World
In Down Ward you take the role of Gable, a little owl, who has set herself to the task of reigniting the ward towers in the four-color wilds.
Gather incandescent feathers and use them to relight the dormant tower cells.

Gameplay
Down Ward is a simple but challenging platformer, where flight is critical to navigating the environment, and momentum is critical to flight.
Obstacles, both puzzly and precisiony await.

Origin
I created Down Ward for the GBJam5 game jam, and since then I've been expanding it.




Features - Available in open alpha
  • Multi platform: Available on Windows 32 / 64, Mac 32 / 64, Linux 32 / 64.
  • Four color pixel artwork: All scenes and visuals in the game are produced using only 4 colors on screen at a time.
  • Momentum based flight: Mastering fluid flight and movement is its own reward because ...
  • One hit kills.
  • Secret levels.
  • Original music and sound design.
  • Various/Custom palettes: Various alternate color palettes, and support for user created custom palettes.
  • Optional GB res mode: Game can optionally be played with the original GameBoy LCD screen resolution, integer scaled up to fit your monitor. (Backspace to toggle this.)




Features - In development for final game
  • 15 Levels: 10 main levels + 5 secret levels. 65 feathers total as individual level goals. [Done]
  • 3 play modes: [Done] [Additionally: There are now 5 instead of 3.]
    • Normal: Feathers committed to ward towers are not lost on death. [Done]
    • Dedicated: Ward towers lose all feathers on death. (Current mode in the open alpha.) [Done]
    • Hourglass: Each level records the time taken to completion, and your final total time across all levels is presented on completing the game. (Unlocked upon completion of all secret levels.) [Done] [Additionally: This is now 3 related modes, instead of 1.]
  • Rebindable controls. [Done] [Additionally: Gamepad support also added, with likewise rebindable controls.]
  • Steam Cards (I just think it looks super fun to make these.)




Feedback & Questions Welcome

Questions: Please feel free to ask any questions.
Feedback: Likewise, any feedback, suggestions, or critique are also welcome. :)
Greenlight: As an indie developer on my first foray into Greenlight, any suggestions for improvements or clarifications to this page are welcome and appreciated.

Thanks all :)

Popular Discussions View All (2)
3
Sep 6, 2016 @ 6:13pm
Youtube video
mathyno
0
May 7, 2017 @ 4:59pm
release date
wingzero5555
< >
123 Comments
Fisholith  [author] Jun 18 @ 11:01pm 
Hey wingzero5555, glad you're looking forward to it. :)
wingzero5555 Mar 21 @ 11:06am 
can't wait for this
Fisholith  [author] Apr 12, 2017 @ 5:46am 
--- @ <Whatever the name of the prior commenter currently is>
Thanks for the vote of confidence different-name-and-avatar-every-day-man! :)
🆁🅾🆂🆂🆄🅼 Mar 17, 2017 @ 8:53pm 
:greenlight:
Fisholith  [author] Mar 4, 2017 @ 6:39am 
--- @HellCow
Hey there HellCow, I appreciate the offers. With respect to your offer to promote Down Ward, I'd feel more comfortable leaving that decision up to you. If you think your audience would like the game, and you think it merits a mention, then by all means feel free to spread the word. I'd rather let that be your call though.

Sorry I didn't notice your post earlier, I try to keep on top of replying to everyone. Happy belated New year. :)
Fisholith  [author] Oct 18, 2016 @ 1:05pm 
--- @Team Engi
Thanks Team Engi!
Yeah, this game has been a lot of fun to work on, and I still have more work to do, but I'm pretty happy that I'll get to share it on Steam. :)

I'm actually just about to release another update that adds gamepad support. It should be up and playable by the end of the day, at the Down Ward open alpha page [gamejolt.com].
Cheesy Püffs Oct 8, 2016 @ 7:15pm 
Finally greenlit, good for you, gold star!
Fisholith  [author] Sep 21, 2016 @ 8:51am 
--- @Darren
(1/3)
Hey, Thanks Darren.
Sorry for taking a while to reply.

Always nice to hear when someone makes it through the current release of the game. :)

I think you're right, that an option to set base zoom to be wider would be a good addition.
A fair ways back through the comments, I talked with commenters FerrousBueller and Baby Jager about it a bit.

With respect to the controls, and crouching, I might have a solution you can try out right now. :)
I actually just released a new update to the game, though I haven't written up the feature list and announced it yet, it is up and available on the Down Ward open alpha page [gamejolt.com].
Among other things, it adds a simple menu system with key rebinding functionality. The key binding system allows multiple keys to be bound to the same command. If you want, you could try binding a second crouch (down) key to use as a dedicated crouch key.
Fisholith  [author] Sep 21, 2016 @ 8:47am 
--- @Darren (continued)
(2/3)
Regarding skellies and mid-air combat, I agree that it can be pretty rough, especially initially. What may ultimately make that a bit less of an issue, (just conjecture mind you), is that there will eventually be a game mode in which feathers are not all reset on death, which might make the learning curve for mid-air combat feel a bit less punishing.
That said, in my experience there's a point in the learning curve where skellies start to become a non-issue, and if you've cleared the entire game including the secret levels, then you're probably not far from it.
Fisholith  [author] Sep 21, 2016 @ 8:47am 
--- @Darren (continued)
(3/3)
As for this game being free-to-play, It's definitely encouraging to hear that you think it would be worth a buy, with some additions. For now though, this is my first game on Greenlight. I want to see the whole process through on a small project once, and make sure I can deliver on my promises for a free-to-play game, before I start into a project where I'd be accepting anyone's payment. That's my thinking anyway.

Thanks again for the feedback Darren. :)