RimWorld

RimWorld

677 ratings
Area Unlocker
 
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Mod, 1.0
File Size
Posted
Updated
0.182 MB
Jul 15, 2016 @ 12:26pm
Jul 30, 2019 @ 4:20am
20 Change Notes ( view )

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Area Unlocker

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Description
Removes the (arbitrary) limit to the number of areas you can create, change area colours.

Notes
While this completely removes the limit on the number of areas you can create, the area selection widget in other parts of the UI is untouched - and designed for 5 areas per type. If you create too many areas, you may run into issues. This practical limit depends largely on your resolution and UI size factor. I have no plans to update these UI issues, nor could I do so for all the mods that use areas.

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Think you found a bug?
Please read this guide before creating a bug report, and then create a bug report here[github.com]

Older versions
All current and past versions of this mod can be downloaded from GitHub[github.com].

License
All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

Are you enjoying my mods?
Show your appreciation by buying me a coffee (or contribute towards a nice single malt).

[ko-fi.com]



Version
This is version 2.5.87, for RimWorld 1.0.2282.

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101 Comments
Fluffy  [author] Feb 18 @ 1:13am 
@All; 1.1 made some dramatic changes that affect mod compatibility, notably an upgrade to a recent version of unity, and moving from .NET 3.5 (C# 3.0) to .NET 4.7.2 (C# 7.0).
At the very least, this means all my mods will have to be recompiled, and in many cases, I will also need to make some more meaningful changes.

1.0 VERSIONS OF MY MODS WILL NOT WORK ON 1.1
so please don't even try

So when will you update your mods?
I will be updating my mods over the coming week. New (pre) releases will be released on GitHub [github.com].

Will 1.0/1.1 versions be on steam?
I will try to keep my mods on steam in sync with the current stable release. I do not want to maintain separate versions of my mods on steam, so I will not create new 1.1 entries for my mods, or leave 1.0 entries for old mods. Anyone who wants to be ahead or behind the curve can download my mods from GitHub [github.com].
Freverof Feb 16 @ 8:02pm 
This is what i really need,the limit of the numbers and the color, im thirsty of the areas,thanks alot
b4nanabread Feb 11 @ 8:49am 
Could you please put: https://i.imgur.com/BWqtX4I.gif in the screenshots above? I tried to show someone your mod and they were more than confused until I linked them that.
Fluffy  [author] Aug 11, 2019 @ 11:59pm 
@Lucifer66; Ahh, sorry, I didn't realize that was the problem. I agree it's not very intuitive, but it's the way the game has worked for years (with or without my mod), so I assumed everyone would know that by now.

I don't know about any mods that make areas persistently visible (it's definitely possible, just don't think many people would use it - but I've been wrong about that kind of thing before).

As for labels, I was going to suggest Labels on Floors, but it appears you already found that ;). I think that would be the best place for support to happen. Again though, keep in mind these areas have been in the game forever, this mod just allows you to make an unlimited amount.
Lucifer66 Aug 10, 2019 @ 3:39pm 
Ok, well I finally figured it out, you have to use the Expand Allowed Area in the Zones menu to make the areas. That was a very important detail you left out. It was driving me crazy trying to figure that out. But now I have a question, could you possibly make an option so the areas are visible and perhaps even you can see the label? That would be really nice.
Fluffy  [author] Aug 10, 2019 @ 12:53pm 
@Lucifer66; the videos are old, from a time when animal and normal areas were separate. That is no longer the case. Other than that, what this mod does is simple - it allows you to create as many areas as you want.
creeperking1301 Jul 24, 2019 @ 1:09pm 
Kind request: Could you make it so the home zone functions are separate. I mean different cleaning, firefighting and repairing zones. I have not found any mod that does this so far. Thanks for considering my request.
RyansPlace Jul 21, 2019 @ 11:38am 
You're the most excellent kind of person. TY!
Trunken Jul 21, 2019 @ 3:33am 
Thank you, Fluffy.
Fluffy  [author] Jul 21, 2019 @ 1:53am 
@Trunken, RyansPlace; I've just implemented reordering areas;
https://i.imgur.com/BWqtX4I.gif

@Cy; yeah, eventually. The API is now there, now I just need to build up the courage to start learning how to use it ;).