This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Neon Seas
Platforms: PC, Linux
Languages: English
Jul 12, 2016 @ 10:58pm
Nov 27, 2016 @ 1:17pm
Recent Announcements View All (1)
Neon Seas To Fully Support VR Via the HTC Vive!
Release date: Late 2017
Note: Progress has been slowed down temporarily because our team is working hard to get organized. This, accompanied by a seperate project has forced us to make the tough decision to move the release date to a later time. Depending on our situation next year, the date may be moved back, but only time will tell. We will continue to work on Neon Seas and update on any major progress.

Neon Seas is a fast paced 1st/3rd person shooter based in a futuristic series of gladiator-esque neon arenas. Battle against each other in team or free for all deathmatches, King of the Ring, or Demolition derbys. Hone your skills with the many weapons in your arsenal in timed target shooting trials and show off your best times to your friends. Once you’re ready, you can take on the true Kings of the arena in co-op, or even single player combat. Every boss that you’re able to beat will reward you with their signature weapon, which you can use for subsequent boss battles.

Note: This list of features will be updated during development for large changes. We are currently in the process of planning and adding in new features and content, so we’ll be pushing large patch notes from time to time.
We plan to bring a diverse arsenal of weapons to keep gameplay interesting. As it stands, we are working on adding in more weapons. Here are the weapons that are currently in the game:
- Mega Cannon (A standard cannon that packs a large punch)
- Machine Gun Turret (Rapid fire awesomeness to take out mid-range targets)
- Energy Cannon (Straight firing ball of energy that, when close to a target, explodes into several heat seeking balls that deal extra damage)
- Mini-blackhole Cannon (A slow moving, high density projectile is fired in a straight line. When the projectile makes contact with anything, a sudden burst of energy expands out and damages everything around it)
- Missile Launcher (Six shot dumbfire rocket launcher for short bursts of high damage)
- Sawblade Launcher (Slow firing, high damage sawblades spinning at high speeds tear into enemy armor)

To bring more diverse play to Neon Seas, we have decided to bring in multiple fast paced game modes. The modes we currently have in game are:
- Arena Free for All KOTR (KOTR, King of the Ring, is a modified version of King of the Hill in which players struggle to maintain control of the center ring until the time runs out. Players can also steal points from other players by destroying their hovercraft. The player with the most points at the end of the round wins.)
- Arena Free for All Deathmatch (Join in an all out free for all deathmatch to see who can obtain the most ships destroyed by the end of the round)
- Arena Team Battles (Join teams and fight other players in a team deathmatch to try to get the most ships destroyed to come out on top)
- Boss Battle Mode (Take on the real Kings of the Arena in massive Single player or Co-op battles. Each boss has it’s own unique arena and fighting style. Figure out their attack patterns, and if you are able to best them in combat you will receive their signature weapon. In the boss battle arena, you are allowed to choose two weapons before the fight. There is also a progression system that is only used for boss battles to keep the PvP elements balanced)

We will be implementing maps based on each of the bosses during the final phases of development because at the moment our priority is finalizing the gameplay. Here are the maps that are currently in the game:

- Drowned Temple (A long forgotten meeting ground for ancient civilizations. Over time, high tides brought in several species of glowing algae that thrived off of the serene waters of the temple.)
Boss Maps
- Lost Colosseum (Another landmark flooded by the intense pull of the supermoon on the ocean waters. Due to it’s depth, it became home to several large aquatic creatures… or one large one with multiple heads.)
- Aztec Temple (A temple designed to contain the power of the God of Thunder. It was kept in a deep slumber for thousands of years, but because of extremely expensive water damage, the contractors were unable to afford the workers required to keep the place running.)
Challenge Maps
- These would be a series of maps in which the player tries to destroy all of the targets in the arena while being timed.

There are many other small features that we have implemented:
- Fully functioning multiplayer hosting/joining via IP
- Dynamic menus

Here’s a list of features that are in the planning stage and are subject to change. Things are changing constantly and new ideas are being implemented and tested. Our team is pressing this game to be the best it can possibly be.

-Sawblade Boss: A stationary boss in a circular arean which utilizes it's space to it's advantage. Be prepared to move around strategically to avoid the sweeping blades while you memorize it's attack pattern.
-Twin Coelacanth: These two massive stony fish hide underwater and attack together to confuse the player. Keep an eye out for the colored lights they emit whilst underwater to predict the next attack. Be careful, even after one is destroyed, the battle has only begun.

-God Hand
-Lightning Gun
-Laser Cannon
-Tesla ball cannon
-EMP launcher

-The Colosseum
-Icy Depths
-Sky Island
-The Canyons

Gameplay Changes
-Progression system for boss battle mode
-Make menus 3D to prepare for VR integration

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Green :) Aug 22, 2016 @ 5:58am 
Good graphics, okay movement-animations, no soundeffects, good music, good trailer.
Gameplay feels a bit repetative for now, Not seeing any progression, goals, etc.

Votes yes, although it think it needs improvements to make it more enjoyable.
Simba Aug 4, 2016 @ 9:43pm 
I like the idea
Game Development Championship Jul 17, 2016 @ 9:30pm 
Maduke, you should consider using Photon or some such set service for testing if you are lacking in servers of your own. For games that don't yet have a large userbase or are being tested out with a small amount of people most such services are free.

We are running the Game Development World Championship and would like to see you participate. It's good for your visibility and won't cost you a penny.

You can check it out at .

Good luck with the development!
surn_thing Jul 16, 2016 @ 6:22pm 
maduke  [author] Jul 14, 2016 @ 12:33am 
@❓❓☑✔Z77❔❕O/HuNTer=*^ Thanks :8bitheart:
@ noob We will consider having a limited open beta test, however we dont quite have the servers required for such a test quite yet
Shark5547# Jul 13, 2016 @ 11:57pm 
it looks like nice
SexyDepression Jul 13, 2016 @ 8:17pm 
i would love to perform backroom acts of either non-sexual or sexual actions to have a beta pass
Desertvader Jul 13, 2016 @ 8:05pm 
Can I haz 80s music prz
Plump4Trump Jul 13, 2016 @ 7:57pm 
Swimming in games is something I usually dread - will this game change my mind?
Also is it true you motion captured Michael Phelps?
Overkill Jul 13, 2016 @ 7:02pm