Arma 3
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Achilles
 
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Data Type: Mod
Mod Type: Editor Extension
File Size
Posted
Updated
2.431 MB
Jul 12, 2016 @ 11:39am
Jun 20 @ 3:22pm
29 Change Notes ( view )
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Achilles

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Description
Description
Achilles is a gameplay modification for Arma 3. It expands the Zeus real-time editor with many new additions as well as provides bug fixes.

Achilles started as an expansion to Ares mod, which was created by Anton Struyk. Achilles became the de facto successor to Ares at the point the latter was no longer updated. Achilles has already grown into a splendid project, but new additions are still to come!

Table of Contents
• Features
• Language Localization
• Getting Started
  ◦ Installing
  ◦ Required Addons
  ◦ Incompatible Addons
  ◦ Optional Addons
  ◦ Other Zeus Addons
• Documentation
• Reporting Issues, Requesting Features and Changes
• How to Contribute
  ◦ Basic Steps
  ◦ Setting up Your Local Development Environment
  ◦ Add a New Module
  ◦ Add a Translation
• Authors
• Contact
• License

Features
• Visual changes to the Zeus interface
• Tons of new modules:
  ◦ ACE Medical (e.g. heal, injury; also work in vanilla!)
  ◦ AI Behaviour (e.g. animations, garrison buildings, surrender)
  ◦ Arsenal (e.g. add/modify)
  ◦ Buildings (e.g. destruction, breachable doors)
  ◦ Development Tools (e.g. execute code, config/function viewer)
  ◦ Environment (e.g. advanced weather, earthquakes)
  ◦ Equipment (e.g. toggle tac light)
  ◦ Fire Support (e.g. artillery, suppressive fire)
  ◦ Objects (e.g. attach to, toggle simulation, IEDs)
  ◦ Reinforcements (e.g. spawn reinforcements on the fly)
  ◦ Scenario Flow (e.g. advanced intel, side relations)
  ◦ Spawn (e.g. custom compositions, smoke pillar, USS Freedom)
  ◦ Zeus (e.g. add/remove objects)
• Extended attribute window:
  ◦ Groups (e.g. careless, hold fire)
  ◦ Vehicles (e.g. cargo, pylons, garage, damage wheels)
  ◦ etc.
• New waypoint types:
  ◦ e.g. seek and destroy, paradrop, sling load
• Hotkeys:
  ◦ Copy/past units including the full loadouts
  ◦ Remote control
  ◦ etc.
• Customizations:
  ◦ Settings (e.g. faction filter)

Language Localization
Achilles is available for the following languages:
• English
• French
• German
• Japanese
• Russian
• Simplified Chinese
• Traditional Chinese
If your language is not on the list, the English localization will be used. We welcome any new translations (check out How to Contribute).

Getting Started
Below is what you need to know to get Achilles up and running:
• Installing
• Required Addons
• Incompatible Addons
• Optional Addons
• Other Zeus Addons

Installing
You can download Achilles from:
GitHub[github.com]
Steam Workshop
Armaholic[www.armaholic.com]
If you are not familiar with installing ArmA 3 addons, check out the Armaholic installation guide[www.armaholic.com].

Required Addons
Achilles requires:
Arma 3[arma3.com]
Community Based Addons A3 (CBA_A3)

Incompatible Addons
Addons that you should not run when you use Achilles:
Ares

Optional Addons
These mods below are required for certain features (e.g. fast-roping):
Advanced Combat Environment 3 (ACE3)
Advanced Rappeling (AR)
Task Force Arrowhead Radio (TFAR)

Other Zeus Addons
A list of other Zeus mods that are not required, but nice additions:
Zeus/Eden Compositions (ZEC)
Zeus/Eden Compositions for CUP (ZECCUP)
Zeus/Eden Interiors (ZEI)

Documentation
Check out the Achilles Wiki[github.com] and the Achilles Tutorial Series on YouTube. The documentation is rather limited at the time and thus, you will certainly have questions. We will gladly answer them on our Discord server[discord.gg].

Reporting Issues, Requesting Features and Changes
Please use our Issue Tracker[github.com] for these kinds of purposes.
In the case of a bug report, please only use a minimal set of mods (i.e. only use other mods than the required ones if they are clearly related to the issue).

How to Contribute
We always welcome contribution to the repository and thank you for your work! We will update the list of contributors.

What you need to know:
• Basic Steps
• Setting up Your Local Development Environment
• Add a New Module
• Add a Translation

Basic Steps
1. Fork the Achilles repository[github.com]
2. Set up your local development environment
3. Do your stuff
4. Create your pull request[help.github.com]
And then we will have a look at your work!

Setting up Your Local Development Environment
1. Clone your forked repository[help.github.com]
2. Set up your addon builder (either get Hephaestus[github.com] or use the AchillesAddonBuilder[github.com] in the repository)

Add a New Module
A good starting point for your new module is the custom module framework[github.com].
We will gladly help you to port your custom module to Achilles (message us on our Discord server[discord.gg]).

Add a Translation
You have to edit the stringtable[github.com]. The basics about string tables can be found on the Bohemia Interactive Wiki[community.bistudio.com]. If you don't want to edit the file with a text editor, you can use a dedicated tool such as Tabler[www.armaholic.com].

Authors
Check out the list of contributors[github.com].

Contact
Find us on our Discord server[discord.gg].

License
Achilles is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International[github.com] license.
Popular Discussions View All (40)
6
Feb 2 @ 7:25am
start up problems
buurman wung
3
Aug 20 @ 1:56pm
Fast-Roping AR
OneDead Gloom
4
Mar 16 @ 11:06pm
Rappel Units Waypoint Issue with AI Leader of Transported Unit
Peaceable
< >
1,328 Comments
Fox9Prime Nov 10 @ 3:20pm 
Is there an option to eneble/disable the *Spawn Attributes* slide at the bottom left of Creation in Zues to make it disappear? I'm trying to use another mod(Zues Enhanced) and they seem to conflict in that area.
NIGHT RAIDER XD Nov 9 @ 1:41pm 
can you fix the angle issue on the ships pls
Luka Nov 8 @ 8:48am 
@Mallekip

From my experience with various times as being a gamemaster, they do not need to download Achilles. I'm not certain on the CBA side of things as everyone always had that installed.
Mallekip Nov 1 @ 2:47pm 
Hi everyone!

Beginner question here: are clients required to download this mod, or CBA, in order for it to work?
Jackjackow Oct 30 @ 7:15am 
Hm, as is the case with mods, I guess this doesn't run on the Official servers. I have seen it done, but it was probably a scripter. And I know nothing about scripting.
Agent_Hound Oct 21 @ 11:57am 
Needs to be updated, lot of bugs
BulletProofVest Oct 20 @ 10:01am 
sometimes, when you close the arsenal, your zeus interface is buggy
강민석 Military YouTube Oct 15 @ 7:49am 
please fix the garage option and add spawn vehicle option
The Undead Knight Sep 14 @ 5:51pm 
it dose not work for me!
Radium Sep 14 @ 5:47pm 
@Per_von_Harke

Yes, but we recommend you run it server-side and have everyone enable it.