This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Trigger Time
Platforms: PC, Linux
Languages: English, Russian
Players: Single-player
Jul 12, 2016 @ 8:00am
May 15, 2017 @ 11:30am

View Trigger Time in the store

Store page
Recent Announcements View All (5)
Trigger Time is arriving on Steam
Trigger Time august dev update
  • Steam integration
  • Art update
  • Bugfixes
Read the full IndieDB article.

Release date: Q4 2016
Trigger Time is a story-driven, top-down 2D shooter with gravity gun and physics puzzle elements.

The Trigger Time story takes you through 9 massive, unique levels, each featuring a dangerous boss. Along the way you'll pick up new weapons and gadgets, fight the Professor's troopers and minions, solve physics-based puzzles and interact with environment

Listen up marine! Our latest intelligence reports that the target Professor Nathan has been playing mad scientist and creating an army of cybernetic mutants. Your mission is to infiltrate his laboratory and eliminate him.

Will you be able to stop the Professor before it's too late?

  • A story presented via in-game cutscenes - The game's story is presented via cutscenes that appear throughout the game. This makes the gameplay more "alive". The marine that you control will sometimes stop and comment on situations. There are also allies and enemies in the game that you'll talk to, which adds to the overall feel of the game, so that you're not just walking around and shooting things.

  • 9 large, distinctive levels filled with enemies, physics puzzles, and hazards - One of the main design goals of this game was to never repeat things. It was inspired by games such as "Contra: Hard Corps" where the game just throws unique and unexpected challenges at you all the time. But Trigger Time makes it less hardcore. As a rule, every level in the game has a unique environment and introduces new types of enemies, new puzzles, and hazards.

  • Boss fight on each level - Each level has a unique and challenging boss that you'll have to defeat in order to proceed further. More accurately – there is at least one boss. As noted before, the game tries not to follow patterns, so expect surprises here.

  • 8 primary weapons and 3 secondary weapons - The design decision for weapons in Trigger Time was the following: make sure that all of the weapons deliver damage in a unique way. For example, some other shooter games state that they have "hundreds of weapons", but if you take a closer look, half of those are just machine guns with a different spread angle, velocity, and damage, but basically, they're all just a machine gun. In Trigger Time there's a single weapon called a "machine gun", a single weapon called a "shotgun", a single weapon called a "rocket launcher", etc. In this way Trigger Time relates to doom/quake.

  • A gravity gun that can be used as a weapon or to solve puzzles - The gravity gun is one of the most important gadgets in the game. The idea behind it is very similar to that in the half-life series: you can grab stuff at a certain distance with some energy manipulating ray, carry that stuff around, and throw it. You'll often use the gravity gun to solve in-game physics puzzles, e.g. if your path is blocked off by rocks, you can grab those rocks and clear the path. The gravity gun can also be used as a weapon, e.g. you can grab rocks or barrels and throw them at your enemies. You can also grab some small enemies with the gravity gun and smash them against the wall or against each other.

  • Interactive objects, such as gas valves, robotic arms, etc. - To make the gameplay even deeper Trigger Time has interactive objects. e.g. if you encounter a gas valve that turns the fire on or off, you can use it to your advantage and fry your enemies by luring them into the fiery area. Interactive objects can also be part of the puzzle, for instance you'll need to use robotic arms to move some stuff around in order to proceed further.

  • Vehicles such as boats, mechs, etc. - Trigger Time also has vehicles. Sometimes you'll ride boats and moving platforms, take control of heavy mechs, etc.

  • Items/boosters - You can purchase items and boosters in Trigger Time when you've collected enough gems during the game. So if a particular level is too hard for you and you die, you can always use gems to buy lives or upgrades and increase your chances of beating the level.

There's a playable copy available, it contains 3 levels. You can get it
from IndieDB or GameJolt[].

While the development of the game itself is near completion, there are a few things left to do, such as some art/music update and an overall polishing of the levels. There are also some plans for new features.

  • Difficulty levels – Play-testing has shown the need for this. Different people seem to have VERY different top-down shooter skills. For example, half of the people who played the first level reported that it was easy and the other half reported that it was pretty hard.

  • Gamepad support - Many people are used to play top-down shooters on gamepads, so gamepad support is a must.

Twitter - @Shephf I post status updates and game GIFs frequently #gamedev #indiedev

Facebook[] - Updated on a weekly basis, connected with my Twitter feed

IndieDB - I usually write articles and submit demo builds here first

GameJolt[] - I'm really grateful to the GameJolt community for their awesome “let’s plays” of Trigger Time

YouTube - You can find Trigger Time videos here as well as “let’s plays”

TIGSource - I usually post dev articles from IndieDB here
< >
Shephf Nov 21, 2016 @ 11:30am 
Thanks for your support, guys!
海鱼 Nov 21, 2016 @ 3:21am 
看起来很不错,预祝上线成功 。
Bara Aug 16, 2016 @ 8:01am 
i played this game on gamejolt. so glad its coming to steam
Shephf Jul 27, 2016 @ 1:55pm 
@firstgames, @Absolution228 thanks :)
unbr0ken Jul 27, 2016 @ 1:48pm 
Voted! Good luck
firstgames Jul 26, 2016 @ 11:26am 
Voted ! :-)
Shephf Jul 26, 2016 @ 2:14am 
@nickanvar, спасибо! Да, в игре упор делался на взаимодействие с миром, левел дизайн и т.д, но и шутер составляющая конечно-же тоже присутствует в полной мере :)
nickanvar Jul 26, 2016 @ 2:05am 
Приятно знать, что топ-давн шутеры развиваются не только в направлении "kill em all". Надеюсь, будет интересно! Удачи с разработкой!
Shephf Jul 25, 2016 @ 10:11am 
I also want to thank everyone who voted so far. It's really heartwarming to know that someone likes the game you work so hard on :steamhappy:
Shephf Jul 25, 2016 @ 10:02am 
@elumine, thanks. The camera zooms in/out and moves according to scripts, i.e. most of the time it targets the player, but when you enter a large room/boss chamber/etc. it can be modified.