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Tal Vez aun asi puedes hacer algo por nosotros.
talvez tengas los complementos en su version funcional, por ejemplo AVIACION CIVIL, si descargaste los archivo desde ARMAHOLIC, los cuales no se actualizan automaticamente como los del WORKSHOP.
Entonces si algun dia tienes tiempo, podrias subrir esos complementos a la nube, y publicar el enlace para descargarlos.
Ahora bien yo descarge y modifique un par de misiones, donde retoque un poco el archivo "mision.sqf", para poder jugarlas.
Al menos stratis y tanoa funcionan, (creo que bien).
si tu me autorizas puedo republicarlas en el WORKSHOP
De ig manera muchas gracias por esos años de esfuerzo a beneficio desinterezado por la comunidad ARMA
Maybe you can still do something for us.
Maybe you have the add-ons in their functional version, for example CIVIL AVIATION, if you downloaded the files from ARMAHOLIC, which are not automatically updated like the WORKSHOP.
So if you ever have time, you could upload those add-ons to the cloud, and post the link to download them.
Now I download and modify a couple of missions, where I tweak the "mission.sqf" file a bit, to be able to play them.
At least stratis and tanoa work, (I think fine).
If you authorize me, I can republish them in the WORKSHOP
In the same way, thank you very much for those years of effort to benefit the ARMA community.
DEDIQUE UN PAR DE HORAS A CAMBIAR ESOS NOMBRES EN EL ARCHIVO "MISSION.SQF".
AL FIN PUDE PROBAR UNA MISION EN STRATIS, Y.....
SOLO ES UNA PRIMERA IMPRESION PERO, PARECE SER UNA VERDADERA OBRA MAESTRA!!!!!!!!!!!!!!!.
UNA PREGUNTA: SERIA POSIBLE QUE ACTUALIZARAS LAS MISIONES?
SIN CAMBIAR NADA, SOLO USAR MODELOS DE AVIONES ACTUALIZADOS.
RECIEN COMIENZO A EXPLORAR EL MOD Y PARECE DEMASIADO BUENO PARA SER CIERTO.
HAY QUE RECONOCER QUE ES ALGO COMPLEJO Y LLEVA TIEMPO COMPRENDER TODO SU FUNCIONAMIENTO.
FELICITACIONES, ERES UN GENIO
I SPENT A COUPLE OF HOURS TO CHANGE THOSE NAMES IN THE "MISSION.SQF" FILE.
I FINALLY TESTED A MISSION IN STRATIS, AND .....
IT IS ONLY A FIRST IMPRESSION BUT, IT SEEMS TO BE A TRUE MASTERPIECE !!!!!!!!!!!!!!!.
ONE QUESTION: IS IT POSSIBLE YOU WILL UPDATE THE MISSIONS?
WITHOUT CHANGING ANYTHING, JUST USE UPDATED AIRCRAFT MODELS.
I HAVE JUST BEGAN TO EXPLORE THE MOD AND IT SEEMS TOO GOOD TO BE TRUE.
YOU HAVE TO RECOGNIZE THAT IT IS SOMETHING COMPLEX AND IT TAKES TIME TO UNDERSTAND ITS OPERATION.
CONGRATULATIONS, YOU ARE A GENIUS
but yea, let me know how things work out. I haven't invested in trying to test this again lately.
the one project I have been on and off working on is a completely dynamic ai driven world with this as a aircraft transit system. one thing that I had problems with when using this on austrailia was the Time to Live thing on arma which made planes dissappear after 5 minutes.
Maybe I will try to readd this to the map I'm going to invest time on to see what I can come up with.
I'm gonna try by placing the taxiing waypoints another way ( at the moment something like a waypoint every half meter for curves ).
On my DAA dynamic air combat map, I had so many issues where planes would not take off because of frame rate being too low and they would just stop and turn left on the end of the runway.
Idk if you ever did a editor setup with this module but its interesting because it is sort of relies on a waypoint system. more waypoints like maybe one waypoint on a turn every .05m might make it look more realisitc but idk what else to say. It could also be possible that the mod could be broke as well from the arma updates.
In vanilla arma with just this mod enabled and Altis main airport, the planes are moving weirdly while taxiing, they are "bumping" and "stuttering" ( like a cameleo's move for those who see what I mean ), and when taking a turn they turn 'straight' like when using a 'setdir' command instead of smoothly.
Other than that everything is fine, does any one have a clue on what's happening ?
Last time I used this mod it was still called Dynamic Altis Airport and didn't have those issues. It's working but that breaks immersion much :p