XCOM 2
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XCOM2 OG Mod
   
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File Size
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73.341 MB
Jul 10, 2016 @ 7:57pm
Sep 9, 2016 @ 6:38pm
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XCOM2 OG Mod

Description
This is a pre-alpha of the Original Game total conversion mod. Mainly to show progress and gather feedback. Only for English version. Other languages may not show items.

Beware, it is a highlander mod and should really not work well with other, non-cosmetic mods.
This is the code only, the required content pack can be found here:
http://steamcommunity.com/workshop/filedetails/?id=760919973


Due to a bug in the new patch, there is some manual work needed.

Look up the CookedPCConsole folder in the mod:
Steam\steamapps\workshop\content\268500\722131988\CookedPCConsole

Then copy the two files from there to:
Steam\steamapps\common\XCOM 2\XComGame\CookedPCConsole

This will alter your main XCOM 2 code file even if you untick the mod. If you want to remove the mod completely, just Verify your XCOM2 game and you will have your original game code file back.
Alternatively, you can back up the XComGame.upk and the XComGame.upk.uncompressed_size files. And then restore your original files.


Things in:
Weapon:
Conventional weapons (select items from the CVWeaponPack by Krakah)
Good penetration, average damage, cause Red Fog damage for every hit

Laser weapons (stock + altered Mercenary Plasma Weapon by Claus)
Excellent accuracy, average damage, high capacity but can't reload at all

Gauss weapons (Altered stock)
Excellent penetration, low damage

Plasma (Altered stock)
Extreme damage, but low penetration. Destroys armor.

Every single weapons has its own Aim, Snap and Auto shot accuracy. Some can't do auto shot. Aimed shots can do squadsight. The operatives carry limited ammo, make every shot and mag count!

Most gun has no non-penetrating damage. To penetrate the armor, you need to Crit the enemy. The dodge value is the quality of the armor. Better the armor, the more likely to deflect the bullet.

The Accuracy is calculated based on soldier aim, weapon aim and range using a quadratic formula.
The aim is reduced by the amount the soldier can see from the enemy. Full cover means 90% reduction of the aim (up to 90). Half cover means 45% (45 max). Aiming angles is calculated at any range. The closer you are to flanking the less the aim reduction is.
High ground reduces the cover. If the enemy is not in cover, high ground has no effect.
Kneeling soldiers receive supported gun aim bonus.

Grenades and rockets have falloff. They lose 2 HP for every tile.

One single class.
Experience is collected after every action on the field. Stat is increased or decreased based on those actions. Doing certain things on the field will unlock selectable abilities. Beware, every operative can have 6 abilities total.
Every soldier can equip everything.

Red Fog for all
Every penetrating shot deals some red fog damage on XCOM and Enemy alike. It can decrease the Aim, Mobility, Will and Detection. Healing can remove the negative effect.
If any of the red fog stats fall below 10-20%, the unit dies or starts to bleed out.
1 HP damage from conventionals will always be handled as Red Fog. It will not decrease the HP, only the stats.
1 HP damage from Plasma always shreds the armor. It will decrease only the Armor rating.

Random Stats
Every solder start with random stats between a certain range.

1300 Cities

Save scum enabled

All the enemies should be re-balanced for this mod.
Mission timers are doubled using Wasteland_ghost's script and enemy count is increased.

All the XCOM weapons and armors are available for testing purposes only. Research, modules and modifiers will be added later on.

Currently working on the Interception part.

Then create UFOs and farmland maps tiles.

Rework the weapon modifiers to be more realistic and interesting.

Add forward bases for the interceptors. These bases should be similar to bases in OG. You can build them, staff them with interceptors, a skyranger and soldiers and defend them in case of alien retaliation.

Then reimagine the main campaing. The story will continue after an XCOM victory in EU/EW.
127 Comments
Alexxxxard(rus) Apr 13, 2024 @ 2:38pm 
Oh well...
Spore Cannon Dec 19, 2018 @ 8:14pm 
I might not be willing to put forward $50, but I certainly am excited to play this mod, and I might be able to put in a smaller donation. Sorry if this seems underwhelming, but i want this mod to work out!
Dragon32 Apr 1, 2018 @ 2:53pm 
Just speaking for me here. I subscribed to this discussion but not the mod itself, I wanted to keep an eye on things. So just judging the appetite solely on current subscribers isn't necessarily accurate.

This was always a stunning and wildly ambitious mod and I think would've generated interest no matter how "fractured" things are (I guess you mean the LW 2-only people and the rest of us?).

That said, it must have been heartbreaking when WotC came out, so many fundamental changes. I think that led to the demise of Spectrum too.

I always think that with modding you need to do it for yourself first and foremost. If you're not gettng enjoyment from doing it then why bother?

So I'll just say to keep on doing what you enjoy. If that's playing this or any other game then go for it, if it's modding this or any other game then go for that too.
Pendra37  [author] Apr 1, 2018 @ 8:43am 
I'm online sometimes. Last time I looked through the X2 community, I just couldn't really see an interest for another overhaul. The scene is fractured as hell as it is. The lacking Highlander mod support is dicouraging as well (every complaint about missing weapons is another guy who can't use Highlander mods).
The reality is, I don't see more than a few dozens people ever trying this. I estimate 1500 work hours needed to finish it. With 2 additional devs or 15-20k USD funds, the mod would move ahead again. Unfortunately, I don't see anyone willing to help or 400 prospective players give me 50 USD each anytime soon. With minimal community interest and no support, my only motivation is to make a game I want to play. As I had to move away from gaming recently, I will only pick this up when I feel like I need to play something really good.
CommanderNature Mar 26, 2018 @ 8:00pm 
i guess this mod will never be updated since pendra37 is never online.
Dragon32 Aug 15, 2017 @ 6:23am 
@Pendra37:
Wowsers. Did you create any XCOM-themed ones, y'know for "testing"?
Hydrorox Aug 13, 2017 @ 12:12pm 
first off congrats!

second, hope you'll decide to continue, it had great potential.
Pendra37  [author] Aug 13, 2017 @ 12:09pm 
Hi life and work hit me hard. I just completed the technical setup and establishment of the biggest and most advanced bank card personalization factory on the African continent. It took some time and effort. Now with that out of the way, I'm contemplating to continue the mod.
Hydrorox Aug 12, 2017 @ 11:15pm 
@pendra Hi man, any plans to contiue this mod?
Dragon32 Jul 9, 2017 @ 2:30am 
@Invisigoth:
Check out OpenXcom