71 ratings
Rapid Research
File Size
0.004 MB
Jul 10, 2016 @ 6:04pm
Dec 23, 2018 @ 10:12am
16 Change Notes ( view )

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Rapid Research

Last updated:
Dec 23rd 2018

Supports 2.2 DLC: MegaCorps, Apocalypse, Utopia, Leviathian

Support for all languages (although its not translated, help is always welcome)

The aim with this mod is to push you quicker into the late game by allowing you to manage your influence as a way to boost your research.

This mod provides two different systems, one for the early game and another for late game.

Spaceport upgrades:
  • Orbital Research Outpost
  • Provides a flat bonus of 7 to each research stat.

Additional Edicts:
  • Drug enhanced research
  • For a cost of influence, provides a 200% boost to all research.

Removed Features (due to patches):

  • Going to war
  • For a cost of 5 influence, reduce fleet costs by 30%.
Popular Discussions View All (1)
Oct 23, 2016 @ 12:51pm
PINNED: -- Report issues / bugs here --
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Philosopher of Aesthetics Feb 27, 2020 @ 9:56pm 
2.6 will be out on 17.3 so hopefully the mod author updates this by then. No need for now. It's only a couple weeks more.
Chicken Raptorson Feb 27, 2020 @ 5:30pm 
any news on a update?
RogueAnt Sep 15, 2019 @ 4:17am 
Any chance of an update?
Smokie Jun 28, 2019 @ 12:15pm 
Could you make a seperate version for AI? It seems boring being able to curbstomp eny ai fleet other than a FE.
Wcar Jun 12, 2019 @ 1:06am 
Works with 2.3
Philosopher of Aesthetics Jun 5, 2019 @ 4:36am 
Please update to 2.3
scottytsr May 27, 2019 @ 7:16pm 
thats weird, even when ive used this for years they can still have superior tech
PsyKzz  [author] May 27, 2019 @ 5:21am 
AI does not, its turned off for them.
scottytsr May 25, 2019 @ 11:39am 
Hey so does the ai use this too? it seems even with this, most other nations are always equivalent with tech?
hogrost Jan 3, 2019 @ 7:36am 
Thanks so much for the fix!