Arma 3
391 ratings
Vcom AI V3.0
Data Type: Mod
Mod Type: Mechanics
File Size
0.144 MB
Jul 9, 2016 @ 7:15pm
May 9 @ 3:10am
17 Change Notes ( view )

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Vcom AI V3.0

Vcom AI 3.0

AI Modification: Faster, Smarter, and Deadlier AI.

Vcom AI 3.0 is an AI overhaul modification (Script or Mod) that aims to change the feel of combat in a PvE environment.

What does Vcom AI 3.0 offer?


For starters, Vcom AI 3.0 offers a noticeable increase of performance over its older counter-part, Vcom AI 2.81.

Functions on a group based FSM system, instead of an individual AI system. Allowing for better FPS, control, and cohesion with AI.

Removed fluff and unnecessary code from Vcom AI 2.81, making the mod/script much more focused.


Use the Userconfig file to modify Vcom AI to your liking, or if CBA is running you can modify the settings in-game and on the fly.

Advanced AI Direction and Threats

-AI will clear garrisoned buildings

-AI will automatically generate waypoints for more interesting and varied combat (AI will not do this if they have certain pre-placed waypoints or more than 1 move waypoint)

-AI move dynamically from cover to cover while following waypoints

-AI will call for on-map artillery for support

-AI will call for reinforcements proportional to the enemy threat

-AI will garrison structures temporarily in combat, if able

-AI will look for nearby static weapons to man

-AI will automatically deploy/pack static weapons

-AI will use satchels to drop buildings, or setup traps for enemies

-AI will use mines to on roads, in buildings, or wherever, to stop enemy movement

-AI will change formations depending on the environment

-AI will attempt to heal themselves or others when out of combat

-AI will attempt to rearm themselves from dead bodies, vehicles, and etc when low

-AI will steal empty or unlocked vehicles

-AI have a chance to ragdoll when shot, causing them to fall over briefly

-AI have an enhanced ability to hear and respond to gunfire from a distance

-AI will respond differently from a weapon that is suppressed or not

-AI on a hold waypoint will garrison a structure indefinitely, or until provided another order

-AI, with NVGs, will be able to see your IR laser and respond accordingly. Be careful where you point that thing!

-AI can have side based/classname based skill settings.

Ease of use

Vcom AI is easy to use. Install it, throw some units down, and go. It supports AI being spawned in dynamically, so there is no worry about needing to execute the code on every freshly spawned AI.

To manage specific AI group behaviors, simply use these commands listed below.

(group this) setVariable ["VCM_NOFLANK",true]; //This command will stop the AI squad from executing advanced movement maneuvers.
(group this) setVariable ["VCM_NORESCUE",true]; //This command will stop the AI squad from responding to calls for backup.
(group this) setVariable ["VCM_TOUGHSQUAD",true]; //This command will stop the AI squad from calling for backup.
(group this) setVariable ["Vcm_Disable",true]; //This command will disable Vcom AI on a group entirely.
(group this) setVariable ["VCM_DisableForm",true]; //This command will disable AI group from changing formations.
(group this) setVariable ["VCM_Skilldisable",true]; //This command will disable an AI group from being impacted by Vcom AI skill changes.

Known Issues

-AI's with mortars will still attempt to deploy the mortar INSIDE a structure.

-You must enable -filepatching on your server/machine if you want the userconfig folder to work. Not doing this may result in an error message.

Popular Discussions View All (30)
18 hours ago
Server Side or Client Side mod?
[820 BDG] T. Hayes
Mar 26 @ 7:24am
changing values in userconfig file has no effect
Dec 30, 2017 @ 5:14pm
a bunch of errors after latest update
Fuck S͘team
< >
POLM_GekkeGerrit 2 hours ago 
Machine Gun Kelly Welcome to my block list.

shadez95 Thank you for your calm explanation, much appreciated.
TikTok 5 hours ago 
This may be a dumb question, but is this something that works with premade Scenarios, or would I have to create a mission first for it to take effect?
Machine Gun Kelly 15 hours ago 
@serialtasted - You can edit the user config file and turn this off as well as adjust other settings. BUT, you MUST enable 'file patching' via the launcher and that file MUST be in the 'userconfig' folder.

'ARMA 3' -> 'UserConfig' -> 'VCOM_AI' -> AISettingsV3.hpp

If neither are done, your solution will not be forth coming.

Machine Gun Kelly 15 hours ago 
@POLM_GekkeGerrit - Only 8000? I have 10,000+ So there! ;)

I also can only assumed by on your response that you do not know the difference between 'shouting' and EMPHASIS.

Still does not negate that your 'assumption', is one that people who are novices would make. Not someone with that 'level'.

I answered your question in a polite and civil way. However, before you get 'all excited' again, do not forget you FAILED to even do BASIC RESEARCH on your 'issue'. If you had, you would NOT have been posting here and BLAMING THIS MOD!

This has been an issue with ARMA for 10+ YEARS! Forget A3, Google this: "arma 2" ai walking thru walls

--> Basic Reseach <> Posting here blaming the author <--

It is YOU who has erred. You owe the mod's creator an apology for your false accusation and one to me for your snide and rude comments.

I doubt either of us will get one.
serialtasted 18 hours ago 
Is there a way so the units (friendly) don't steal my vehicle and run me over? (yes they just don't care and ran my friend over)
penguin flying =] 18 hours ago 
It's possible that due to Vcom making the AI move a lot more than they normally do, the problem becomes more apparent, but correlation =/= causation. Bohemia has to fix it on their own.

Note how the newly updated zombies in the most recent version of DayZ from less than 2 months ago still walk through walls. Don't expect this bug fixed in Arma 4...
shadez95 19 hours ago 
@POLM_GekkeGerrit AI going through walls has been a well-known bug since even ARMA 2, probably since OFP days, but I haven't been playing that long, I don't have over 9000 hours in ARMA 3 but I follow development of ARMA fairly closely and have been a mission maker since 2013 and contribute to CBA and ACE3 occassionally; and I can say with certainty that AI going through walls is not a bug from VCOM AI. It's a bug with the RV4 engine.
POLM_GekkeGerrit Aug 14 @ 11:44pm 
Machine Gun Kelly You guessed wrong (8000+ hours).
Also, if you use caps so much its like youre shouting at me, which I certainly do not appreciate.
So next time you can try answering in a normal way and if thats too hard for you then Id like it if you just keep your mouth shut.
Fluffy GS G5 Aug 14 @ 2:16pm 
Does any one else have the problem with the AI, that sometimes a member of the squad just stop moving and stays on his position, even when you order him to fall back in formation? Not sure if ths is something with the selfe treatment.

Captain Buzz Aug 14 @ 5:15am 
Everyone just goes prone during combat, even when not suppressed and they have plenty of cover. I waited 5 minutes after combat had finished and all hostiles were gone and yet they were still crawling around the floor looking for enemys and refusing to get up. I also have a VCM_ARTYDELAY error showing constantly :(